RUNNING-BEAR(6)

NAME

running-bear -- The launcher for games made with the Bear Engine.

SYNOPSIS

running-bear--data-path=path   ...   --item-library=path  ...  --start-
level=string   [-h]   [--log-file=file]    [--log-level=string]    [-v]
[--active-area=integer]    [--fullscreen    |  --windowed  ]   [--game-
name=string]  [--game-var-assignment=character]  [--screen-height=inte-
ger]   [--screen-width=integer]   [--set-game-var-bool=name=value  ...]
[--set-game-var-int=name=value  ...]    [--set-game-var-real=name=value
...]     [--set-game-var-string=name=value    ...]     [--set-game-var-
uint=name=value ...]

DESCRIPTION

This program is a launcher for games made with the Bear Engine.

OPTIONS

The following options can be passed to the program:

--active-area=integer
The margin around the camera in which we check for activity.
--data-path=path
Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one.
--fullscreen
Run the game in fullscreen mode.
--game-name=string
The name of the game.
--game-var-assignment=character
Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable.
-h
--help Show summary of options.
--item-library=path
Path to a library containing items for the game.
--log-file=file
Write log output in "file".
--log-level=string
Output log messages up to a given level, among "error", "warning" and "verbose".
--screen-height=integer
The height of the screen
--screen-width=integer
The width of the screen.
--set-game-var-bool=name=value
Set the value of a boolean game variable.
--set-game-var-int=name=value
Set the value of an integer game variable.
--set-game-var-real=name=value
Set the value of a real number game variable.
--set-game-var-string=name=value
Set the value of a string game variable.
--set-game-var-uint=name=value
Set the value of a non negative integer game variable.
--start-level=string
Name of the first level to run.
-v
--version Print the version of the engine and exit.
--windowed
Run the game in a window.

AUTHOR

This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
Copyright © 2010-2025 Platon Technologies, s.r.o.           Home | Man pages | tLDP | Documents | Utilities | About
Design by styleshout