RUNNING-BEAR(6)
NAME
running-bear -- The launcher for games made with the Bear Engine.
SYNOPSIS
running-bear--data-path=path ... --item-library=path ... --start- level=string [-h] [--log-file=file] [--log-level=string] [-v] [--active-area=integer] [--fullscreen | --windowed ] [--game- name=string] [--game-var-assignment=character] [--screen-height=inte- ger] [--screen-width=integer] [--set-game-var-bool=name=value ...] [--set-game-var-int=name=value ...] [--set-game-var-real=name=value ...] [--set-game-var-string=name=value ...] [--set-game-var- uint=name=value ...]
DESCRIPTION
This program is a launcher for games made with the Bear Engine.
OPTIONS
The following options can be passed to the program:
- --active-area=integer
- The margin around the camera in which we check for activity.
- --data-path=path
- Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one.
- --fullscreen
- Run the game in fullscreen mode.
- --game-name=string
- The name of the game.
- --game-var-assignment=character
- Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable.
- -h
- --help Show summary of options.
- --item-library=path
- Path to a library containing items for the game.
- --log-file=file
- Write log output in "file".
- --log-level=string
- Output log messages up to a given level, among "error", "warning" and "verbose".
- --screen-height=integer
- The height of the screen
- --screen-width=integer
- The width of the screen.
- --set-game-var-bool=name=value
- Set the value of a boolean game variable.
- --set-game-var-int=name=value
- Set the value of an integer game variable.
- --set-game-var-real=name=value
- Set the value of a real number game variable.
- --set-game-var-string=name=value
- Set the value of a string game variable.
- --set-game-var-uint=name=value
- Set the value of a non negative integer game variable.
- --start-level=string
- Name of the first level to run.
- -v
- --version Print the version of the engine and exit.
- --windowed
- Run the game in a window.
AUTHOR
This manual page was written by Julien Jorge julien.jorge@gamned.org.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
- On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.