stratagus(6)

NAME

stratagus - Realtime strategy game

SYNOPSIS

stratagus [-c file.ccl] [-d datapath] [-D depth] [-e]  [-f
factor]  [-F]  [-l logfile] [-L lag] [-n [localport:]host[:port]]
[-N          name]          [-p          nplayers]           [-h]
[map.pud|map.pud.gz|map.cm|map.cm.gz]"

DESCRIPTION

This manual page documents briefly the flags that you can
give to stratagus , formerly known as FreeCraft, formerly known
as ALE Clone.
stratagus is a powerful game engine for building realtime
strategy games, a la AoE or WarCraft.

OPTIONS

A summary of options is included below.

-h Show summary of all options.

-c file.ccl
Choose a different clone config file.
-d datapath
Choose a different directory to use for game data
files.
-D depth
Set the video mode depth, often called 'bpp' or
'bits per pixel'. This option is only valid for Win32/NT.
- e Start the editor included in Stratagus.
-f factor
With this parameter you will set up the relative
cost for the computer's units. Default is 100. If you set this
to a higher value, computer will have to spend more resources for
creating units, and viceversa.
-F With this option you can start Stratagus in full
screen video mode. This option is only supported if you have com
piled stratagus with SDL support.
-h This flag shows the online help.
-l file
With this option you can log stratagus messages in
to file.
-L lag This sets the network lag in number of frames (de
fault 10 = 333 ms).
-n [localport:]host[:port]
With this option you can specify the network argu
ments for network play.
-N name
The name of the player (will appear in network
games).
-P port
With this option you can set the network port to
use in network games. The default value is port tcp/6660.
-s number
Number of frames before AI awakes. This is useful
if the AI is beating you hard, and you want to make it sweet like
a cat. The higher, the easier will be the game against the AI.
Default is to sleep 0 time frames.

FILES

/usr/share/games/stratagus/default
Default directory for Stratagus data files
/usr/share/games/stratagus/default/default.pud.gz
Default PUD.
/usr/share/games/stratagus/default/ccl/clone.ccl
Default start file.

SEE ALSO

More complete documentation is available in
/usr/share/doc/stratagus.

NOTES

Stratagus needs a lot of data (maps and artwork), that can
come from external datasets, like Battle of Survival (BoS), or
even from the media in the WarCraft II CD, thanks to the Wargus
dataset.
WarCraft II is a registered trademark of Blizzard Enter
tainment.

AUTHOR

Stratagus is written by Nehal Mistry, Russell Smith and
others.
This manual page was written by Anthony Towns <ajt@de
bian.org> and David Martinez Moreno <ender@debian.org> for the
Debian GNU/Linux system (but may be used by others).
Stratagus v2.1 Jul 2004
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