stratagus(6)
NAME
stratagus - Realtime strategy game
SYNOPSIS
stratagus [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
DESCRIPTION
- This manual page documents briefly the flags that you can
- give to stratagus , formerly known as FreeCraft, formerly known
- as ALE Clone.
- stratagus is a powerful game engine for building realtime
- strategy games, a la AoE or WarCraft.
OPTIONS
A summary of options is included below.
-h Show summary of all options.
- -c file.ccl
- Choose a different clone config file.
- -d datapath
- Choose a different directory to use for game data
- files.
- -D depth
- Set the video mode depth, often called 'bpp' or
- 'bits per pixel'. This option is only valid for Win32/NT.
- - e Start the editor included in Stratagus.
- -f factor
- With this parameter you will set up the relative
- cost for the computer's units. Default is 100. If you set this
- to a higher value, computer will have to spend more resources for
- creating units, and viceversa.
- -F With this option you can start Stratagus in full
- screen video mode. This option is only supported if you have com
- piled stratagus with SDL support.
- -h This flag shows the online help.
- -l file
- With this option you can log stratagus messages in
- to file.
- -L lag This sets the network lag in number of frames (de
- fault 10 = 333 ms).
- -n [localport:]host[:port]
- With this option you can specify the network argu
- ments for network play.
- -N name
- The name of the player (will appear in network
- games).
- -P port
- With this option you can set the network port to
- use in network games. The default value is port tcp/6660.
- -s number
- Number of frames before AI awakes. This is useful
- if the AI is beating you hard, and you want to make it sweet like
- a cat. The higher, the easier will be the game against the AI.
- Default is to sleep 0 time frames.
FILES
- /usr/share/games/stratagus/default
- Default directory for Stratagus data files
- /usr/share/games/stratagus/default/default.pud.gz
- Default PUD.
- /usr/share/games/stratagus/default/ccl/clone.ccl
- Default start file.
SEE ALSO
- More complete documentation is available in
- /usr/share/doc/stratagus.
NOTES
- Stratagus needs a lot of data (maps and artwork), that can
- come from external datasets, like Battle of Survival (BoS), or
- even from the media in the WarCraft II CD, thanks to the Wargus
- dataset.
- WarCraft II is a registered trademark of Blizzard Enter
- tainment.
AUTHOR
- Stratagus is written by Nehal Mistry, Russell Smith and
- others.
- This manual page was written by Anthony Towns <ajt@de
- bian.org> and David Martinez Moreno <ender@debian.org> for the
- Debian GNU/Linux system (but may be used by others).
- Stratagus v2.1 Jul 2004