xtokkaetama(6)
NAME
xtokkaetama - An X Window System puzzle game
SYNOPSIS
xtokkaetama [-display display] [-rensa number] [-install] [-nickname name] [-nobell]
DESCRIPTION
- XTokkaetama is a puzzle game for the X Window System. The
- objective of this game is to line up certain number of the large
- colored balls(the default is three, this can be set on the com
- mand line using the -rensa switch). They may be lined up diago
- nally, vertically or horizontally.
OPTIONS
- -display display
- Sets the X display to use. This is specified in
- the format
- where hostname is the name of the host you will be
- connecting to, and display-number is the display number you want
- to run XTokkaetama on. This is generally set to localhost:0.
- See the X(3x) manpage for details.
- -rensa number
- Sets the number of colored balls that must be lined
- up before they match. The minimum is two, the maximum is nine,
- and the default is three.
- -install
- Installs a color map. (If you don't know what this
- is, don't worry about it.)
- -nickname name
- Specifies the name that you want to appear in the
- high scores.
- -nobell
- Turns off sound.
GAME PLAY
- Starting A New Game
- In XTokkaetama there are two modes of play: levels or sin
- gle match; these are selected at the start of the game. Use the
- left and right arrow keys to move the selection, and use the
- space bar to make a choice.
- Game Screen
- Once you've chosen your desired play mode, you will be at
- the main game screen. In the middle you will see the status bar,
- which shows your score and which level you are on. The left side
- is your play area, and the right side is the computer's.
- Movement
- To move about the screen, use the arrow keys. When you
- are above a ball, press the space bar to pick it up, move it in
- to position, and press space again to drop it.
- Matching
- To score points, line up (vertically, horizontally, or di
- agonally) at least three of the large balls of one color. When
- you do this, the matching balls will explode and disappear, and
- any small (boxed) balls that are next to the matched balls will
- "burst" into large balls.
- Winning and Losing
- To keep from losing, you must continue to match the balls
- that appear on your screen. If your screen becomes entirely
- filled with balls, you will lose. New balls will be added to
- your screen every few seconds and whenever your opponent makes
- large matches. You will win when your opponent's screen becomes
- totally filled with balls.
FILES
/var/games/xtokkaetama_scores - The high score file
SEE ALSO
- If you can read Japanese, see the file
- /usr/share/doc/xtokkaetama/README.euc.gz for more details on how
- to play.
BUGS
This game needs the support of BackingStore.
AUTHOR
- This program was written by Hideki Kimata
- <hideki@hry.info.gifu-u.ac.jp>. The Debian pre-packaged version
- is maintained by Kenshi Muto <kmuto@debian.org>. This manual
- page was written by Alex LaHurreau <alexdw@locl.net>.
COPYRIGHT
Copyright Hideki Kimata <hideki@hry.info.gifu-u.ac.jp>
- Permission to use, copy, modify, and distribute, this
- software and its documentation for any purpose is hereby granted
- without fee, provided that the above copyright notice appear in
- all copies and that both that copyright notice and this permis
- sion notice appear in supporting documentation, and that the name
- of the copyright holders be used in advertising or publicity per
- taining to distribution of the software with specific, written
- prior permission, and that no fee is charged for further distri
- bution of this software, or any modifications thereof. The copy
- right holder make no representations about the suitability of
- this software for any purpose. It is provided "as is" without
- express or implied warranty.
- THE COPYRIGHT HOLDER DISCLAIM ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MER
- CHANTABILITY AND FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS
- BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
- ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA, PROFITS,
- QPA OR GPA, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- 1.0a-5 August 27, 1999