xtokkaetama(6)

NAME

xtokkaetama - An X Window System puzzle game

SYNOPSIS

xtokkaetama [-display display] [-rensa number]  [-install]
[-nickname name] [-nobell]

DESCRIPTION

XTokkaetama is a puzzle game for the X Window System. The
objective of this game is to line up certain number of the large
colored balls(the default is three, this can be set on the com
mand line using the -rensa switch). They may be lined up diago
nally, vertically or horizontally.

OPTIONS

-display display
Sets the X display to use. This is specified in
the format
where hostname is the name of the host you will be
connecting to, and display-number is the display number you want
to run XTokkaetama on. This is generally set to localhost:0.
See the X(3x) manpage for details.
-rensa number
Sets the number of colored balls that must be lined
up before they match. The minimum is two, the maximum is nine,
and the default is three.
-install
Installs a color map. (If you don't know what this
is, don't worry about it.)
-nickname name
Specifies the name that you want to appear in the
high scores.
-nobell
Turns off sound.

GAME PLAY

Starting A New Game
In XTokkaetama there are two modes of play: levels or sin
gle match; these are selected at the start of the game. Use the
left and right arrow keys to move the selection, and use the
space bar to make a choice.
Game Screen
Once you've chosen your desired play mode, you will be at
the main game screen. In the middle you will see the status bar,
which shows your score and which level you are on. The left side
is your play area, and the right side is the computer's.
Movement
To move about the screen, use the arrow keys. When you
are above a ball, press the space bar to pick it up, move it in
to position, and press space again to drop it.
Matching
To score points, line up (vertically, horizontally, or di
agonally) at least three of the large balls of one color. When
you do this, the matching balls will explode and disappear, and
any small (boxed) balls that are next to the matched balls will
"burst" into large balls.
Winning and Losing
To keep from losing, you must continue to match the balls
that appear on your screen. If your screen becomes entirely
filled with balls, you will lose. New balls will be added to
your screen every few seconds and whenever your opponent makes
large matches. You will win when your opponent's screen becomes
totally filled with balls.

FILES

/var/games/xtokkaetama_scores - The high score file

SEE ALSO

If you can read Japanese, see the file
/usr/share/doc/xtokkaetama/README.euc.gz for more details on how
to play.

BUGS

This game needs the support of BackingStore.

AUTHOR

This program was written by Hideki Kimata
<hideki@hry.info.gifu-u.ac.jp>. The Debian pre-packaged version
is maintained by Kenshi Muto <kmuto@debian.org>. This manual
page was written by Alex LaHurreau <alexdw@locl.net>.

COPYRIGHT

Copyright Hideki Kimata <hideki@hry.info.gifu-u.ac.jp>

Permission to use, copy, modify, and distribute, this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permis
sion notice appear in supporting documentation, and that the name
of the copyright holders be used in advertising or publicity per
taining to distribution of the software with specific, written
prior permission, and that no fee is charged for further distri
bution of this software, or any modifications thereof. The copy
right holder make no representations about the suitability of
this software for any purpose. It is provided "as is" without
express or implied warranty.
THE COPYRIGHT HOLDER DISCLAIM ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MER
CHANTABILITY AND FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS
BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA, PROFITS,
QPA OR GPA, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
1.0a-5 August 27, 1999
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