oogl2rib(1)
NAME
oogl2rib - convert OOGL file to RenderMan rib format
SYNOPSIS
oogl2rib [-n name] [-B r,g,b] [-w width] [-h height] [-fgb] [infile] [outfile]
DESCRIPTION
This manual page documents briefly the oogl2rib command.
- oogl2rib Convert OOGL file to RenderMan rib format. De
- fault: read from stdin, write to stdout. Accepts "-" as in
- file/outfile.
OPTIONS
- The default action is to create a complete rib file con
- taining default camera, lights, etc.
- -n name
- Set name for rendered TIFF file (default "ge
- om.tiff") or framebuffer window (default "geom.rib").
- -B r,g,b
- Set background color, each component ranges from 0
- to 1. Default is no background.
- -w width
- Set width of rendered frame, in pixels.
- -h height
- Set height of rendered frame, in pixels.
- -f The .rib file renders to on-screen framebuffer in
- stead of TIFF file.
- -g Output geometry only, no world, no world block.
- -b Encapsulate geometry-only into a world block. This
- is the configuration to define a RIB file 'clip object' via the
- Quick RenderMan specification. Ignores -nBwhf.
SEE ALSO
AUTHOR
- This manual page was written by Steve Robbins <steven.rob
- bins@videotron.ca>, for the Debian GNU/Linux system (but may be
- used by others).
February 23, 2001