oogl2rib(1)

NAME

oogl2rib - convert OOGL file to RenderMan rib format

SYNOPSIS

oogl2rib [-n name]  [-B  r,g,b]  [-w  width]  [-h  height]
[-fgb] [infile] [outfile]

DESCRIPTION

This manual page documents briefly the oogl2rib command.

oogl2rib Convert OOGL file to RenderMan rib format. De
fault: read from stdin, write to stdout. Accepts "-" as in
file/outfile.

OPTIONS

The default action is to create a complete rib file con
taining default camera, lights, etc.
-n name
Set name for rendered TIFF file (default "ge
om.tiff") or framebuffer window (default "geom.rib").
-B r,g,b
Set background color, each component ranges from 0
to 1. Default is no background.
-w width
Set width of rendered frame, in pixels.
-h height
Set height of rendered frame, in pixels.
-f The .rib file renders to on-screen framebuffer in
stead of TIFF file.
-g Output geometry only, no world, no world block.
-b Encapsulate geometry-only into a world block. This
is the configuration to define a RIB file 'clip object' via the
Quick RenderMan specification. Ignores -nBwhf.

SEE ALSO

geomview(1).

AUTHOR

This manual page was written by Steve Robbins <steven.rob
bins@videotron.ca>, for the Debian GNU/Linux system (but may be
used by others).

February 23, 2001
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