waimea(1)
NAME
- Waimea - an X11 window manager designed for maximum effi
- ciency
SYNOPSIS
waimea [--display=DISPLAYNAME] [--rcfile=CONFIGFILE] [--stylefile=STYLEFILE] [--actionfile=ACTIONFILE] [--menufile=MENUFILE] [--usage] [--help] [--version]
DESCRIPTION
- The design goal for waimea is to create the most efficient
- desktop working environment available. To achieve this waimea is
- a fast and highly customizable virtual multiple desktop window
- manager. It has a very advanced style engine with features like
- blackbox style support, pixmap style support and transparent tex
- tures. Text can be rendered double buffered using both X core
- fonts and Xft fonts. Waimea also includes a fast lightweight
- menu system with dynamic menus support. The built in action con
- figuration system makes waimea the most configurable window man
- ager available. It allows the user to set up waimea to behave as
- any other window manager or in new ways never before possible.
OPTIONS
- --display DISPLAYNAME
- X server to contact
- --rcfile CONFIGFILE
- Use the alternate CONFIGFILE instead of ~/.waimearc
- and /usr/share/waimea/config.
- --stylefile STYLEFILE
- Use the alternate STYLEFILE instead of
- /usr/share/waimea/styles/Default. This overrides styleFile re
- source.
- --actionfile ACTIONFILE
- Use the alternate ACTIONFILE instead of
- /usr/share/waimea/actions/action. This overrides actionFile re
- source.
- --menufile MENUFILE
- Use the alternate MENUFILE instead of
- /usr/share/waimea/menu This overrides menuFile resource.
- --usage
- Display brief usage message
- --help Show full help message
- --version
- Output version information and exit
CONFIG FILE
- When starting, waimea looks for a .waimearc resource file
- in the users home directory. If file doesn't exist, waimea falls
- back to /usr/share/waimea/config, the system wide configuration
- file. To force waimea to read a different configuration file use
- --rcfile switch. Below is a list of configuration options that
- waimea understands.
- screenMask: List of screen numbers
- Whitespace separated list of screens that waimea
- should manage. If you for example want waimea to handle only
- screen .0 and screen .2, then list of screen numbers should be: 0
- 2
- scriptDir: Dirpath
- Path to alternate scripts directory instead of
- /usr/share/waimea/scripts. scriptDir is used execution of dynam
- ic menu scripts.
- doubleClickInterval: Integer
- Adjust the delay (in milliseconds) between mouse
- clicks for waimea to consider it a double click. Default value is
- 300.
- When running waimea on display with multiple screens the
- screen0 key in the following configuration options can also be
- screen1, 2 etc. for any appropriate screen.
- screen0.styleFile: Filepath
- Path to alternate STYLEFILE instead of
- /usr/share/waimea/styles/Default.
- screen0.menuFile: Filepath
- Path to alternate MENUFILE instead of
- /usr/share/waimea/menu.
- screen0.actionFile: Filepath
- Path to alternate ACTIONFILE instead of
- /usr/share/waimea/actions/action.
- screen0.numberOfDesktops: Integer
- This tells waimea how many virtual desktops we
- should use. Default value is 4.
- screen0.desktopNames: List of desktop names
- A comma separated list of desktop names.
- screen0.doubleBufferedText: Boolean
- Tells waimea to use double buffered text drawing
- method. Removes text flickering and requires far less text re
- drawing. Faster in most cases. But be aware, then using flat sol
- id textures one double buffered text redraw is more expensive
- than one single buffered one. Default value is True.
- screen0.lazyTransparency: Boolean
- Tells waimea to use lazy redrawing of transparent
- textures. When enabled waimea only redraws transparent textures
- at end of move functions. Default value is False.
- screen0.colorsPerChannel: Integer
- This tells waimea how many colors to take from the
- X server on pseudocolor displays. A channel would be red, green,
- or blue. Waimea will allocate this variable ^ 3 colors and make
- them always available. Value must be between 2 and 6. When you
- run waimea on an 8-bit display, you must set this resource to 4.
- Default value is 4.
- screen0.cacheMax: Integer
- This tells waimea how much memory (in KB) it may
- use to store cached pixmaps on the X server. If your machine
- runs short of memory, you may lower this value. Default value is
- 200.
- screen0.imageDither: Boolean
- Tells waimea to dither images on none TrueColor
- screens. Default value is True.
- screen0.virtualSize: IntegerxInteger
- Tells waimea what virtual desktop size to use. Ex
- ample: 3x3 will set the virtual desktop size to three times
- screen height in virtual height and three times screen width in
- virtual width. Default value is 3x3.
- screen0.menuStacking: StackingType
- Tells waimea what stacking type to use for menus.
- Can be one of: AlwaysOnTop, AlwaysAtBottom or Normal. Default
- type is Normal.
- screen0.transientAbove: Bool
- Tells waimea to use special handling of transient
- windows. When turned on waimea will always keep transient windows
- above and focused relative to the the 'transient for' window.
- Default value is True.
- Dockappholder Resources
- It is possible to have more than one dockappholder run
- ning. First dockappholder should be named dock0 and the second
- dock1 and so on. One dockappholder is always running whether you
- have a dock0 line in your CONFIGFILE or not.
- screen0.dock[num].geometry: OffsetString
- Define dockappholder position, X offset string of
- form: [{+-}<xoffset>{+-}<yoffset>]. See X(7).
- screen0.dock[num].order: Regular Expression List
- A whitespace separated list of regular expressions
- describing how to order the dockapps in the dockappholder. Dock
- apps can be ordered by window name, window class and window ti
- tle. For window name use n/Regexp/ , `Regexp' being the POSIX
- regular expression used for window name matching. For window
- class use c/Regexp/ , `Regexp' being the POSIX regular expression
- used for window class matching. For window title use t/Regexp/ ,
- `Regexp' being the POSIX regular expression used for window title
- matching.
- Example:
- screen0.dock0.order: n/.*meter$/ c/pager/
- This will put dockapp window with name ending with
- `meter' at the first position in dockappholder and dockapp with
- classname containing `pager' at second position. All dockapp win
- dows that doesn't match any regular expression will be put in
- last dockapp at last position.
- screen0.dock[num].desktopMask: Desktop number list
- A whitespace separated list of desktop numbers.
- Dockappholder will only appear in desktops specified by this
- list. To make dockappholder appear in all desktops, replace list
- with the string `All'. Default is All
- screen0.dock[num].direction: Direction
- Dockappholder direction {Vertical, Horizontal}
- screen0.dock[num].centered: Boolean
- True if you want the dockappholder to be centered.
- If direction is Vertical, yoffset from geometry resource will be
- ignored and dockappholder will be centered vertically. If direc
- tion is Horizontal, xoffset from geometry resource will be ig
- nored and dockappholder will be centered horizontally.
- screen0.dock[num].gridSpace: Integer
- Number of pixels spacing between dockapps in dock
- appholder.
- screen0.dock[num].stacking: StackingType
- Stacking order for dockappholder {AlwaysOnTop, Al
- waysAtBottom}.
- screen0.dock[num].inworkspace: Boolean
- True if you don't wont dockappholder to alter the
- workarea. Maximizied windows will be maximized over the dockap
- pholder when this is set to true. Default is False.
STYLES
- Waimea enables you to use blackbox specialized style files
- that contain X(7) resources to specify colors, textures and
- fonts, and thus the overall look of your window decorations and
- menus. However there are a few keys in blackbox styles that
- waimea doesn't use and there are a few new keys that doesn't ex
- ist in standard blackbox styles.
- To understand how the style mechanism works, you should
- have a little knowledge of how X resources work. See X(7) for
- this.
- Waimea allows you to configure the style of menus and the
- windows. Dockappholders uses the same style as the windows.
- Here are the different types of values:
- Color Is a color name. See X(7) for how to write valid
- color names. e.g.: 'green'.
- Font XLFD (X core font) or Xft font name. Xft font names
- must be followed by [xft] suffix. See X(7) for how to write valid
- XLFD font names.
- e.g.:
- -adobe-courier-medium-r-nor
- mal--10-100-75-75-m-60-iso8859-1
- The format for Xft font names is:
- <family>-<size>:<name>=<value> [xft]
- An arbitrary set of additional elements can be ap
- pended to the Xft font name, the complete list of possible prop
- erties is:
- Name Type
--------------------------------family String
style String
slant Int
weight Int
size Double
aspect Double (only in Xft2)
pixelsize Double
encoding String (only in Xft1)
spacing Int
foundry String
core Bool (only in Xft1)
antialias Bool
xlfd String (only in Xft1)
file String
index Int
rasterizer String
outline Bool
scalable Bool
rgba Int - (Defaults from resources)
- scale Double
render Bool (only in Xft1)
minspace Bool - (Specific to FreeType rasterizer)
- charwidth Int
charheight Int
matrix XftMatrix
charset CharSet (only in Xft2)
lang String (only in Xft2) - As family and size are both nearly always needed to
- access a Xft font, they're given a privileged place, but really
- they're no different than the remaining values. For elements
- that use an enumerated list of possible values, the values are
- given names which can be used in place of an integer, or can ac
- tually replace the whole name=value part. They're all unique, so
- this actually works. Here's a list of all of the enumerated val
- ues and the associated name:
- Value Element
--------------------------------light weight
medium weight
demibold weight
bold weight
black weight - roman slant
italic slant
oblique slant - proportional spacing
mono spacing
charcell spacing - rgb rgba
bgr rgba
vrgb rgba
vbgr rgba - Some example Xft font names:
- times-12 [xft]
- 12 point times
- times,charter-12:bold [xft]
- 12 point, preferring 'times', but accepting 'char
- ter', bold.
- times-12:bold:slant=italic,oblique [xft]
- 12 point times bold, either italic or oblique
- times-12:rgba=vbgr [xft]
- 12 point times, optimized for display on an LCD
- screen with sub-pixel elements arranged vertically with blue on
- the top and red on the bottom.
- times:pixelsize=100 [xft]
- 100 pixel times -- pixel size overrides any point
- size
- Xft opacity level
- Xft font opacity level. Integer value from 0 to
- 100, where 0 is the default non translucent opacity level and and
- 100 makes it a fully transparent font.
- Font justification
- Is one of left, right or center. e.g.: 'left'.
- Texture descriptions
- Texture descriptions are specified directly to the
- key that they should apply to, e.g.:
- window.label: Raised Gradient Diagonal Bevel1
- A texture description consists of up to five
- fields, which are as follows:
- Flat / Raised / Sunken
gives the component either a flat, raised or sunken - appearance.
- Gradient / Solid / Pixmap tells waimea to draw either a solid color or a gra
- diented texture.
- Horizontal / Vertical / Diagonal / Crossdiagonal /
- Pipecross / Elliptic / Rectangle / Pyramid Select one of these texture types. They only work
- when also Gradient is specified!
- Tiled / Scaled / Stretched Select one of these resizing methods. They only
- work when also Pixmap is specified!. Tiled resizing does not re
- size the image just tiles it, fastest method. Scaled resizing
- performs a normal scaling of image, all parts of the image are
- scaled equally. Stretched resizing only scales the middle part of
- the image, all borders are preserved.
- Interlaced
tells waimea to interlace the texture (darken every - other line). This option is most commonly used with gradiented
- textures, but it also works in solid textures.
- Bevel1 / Bevel2
tells waimea which type of bevel to use. Bevel1 is - the default bevel. The shading is placed on the edge of the im
- age. Bevel2 is an alternative. The shading is placed one pixel
- in from the edge of the image.
- Instead of a texture description, the option
- ParentRelative is also available, which makes the component ap
- pear as a part of its parent, totally transparent.
- All gradiented textures are composed of two color
- values: the color and colorTo resources. When Interlaced is used
- in Solid mode, the colorTo resource is used to find the interlac
- ing color.
- A image file must be specified for all pixmap tex
- tures. pixmap resources is used for finding the image file. Must
- be either a complete file path, a file path relative to waimea
- start directory or an image file in the same directory as the
- style file.
- Texture opacity level
- Texture opacity level. Integer value from 0 to 100,
- where 0 is the default non translucent opacity level and and 100
- makes it a fully transparent texture. This requires that the
- program setting the background image has support for setting
- _XROOTPMAP_ID property on root window. Esetroot does this. Opac
- ity works for all types of textures even pixmaps.
- Pixmap stretching borders
- Borders used for pixmap stretching. Format is:
{ LEFT, RIGHT, TOP, BOTTOM }
LEFT being the width of left border, RIGHT being - the width of right border, TOP being the height of top border and
- BOTTOM being the height of bottom border. Only graphics not with
- in any of the borders will be scaled when stretching pixmap.
- Here are the keys waimea understands together with the
- value they should contain.
- Window Keys
Controls the look of the window decorations. The '*' in - the window keys can be one of: title, label, handle, button or
- grip.
- window.*.focus: Texture description window.*.focus.opacity: Texture opacity level window.*.focus.color: Color window.*.focus.colorTo: Color window.*.focus.pixmap: Pixmap window.*.focus.border: Border
- Texture type, opacity level, colors and pixmap used
- for focused window textures.
- window.*.unfocus: Texture description window.*.unfocus.opacity: Texture opacity level window.*.unfocus.color: Color window.*.unfocus.colorTo: Color window.*.unfocus.pixmap: Pixmap window.*.unfocus.border: Border
- Texture type, opacity level and colors used for un
- focused window textures.
- window.label.focus.textColor: Color window.label.focus.textColor.opacity: Xft opacity level window.label.focus.textShadowColor: Color window.label.focus.textShadowColor.opacity: Xft opacity
- level
- Color and opacity level used for focused window la
- bel font.
- window.label.focus.textShadowXOffset: Integer window.label.focus.textShadowYOffset: Integer
- X and Y shadow offset for focused window label. If
- neither XOffset or YOffset are specified or both are zero no
- shadow will be rendered.
- window.label.unfocus.textColor: Color window.label.unfocus.textColor.opacity: Xft opacity level window.label.unfocus.textShadowColor: Color window.label.unfocus.textShadowColor.opacity: Xft opacity
- level
- Color and opacity level used for unfocused window
- label font.
- window.label.unfocus.textShadowXOffset: Integer window.label.unfocus.textShadowYOffset: Integer
- X and Y shadow offset for unfocused window label.
- If neither XOffset or YOffset are specified or both are zero no
- shadow will be rendered.
- window.button.focus.picColor: Color
- Color used for focused window button symbols.
- window.button.unfocus.picColor: Color
- Color used for unfocused window button symbols.
- window.button.pressed.picColor: Color
- Color used for pressed button symbols.
- window.justify: Font justification
- Font justification for window labels.
- window.font: Font
- Font for window titles.
- borderWidth: Integer
- Integer value for window border width.
- borderColor: Color
- Color of window border.
- outlineColor: Color
- Color of window outline used for non-opaque moving
- and resizing.
- window.title.height: Integer
- Integer value for forced titlebar height. If key
- isn't defined the title height is set by the height of the font.
- Menu Keys
Controls the look of the menus. The '*' in the menu keys - can be one of: title, frame or hilite.
- menu.*: Texture description
menu.*.opacity: Texture opacity level
menu.*.color: Color
menu.*.colorTo: Color
menu.*.pixmap: Pixmap
menu.*.border: Border - Texture type, opacity level and colors used for
- menu textures.
- menu.*.textColor: Color
menu.*.textColor.opacity: Xft opacity level menu.*.textShadowColor: Color menu.*.textShadowColor.opacity: Xft opacity level - Color and opacity level used for menu fonts.
- menu.*.textShadowXOffset: Integer menu.*.textShadowYOffset: Integer
- X and Y shadow offset for menu item. If neither
- XOffset or YOffset are specified or both are zero no shadow will
- be rendered.
- menu.*.justify: Font justification
- Font justification for menu items.
- menu.*.font: Font
- Font for menu items.
- menu.bullet.look: String or 'char'
- String or character code used for menu bullets.
- menu.checkbox.true.look: String or 'char'
- String or character code used for true checkboxes.
- menu.checkbox.false.look: String or 'char'
- String or character code used for false checkboxes.
- menu.borderWidth: Integer
- Integer value for menu border width.
- menu.item.height: Integer
- Integer value for forced menu frame item height. If
- key isn't defined the frame menu item height is set by the height
- of the font.
- menu.title.height: Integer
- Integer value for forced menu title item height. If
- key isn't defined the frame menu title height is set by the
- height of the font.
- Dockappholder Keys
Controls the look of the dockappholders. A different tex - ture can be assigned to each dockappholder. '[ID]' should be re
- placed by a dockappholder ID number. A dockappholder ID is >=0
- and depends on the dockappholder configuration in the rc-file.
- dockappholder.dock[ID].frame: Texture description dockappholder.dock[ID].frame.opacity: Opacity level dockappholder.dock[ID].frame.color: Color dockappholder.dock[ID].frame.colorTo: Color dockappholder.dock[ID].frame.pixmap: Pixmap dockappholder.dock[ID].frame.border: Border
- Texture type, opacity level and colors used for
- dockappholder 'dock[ID]'s frame texture.
- dockappholder.dock[ID].borderWidth: Integer
- Border width used for dockappholder 'dock[ID]'s
- border.
- dockappholder.dock[ID].borderColor: Color
- Border color used for dockappholder 'dock[ID]'s
- border.
- Button Keys
Controls the look of the titlebar buttons. For backwards - compatibility with blackbox styles waimea still understands the
- above mentioned window.button.* key, but waimea have a much more
- advanced configuration system for titlebar buttons. The titlebar
- configuration system allows you to have any number of titlebar
- buttons and the position and look for each button can be speci
- fied.
- A titlebar button works just like a checkbox. It has two
- states, a 'false' state and a 'true' state. Which state the but
- ton is in depends on a variable and the look of each of these
- states can be specified. The '[ID]' must be a number >= 0. For
- waimea to read button configuration with an ID of 2, there must
- be a configuration with an ID of 0 and an ID of 1, this is be
- cause waimea stops reading button configurations when it comes to
- missing ID.
- window.button[ID].foreground: Boolean
- True if you want waimea to draw its standard fore
- ground graphics on the button. Graphics drawn depends on the
- buttons state configuration.
- window.button[ID].state: Checkbox State
- This specifies what variable the button should mon
- itor for its state. Can be one of these:
MAXIMIZED
SHADED
STICKY
ALWAYSONTOP
ALWAYSATBOTTOM
DECORTITLE
DECORHANDLE
DECORBORDER
DECORALL
None - When set to None, titlebar button will only have
- one state (false state). Default is None.
- window.button[ID].autoplace: Autoplace Type
- This specifies the autoplace type for the button.
- Can be one of Left, Right or False. Left will automatically place
- the button on the left side of the titlebar so that it doesn't
- cover any other button and Right will automatically place the
- button on the right side. No automatic placement will be used
- when set to False. Default is False.
- window.button[ID].position: Offset
- X coordinate for button. If offset is positive,
- then the left side of the titlebar will be used as X coordinate
- zero. If offset is negative, then the right side of the titlebar
- will be used as X coordinate zero. 'position' resource will be
- ignored if not 'autoplace' resource is set to False.
- window.button[ID].[STATE].focus: Texture description window.button[ID].[STATE].focus.opacity: Opacity level window.button[ID].[STATE].focus.color: Color window.button[ID].[STATE].focus.colorTo: Color window.button[ID].[STATE].focus.pixmap: Pixmap window.button[ID].[STATE].focus.border: Border window.button[ID].[STATE].unfocus: Texture description window.button[ID].[STATE].unfocus.opacity: Opacity level window.button[ID].[STATE].unfocus.color: Color window.button[ID].[STATE].unfocus.colorTo: Color window.button[ID].[STATE].focus.border: Border window.button[ID].[STATE].unfocus.pixmap: Pixmap window.button[ID].[STATE].pressed: Texture description window.button[ID].[STATE].pressed.opacity: Opacity level window.button[ID].[STATE].pressed.color: Color window.button[ID].[STATE].pressed.colorTo: Color window.button[ID].[STATE].pressed.pixmap: Pixmap window.button[ID].[STATE].pressed.border: Border
- Texture type, opacity level and colors used for ti
- tlebar button[ID]. [STATE] can be 'false' or 'true'. If button
- have more than one state then both 'false' and 'true' state tex
- tures should be specified. If button have only one state then on
- ly 'false' state needs to be specified.
- rootCommand: Command line
- This command is executed whenever this style is
- loaded. Typically it sets the root window to a nice picture.
- Default style file is /usr/share/waimea/styles/Default.
- You can study or edit this style to grasp how the style mechanism
- works.
ACTIONS
- Waimea uses special action files for controlling its be
- havior. The idea is that you could specify an action for every
- useful X event received.
- An action file should contain action lists for different
- types of windows. An action list looks like this:
- WINDOW {
- ACTIONLINE,
ACTIONLINE - }
- WINDOW is a window that you can create actions for, a list
- of windows that you can assign actions for follows below. ACTION
- LINE is a string describing the action to be performed and when.
- Actions are matched in the same order as the order of the action
- lines.
- For convenience it's also possible to define lists of ac
- tion lines. e.g.:
- DEF definedTitleActions {
- StartMove : ButtonPress = Button1,
EndMoveResize : ButtonRelease = Button1 - }
window.title { - definedTitleActions,
ToggleShade : DoubleClick = Button1 - }
- In window.title action list 'definedTitleActions' will be
- replaced by the action lines defined above.
- An action line should start with an action and then a ':'
- character followed by an event description.
- The event description contains an event type, an optional
- event detail and a modifier mask.
- Here are two good examples:
- StartMove : ButtonPress = Button1 & Mod1Mask & Control
- Mask
StartResize : ButtonPress = Button1 & Mod1Mask & !Control - Mask
- The first line will create a startmove action that will be
- performed when a ButtonPress event is received from Button1 and
- at least mod1 modifier and control modifier are active. The sec
- ond line will create a startresize action that will be performed
- when a ButtonPress event is received from Button1 and at least
- mod1 modifier is active and the control modifier is not active.
- Waimea also supports delayed actions. A delay is defined
- within brackets at the end of the action line. A delay definition
- consists of a delay time in milliseconds followed by an optional
- delay break event list. The delay break list is a list of events
- that if occurring during the delay time will discard the action.
- The delay time and the delay break list are separated with a
- colon and the events in the delay break list are separated with
- pipe signs. e.g.:
- Raise : EnterNotify [2000 : LeaveNotify | ButtonPress]
- Adds a 2000 milliseconds delay to the Raise action,
- LeaveNotify and ButtonPress events will discard the action.
- Here is the list of all windows that you can create ac
- tions for (to define individual actions for a specific window
- just replace 'window.*' with n/Regexp/.*, c/Regexp/.* or t/Reg
- exp/.* where Regexp is the regular expression to match window
- name/class/title):
- window.frame
- This is the parent window for the client window and
- all decoration windows. Use this key if you want to set an action
- for the window border.
- window.title
- This is the parent window for the label and button
- windows. You probably want this window to have the same action
- list as the label window.
- window.label
- This is the window that holds the titlebar text.
- window.clientactive
window.clientpassive - This is the actual window created by the client.
- window.clientactive is the action list for active (focused) win
- dows and window.clientpassive is the action list for passive (un
- focused) windows. All actions for window.client.* can be pre
- fixed with a '*' character to make them pass-through actions
- (Events matching pass-through actions will also be sent to the
- client window).
- window.button[ID]
- Titlebar button window, [ID] will match with [ID]
- from style file.
- window.handle
- This is the window for the middle part of the han
- dlebar.
- window.leftgrip
window.rightgrip - Windows for the left and right grip in the handle
- bar.
- menu.title
menu.item
menu.sub
menu.checkbox - Menu item windows.
- root Root window (background).
- westedge
eastedge
northedge
southedge - Transparent windows at the edges of the screen.
- Useful for viewport shifting.
- Here is the list of actions common for all window types:
- {command line}
- You can specify a command line to execute instead
- of a function. Command line must be within a '{' and a '}' char
- acter. All special characters need to be escaped (with a `´) to
- protect them from expansion. Special characters are:
( ) { } < > [ ] " $ - focus Set input focus to the event window.
- viewportleft
viewportright
viewportup
viewportdown - Moves viewport one screen width and warps the
- pointer one screen width in the opposite direction.
- viewportrelativemove(OffsetString)
- Moves viewport relative to its current position.
- MUST have an X offset string as parameter: [{+-}<xoff
- set>{+-}<yoffset>] See X(7). The xoffset and yoffset values de
- fines the number of pixels to move the viewport. A 'W' character
- in the OffsetString is replaced with screenwidth. A 'H' character
- in the OffsetString is replace with screenheight.
- viewportfixedmove(OffsetString)
- Moves viewport to a fixed position. MUST have an X
- offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See
X(7).
- position. {+-} signs defines viewport gravity. A 'W' character
in the OffsetString is replaced with screenwidth. A 'H' character
in the OffsetString is replace with screenheight.
startviewportmove - Moves viewport after mouse motion events, kind of
- the same way as you move windows. Must be ended with
- endmoveresize action.
- taskswitcher
- Maps windowlist menu at the middle of the screen.
- This menu is very useful for switching between windows.
- nexttask
- Sets focus to the window that was focused longest
- time ago.
- previoustask
- Sets focus to the window that was focused before
- the currently focused window.
- gotodesktop(Desktop number)
- Sets current desktop to desktop specified by desk
- top number parameter.
- nextdesktop
- Sets current desktop to desktop with number one
- higher than current desktop. Current desktop is set to desktop 0
- if no desktop with higher number than current desktop exists.
- previousdesktop
- Sets current desktop to desktop with number one
- lower than current desktop. Current desktop is set to desktop
- with highest number if no desktop with lower number than current
- desktop exists.
- exit Shutdowns waimea.
- restart[(command line)]
- Shutdowns waimea and executes command line parame
- ter. If no command line parameter was given this action executes
- the same command line as waimea was started with.
- pointerrelativewarp(OffsetString)
- Warps pointer relative to its current position.
- MUST have an X offset string as parameter: [{+-}<xoff
- set>{+-}<yoffset>] See X(7). The xoffset and yoffset values de
- fines the number of pixels to warp the pointer.
- pointerfixedmove(OffsetString)
- Warp pointer to a fixed position. MUST have an X
- offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See
X(7).
- sition. {+-} signs defines pointer gravity.
nop Does nothing. But will when used as non-pass - through action on client window grab the event from the client.
- Here is the list of additional actions for window.* win
- dows:
- raise Raise window to top of display stack.
- raisefocus
- Raise window to top of display stack and focus it.
- lower Lower window to bottom of display stack.
- startmove
startopaquemove - Move window by dragging the mouse. startmove action
- will display a window outline while dragging the mouse and first
- move the actual window when you're finished dragging. star
- topaquemove action will move the actual window while you're drag
- ging the mouse. Both must be ended with endmoveresize action.
- startresizeright
startresizeleft
startopaqueresizeright
startopaqueresizeleft - Resize window by dragging the mouse. Actions not
- containing 'opaque' will display a window outline while dragging
- the mouse and first move the actual window when you're finished
- dragging. Actions ending with 'opaque' will resize the actual
- window while you're dragging the mouse. All four must be ended
- with endmoveresize action.
- endmoveresize
- Ends a move or resize process.
- close Sends a delete message to the client window. A nor
- mal running X window should accept this event and destroy itself.
- kill Tells the the X server to remove the window from
- the screen through killing the process that created it.
- closekill
- Checks if the window will accept a delete message.
- If it will, then we send a delete message to the client window
- otherwise we tell the X server to kill the client that created
- it.
- menumap(menu_name)
menuremap(menu_name)
menuunmap(menu_name)
menumapfocused(menu_name) menuremapfocused(menu_name) menuunmapfocused(menu_name) - Map, remap or unmap a menu. Mapping a menu that is
- already mapped will do nothing. Remapping a menu that is already
- mapped will move the mapped menu to the new mapping position.
- Actions ending with 'focused' will set input focus to the first
- focusable menu item in the menu when being mapped. A menu must
- be given as parameter to all these actions. Menu can be a dynam
- ic menu.
- shade
unshade
toggleshade - shade action will put window in shaded state. un
- shade action will restore window from shaded to normal state.
- toggleshade action will toggle between shaded and normal state.
- In shaded state only the titlebar for the window is shown.
- maximize
unmaximize
togglemaximize - maximize action will put window in maximized state.
- unmaximize action will restore window from maximized to normal
- state. togglemaximize action will toggle between maximized and
- normal state. In maximized state the window will have maximum
- allowed size fitted in screen.
- sticky
unsticky
togglesticky - sticky action will put window in sticky state. un
- sticky action will restore window from sticky to normal state.
- togglesticky action will toggle between sticky and normal state.
- In sticky state the window will stick to its position whatever
- the viewport is.
- decortitleon
decortitleoff
decortitletoggle - Turn on, off or toggle the window titlebar decora
- tion.
- decorhandleon
decorhandleoff
decorhandletoggle - Turn on, off or toggle the window handlebar decora
- tion.
- decorborderon
decorborderoff
decorbordertoggle - Turn on, off or toggle the window border decora
- tion.
- decorallon
decoralloff - Turn on or off all window decorations.
- alwaysontopon
alwaysontopoff
alwaysontoptoggle - Turn on, off or toggle if window should be always
- on top. Always on top windows are always at the top of the dis
- play stack.
- alwaysatbottomon
alwaysatbottomoff
alwaysatbottomtoggle - Turn on, off or toggle if window should be always
- at bottom. Always at bottom windows are always at the bottom of
- the display stack.
- acceptconfigrequeston
acceptconfigrequestoff
acceptconfigrequesttoggle - Turn on, off or toggle if window should handle re
- ceived configure request events.
- moveresize(X11 geometry string) moveresizevirtual(X11 geometry string)
- MUST have an X11 geometry string as parameter:
- [<width>{xX}<height>][{+-}<xoffset>{+-}<yoffset>] See X(7). Sets
- window geometry. moveresize action moves window to a actual
- screen position. moveresizevirtual action moves window to a vir
- tual screen position. A 'W' character in the OffsetString is re
- placed with screenwidth. A 'H' character in the OffsetString is
- replace with screenheight.
- movetopointer
- Moves center of window to mouse pointer position.
- movetosmartplace
- Moves window to position calculated by Smart Place
- ment algorithm.
- desktopmask(Desktop number list)
- Sets desktop mask for window. Parameter should be a
- whitespace separated list of desktop numbers. Window will only
- appear in desktops specified by this list. To make window appear
- in all desktops, replace list with the string `All'.
- joindesktop(Desktop number)
- Makes window a member of desktop specified by desk
- top number parameter.
- partdesktop(Desktop number)
- Makes window not a member of desktop specified by
- desktop number parameter.
- partcurrentdesktop
- Makes window not a member of current desktop.
- joinalldesktops
- Makes window a member of all desktops.
- partalldesktopsexceptcurrent
- Makes window not a member of all desktops except
- the current desktop.
- partcurrentjoindesktop(Desktop number)
- Makes window not a member of current desktop and
- instead makes it a member of desktop specified by desktop number
- parameter.
- Here is the list of additional actions for menu.* windows:
- raise Raise menu to top of display stack.
- lower Lower menu to bottom of display stack.
- startmove
startopaquemove - Move menu by dragging the mouse. startmove action
- will display a menu outline while dragging the mouse and first
- move the actual menu when you're finished dragging. startopaque
- move action will move the actual menu while you're dragging the
- mouse. Both must be ended with endmoveresize action.
- endmoveresize
- Ends a move or resize process.
- mapsub
mapsubonly
remapsub
mapsubfocused
mapsubfocusedonly
remapsubfocused
unmap
unmapfocused - Map, remap or unmap menu items submenu. If menu
- item doesn't have a submenu, nothing is done. Mapping a submenu
- that is already mapped will do nothing. Remapping a submenu that
- is already mapped will move the mapped submenu to the new mapping
- position. Actions ending with 'focused' will set input focus to
- the first focusable window in the submenu when being mapped.
- Actions ending with 'only' will unmap all other submenus before
- mapping submenu.
- unmapsubs
- Unmaps the submenutree of the menu that contains
- the menu item. Only linked menus are part of the submenutree and
- will be unmapped by this action.
- unmaptree
- Unmaps the complete menutree that the menu contain
- ing the menu item is part of. Only linked menus are part of the
- menutree and will be unmapped by this action.
- func Calls function linked to menu item. If menu item
- doesn't have a linked function, nothing is done.
- exec Executes command line linked to menu item. If menu
- item doesn't have a linked command line, nothing is done.
- unlink unlinks menu containing the menu item from its menu
- tree.
- Here is the list of additional actions for root, *edge
- windows:
- menumap(menu_name)
menuremap(menu_name)
menuunmap(menu_name)
menumapfocused(menu_name) menuremapfocused(menu_name) menuunmapfocused(menu_name) - Map, remap or unmap a menu. Mapping a menu that is
- already mapped will do nothing. Remapping a menu that is already
- mapped will move the mapped menu to the new mapping position.
- Actions ending with 'focused' will set input focus to the first
- focusable menu item in the menu when being mapped. A menu must
- be given as parameter to all these actions.
- Here is the list of event types that can be linked to an
- action:
- buttonpress
- Occurs when a mouse button is pressed. Event de
- tail for this event can be one of button1, button2, button3,
- button4, button5, button6, button7 or anybutton.
- buttonrelease
- Occurs when a mouse button is released. Event de
- tail for this event can be one of button1, button2, button3,
- button4, button5, button6, button7 or anybutton.
- doubleclick
- Occurs when a mouse button is pressed two times
- within time of the double click interval. Event detail for this
- event can be one of button1, button2, button3, button4, button5,
- button6, button7 or anybutton.
- keypress
- Occurs when a key is pressed. Event detail for
- this event should be standard KeySym name obtained from
- <X11/keysymdef.h> by removing the XK_ prefix from each name or
- anykey.
- keyrelease
- Occurs when a key is released. Event detail for
- this event should be standard KeySym name obtained from
- <X11/keysymdef.h> by removing the XK_ prefix from each name or
- anykey.
- enternotify
- Occurs when mouse enters a window. No event de
- tails for this event type.
- leavenotify
- Occurs when mouse leaves a window. No event de
- tails for this event type.
- maprequest
- Occurs when a window requests to be mapped. No
- event details for this event type.
- Here is the list of event modifiers that can used in the
- modifier mask:
- shiftmask
lockmask
controlmask
mod[1-5]mask
button[1-5]mask
moveresizemask
Any KeySym that is assigned to a modifier - Default action file is /usr/share/waimea/actions/action.
- You can study or edit this action file to grasp how the action
- system works.
MENUS
- All menus used in the action file must be defined in the
- menu file.
- A menu definition starts with a [start] tag and ends with
- an [end] tag. Between the [start] and the [end] tag a number of
- [item], [title], [sub] and [checkbox] tags should be placed. The
- looks and action lists are the only things separating the first
- three menu item types. All three of these tags could be followed
- by a (string), "string", {string} and <string>. A [checkbox] tag
- is basically an [item] tag with two states.
- Waimea menu system is compatible with blackbox(1) menu
- system so higher level tags as [begin], [exec], [submenu], [nop],
- [restart] and [exit] are supported. blackbox(1) also support
- [styledir], [reconfig] and [config] tags, these tags are not sup
- ported by Waimea.
- () = menu item title
"" = action
{} = command line
<> = sub menu - e.g.:
- [start] (menu)
- [title] (Menu)
[item] (Xterm) {xterm}
[sub] (Programs) <progs>
[item] (Restart) "restart"
[item] (Exit) "exit" - [end]
- It is possible to start defining a new menu within another
- menu. e.g.:
- [start] (menu)
- [start] (menu2)
[item] (not smart) {rm -rf ~/.}
[end] - [sub] <menu2>
- [end]
- [include] tags can be used anywhere in a menu file to in
- clude the contains of another file. e.g.:
- [include] (/home/user/.waimea/rootmenu)
- Environment Variables And Window Info Expansion Menu item titles include filenames and submenu references
- can contain environment variables. e.g.:
[item] (Logout $USER) "exit"
$USER will be replaced with USER environment variable. - Menu mapped by event occurring on a window.* window can
- contain special window info character sequences. These character
- sequences are expanded with the current window info when menu is
- mapped. e.g.:
- [item] (win name: 0
- Will be expanded to:
- [item] (win name: windowname)
- Where windowname is the actual class name of the window.
These are the character sequences that waimea recognizes: - " "0 Window class name
"ost name for window owner
"" PID of window owner - If some window info isn't known for a window, the charac
- ter sequence used for expanding this info will be replaced with
- an empty string.
- All special characters need to be escaped (with a `´) to
- protect them from expansion. Special characters are:
( ) { } < > [ ] " $ - Checkboxes
A checkbox item is a item that have two states and a flag - decides which state the item is in. e.g.:
- [checkbox=STICKY] @FALSE (Sticky) "sticky" @TRUE (Sticky)
- "unsticky"
- Flag to decide which mode to be in for this checkbox is
- STICKY (the sticky flag for a window). If STICKY flag is 'False'
- the checkbox item will be in mode defined by menu string after
- @FALSE and if STICKY flag is 'True' the checkbox item will be in
- mode defined by the menu string after @TRUE.
- Here is the list of flags that can be used with checkbox
- items:
MAXIMIZED
SHADED
STICKY
ALWAYSONTOP
ALWAYSATBOTTOM
DECORTITLE
DECORHANDLE
DECORBORDER
DECORALL - Taskswitcher
Predefined menu named "__windowlist__" can be used in menu - file and action file to access the taskswitcher menu.
- Dynamic menus
Waimea supports dynamic menus. A Dynamic menu is a menu - that is generated when mapped. Compared to a normal static menu
- that must be fully defined in the MENUFILE the definition of a
- dynamic menu only consists of a command line. The command line
- is executed when the menu is to be mapped and the standard output
- from the command is parsed in the same way as the MENUFILE to
- generate the dynamic menu. Every time the menu is remapped the
- command line is executed and a new menu is generated. A dynamic
- menu is defined as a submenu link in the MENUFILE or as a
- menu_name parameter to one of the menumap actions. A dynamic menu
- definition must start with a '!' character and be followed by a
- command line. e.g.:
- [sub] (Styles) <!styledir.pl>
- Creates a submenu item with title 'Styles' and the submenu
- for the item is dynamic menu created by execution of styledir.pl
- script. Dynamic menus can contain definitions of other dynamic
- menus.
- Default menu file is /usr/share/waimea/menu. You can
- study or edit this menu file to grasp how the menu system works.
ENVIRONMENT
- HOME Waimea uses this variable to find its .waimearc
- file.
- DISPLAY
- When no other display was given on the command
- line, waimea will start on the display specified by this vari
- able.
FILES
- ~/.waimearc
- User configuration file. See CONFIG FILE section
- for further details.
- /usr/share/waimea/config
- The system wide configuration file. See CONFIG FILE
- section for further details.
- /usr/share/waimea/style/Default
- The system wide style file. See STYLES section for
- further details.
- /usr/share/waimea/actions/action
- The system wide action file. See ACTIONS section
- for further details.
- /usr/share/waimea/menu
- The system wide menu file. See MENUS section for
- further details.
BUGS
- Bug reports, patches and suggestions are much appreciated,
- send them to the author.
AUTHOR
David Reveman <david@waimea.org>
The Waimea website: http://www.waimea.org
SEE ALSO
- blackbox(1), X(7)
- 0.4.0 Nov 06 2002