vector(3)

NAME

Bit::Vector - Efficient bit vector, set of integers and
"big int" math library

SYNOPSIS

OVERLOADED OPERATORS
See Bit::Vector::Overload(3).
CLASS METHODS
  Version
      $version = Bit::Vector->Version();
  Word_Bits
      $bits = Bit::Vector->Word_Bits();  #  bits in a  machine word
  Long_Bits
      $bits = Bit::Vector->Long_Bits();  #  bits in an unsigned long
  new
      $vector = Bit::Vector->new($bits);   #   bit  vector
constructor
  new_Hex
      $vector = Bit::Vector->new_Hex($bits,$string);
  new_Bin
      $vector = Bit::Vector->new_Bin($bits,$string);
  new_Dec
      $vector = Bit::Vector->new_Dec($bits,$string);
  new_Enum
      $vector = Bit::Vector->new_Enum($bits,$string);
  Concat_List
      $vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
  new
      $vec2  =  $vec1->new($bits);  #  alternative call of
constructor
  Shadow
      $vec2 = $vec1->Shadow();  #  new vector,  same  size
but empty
  Clone
      $vec2 = $vec1->Clone();  #  new vector, exact duplicate
  Concat
      $vector = $vec1->Concat($vec2);
  Concat_List
      $vector = $vec1->Concat_List($vec2,$vec3,...);
  Size
      $bits = $vector->Size();
  Resize
      $vector->Resize($bits);
      $vector->Resize($vector->Size()+5);
      $vector->Resize($vector->Size()-5);
  Copy
      $vec2->Copy($vec1);
  Empty
      $vector->Empty();
  Fill
      $vector->Fill();
  Flip
      $vector->Flip();
  Primes
      $vector->Primes();  #  Sieve of Erathostenes
  Reverse
      $vec2->Reverse($vec1);
  Interval_Empty
      $vector->Interval_Empty($min,$max);
  Interval_Fill
      $vector->Interval_Fill($min,$max);
  Interval_Flip
      $vector->Interval_Flip($min,$max);
  Interval_Reverse
      $vector->Interval_Reverse($min,$max);
  Interval_Scan_inc
      if       (($min,$max)       =        $vector->Interval_Scan_inc($start))
  Interval_Scan_dec
      if        (($min,$max)       =       $vector->Interval_Scan_dec($start))
  Interval_Copy
      $vec2->Interval_Copy($vec1,$offset2,$offset1,$length);
  Interval_Substitute
      $vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);
  is_empty
      if ($vector->is_empty())
  is_full
      if ($vector->is_full())
  equal
      if ($vec1->equal($vec2))
  Lexicompare (unsigned)
      if ($vec1->Lexicompare($vec2) == 0)
      if ($vec1->Lexicompare($vec2) != 0)
      if ($vec1->Lexicompare($vec2) <  0)
      if ($vec1->Lexicompare($vec2) <= 0)
      if ($vec1->Lexicompare($vec2) >  0)
      if ($vec1->Lexicompare($vec2) >= 0)
  Compare (signed)
      if ($vec1->Compare($vec2) == 0)
      if ($vec1->Compare($vec2) != 0)
      if ($vec1->Compare($vec2) <  0)
      if ($vec1->Compare($vec2) <= 0)
      if ($vec1->Compare($vec2) >  0)
      if ($vec1->Compare($vec2) >= 0)
  to_Hex
      $string = $vector->to_Hex();
  from_Hex
      $vector->from_Hex($string);
  to_Bin
      $string = $vector->to_Bin();
  from_Bin
      $vector->from_Bin($string);
  to_Dec
      $string = $vector->to_Dec();
  from_Dec
      $vector->from_Dec($string);
  to_Enum
      $string    =    $vector->to_Enum();      #      e.g.
"2,3,5-7,11,13-19"
  from_Enum
      $vector->from_Enum($string);
  Bit_Off
      $vector->Bit_Off($index);
  Bit_On
      $vector->Bit_On($index);
  bit_flip
      $bit = $vector->bit_flip($index);
  bit_test, contains
      $bit = $vector->bit_test($index);
      $bit = $vector->contains($index);
      if ($vector->bit_test($index))
      if ($vector->contains($index))
  Bit_Copy
      $vector->Bit_Copy($index,$bit);
  LSB (least significant bit)
      $vector->LSB($bit);
  MSB (most significant bit)
      $vector->MSB($bit);
  lsb (least significant bit)
      $bit = $vector->lsb();
  msb (most significant bit)
      $bit = $vector->msb();
  rotate_left
      $carry = $vector->rotate_left();
  rotate_right
      $carry = $vector->rotate_right();
  shift_left
      $carry = $vector->shift_left($carry);
  shift_right
      $carry = $vector->shift_right($carry);
  Move_Left
      $vector->Move_Left($bits);   #   shift  left "$bits"
positions
  Move_Right
      $vector->Move_Right($bits);  #  shift right  "$bits"
positions
  Insert
      $vector->Insert($offset,$bits);
  Delete
      $vector->Delete($offset,$bits);
  increment
      $carry = $vector->increment();
  decrement
      $carry = $vector->decrement();
  inc
      $overflow = $vec2->inc($vec1);
  dec
      $overflow = $vec2->dec($vec1);
  add
      $carry = $vec3->add($vec1,$vec2,$carry);
      ($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);
  subtract
      $carry = $vec3->subtract($vec1,$vec2,$carry);
      ($carry,$overflow)           =           $vec3->subtract($vec1,$vec2,$carry);
  Negate
      $vec2->Negate($vec1);
  Absolute
      $vec2->Absolute($vec1);
  Sign
      if ($vector->Sign() == 0)
      if ($vector->Sign() != 0)
      if ($vector->Sign() <  0)
      if ($vector->Sign() <= 0)
      if ($vector->Sign() >  0)
      if ($vector->Sign() >= 0)
  Multiply
      $vec3->Multiply($vec1,$vec2);
  Divide
      $quot->Divide($vec1,$vec2,$rest);
  GCD (Greatest Common Divisor)
      $vec3->GCD($vec1,$vec2);
  Power
      $vec3->Power($vec1,$vec2);
  Block_Store
      $vector->Block_Store($buffer);
  Block_Read
      $buffer = $vector->Block_Read();
  Word_Size
      $size = $vector->Word_Size();  #  number of words in
"$vector"
  Word_Store
      $vector->Word_Store($offset,$word);
  Word_Read
      $word = $vector->Word_Read($offset);
  Word_List_Store
      $vector->Word_List_Store(@words);
  Word_List_Read
      @words = $vector->Word_List_Read();
  Word_Insert
      $vector->Word_Insert($offset,$count);
  Word_Delete
      $vector->Word_Delete($offset,$count);
  Chunk_Store
      $vector->Chunk_Store($chunksize,$offset,$chunk);
  Chunk_Read
      $chunk = $vector->Chunk_Read($chunksize,$offset);
  Chunk_List_Store
      $vector->Chunk_List_Store($chunksize,@chunks);
  Chunk_List_Read
      @chunks = $vector->Chunk_List_Read($chunksize);
  Index_List_Remove
      $vector->Index_List_Remove(@indices);
  Index_List_Store
      $vector->Index_List_Store(@indices);
  Index_List_Read
      @indices = $vector->Index_List_Read();
  Union
      $set3->Union($set1,$set2);
  Intersection
      $set3->Intersection($set1,$set2);
  Difference
      $set3->Difference($set1,$set2);
  ExclusiveOr
      $set3->ExclusiveOr($set1,$set2);
  Complement
      $set2->Complement($set1);
  subset
      if ($set1->subset($set2))  #  true if $set1 is  subset of $set2
  Norm
      $norm = $set->Norm();
  Min
      $min = $set->Min();
  Max
      $max = $set->Max();
  Multiplication
      $matrix3->Multiplication($rows3,$cols3,
                      $matrix1,$rows1,$cols1,
                      $matrix2,$rows2,$cols2);
  Product
      $matrix3->Product($rows3,$cols3,
               $matrix1,$rows1,$cols1,
               $matrix2,$rows2,$cols2);
  Closure
      $matrix->Closure($rows,$cols);
  Transpose
      $matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);

IMPORTANT NOTES

· Method naming conventions
Method names completely in lower case indicate a boolean
return value.
(Except for the bit vector constructor method ""new()"",
of course.)
· Boolean values

Boolean values in this module are always a numeric zero
("0") for "false" and a numeric one ("1") for "true".
· Negative numbers

All numeric input parameters passed to any of the meth
ods in this module are regarded as being UNSIGNED (as opposed to the contents of the bit vectors themselves,
which are usually considered to be SIGNED).
As a consequence, whenever you pass a negative number as
an argument to some method of this module, it will be
treated as a (usually very large) positive number due to
its internal two's complement binary representation,
usually resulting in an "index out of range" error mes
sage and program abortion.
· Bit order

Note that bit vectors are stored least order bit and
least order word first internally.
I.e., bit #0 of any given bit vector corresponds to bit
#0 of word #0 in the array of machine words representing
the bit vector.
(Where word #0 comes first in memory, i.e., it is stored
at the least memory address in the allocated block of
memory holding the given bit vector.)
Note however that machine words can be stored least
order byte first or last, depending on your system's
implementation.
When you are exporting or importing a whole bit vector
at once using the methods ""Block_Read()"" and
""Block_Store()"" (the only time in this module where
this could make any difference), however, a conversion
to and from "least order byte first" order is automati
cally supplied.
In other words, what ""Block_Read()"" provides and what
""Block_Store()"" expects is always in "least order byte
first" order, regardless of the order in which words are
stored internally on your machine.
This is to make sure that what you export on one machine
using ""Block_Read()"" can always be read in correctly
with ""Block_Store()"" on a different machine.
Note further that whenever bit vectors are converted to
and from (binary or hexadecimal) strings, the RIGHTMOST bit is always the LEAST SIGNIFICANT one, and the LEFT MOST bit is always the MOST SIGNIFICANT bit.
This is because in our western culture, numbers are
always represented in this way (least significant to
most significant digits go from right to left).
Of course this requires an internal reversion of order,
which the corresponding conversion methods perform auto
matically (without any additional overhead, it's just a
matter of starting the internal loop at the bottom or
the top end).
· "Word" related methods

Note that all methods whose names begin with ""Word_""
are MACHINE-DEPENDENT!
They depend on the size (number of bits) of an "unsigned
int" (C type) on your machine.
Therefore, you should only use these methods if you are
ABSOLUTELY CERTAIN that portability of your code is not an issue!
Note that you can use arbitrarily large chunks (i.e.,
fragments of bit vectors) of up to 32 bits IN A PORTABLE WAY using the methods whose names begin with ""Chunk_"".
· Chunk sizes

Note that legal chunk sizes for all methods whose names
begin with ""Chunk_"" range from "1" to ""Bit::Vec
tor->Long_Bits();"" bits ("0" is NOT allowed!).
In order to make your programs portable, however, you
shouldn't use chunk sizes larger than 32 bits, since
this is the minimum size of an "unsigned long" (C type)
on all systems, as prescribed by ANSI C.
· Matching sizes

In general, for methods involving several bit vectors at
the same time, all bit vector arguments must have iden
tical sizes (number of bits), or a fatal "size mismatch"
error will occur.
Exceptions from this rule are the methods ""Concat()"",
""Concat_List()"", ""Copy()"", ""Interval_Copy()"" and
""Interval_Substitute()"", where no conditions at all
are imposed on the size of their bit vector arguments.
In method ""Multiply()"", all three bit vector arguments
must in principle obey the rule of matching sizes, but
the bit vector in which the result of the multiplication
is to be stored may be larger than the two bit vector
arguments containing the factors for the multiplication.
In method ""Power()"", the bit vector for the result
must be the same size or greater than the base of the
exponentiation term. The exponent can be any size.
· Index ranges

All indices for any given bits must lie between "0" and
""$vector->Size()-1"", or a fatal "index out of range"
error will occur.

DESCRIPTION

OVERLOADED OPERATORS

See Bit::Vector::Overload(3).

CLASS METHODS

· "$version = Bit::Vector->Version();"
Returns the current version number of this module.
· "$bits = Bit::Vector->Word_Bits();"

Returns the number of bits of an "unsigned int" (C type)
on your machine.
(An "unsigned int" is also called a "machine word",
hence the name of this method.)
· "$bits = Bit::Vector->Long_Bits();"

Returns the number of bits of an "unsigned long" (C
type) on your machine.
· "$vector = Bit::Vector->new($bits);"

This is the bit vector constructor method.
Call this method to create a new bit vector containing
"$bits" bits (with indices ranging from "0" to
""$bits-1"").
Note that - in contrast to previous versions - bit vec
tors of length zero (i.e., with "$bits = 0") are permit
ted now.
The method returns a reference to the newly created bit
vector.
A new bit vector is always initialized so that all bits
are cleared (turned off).
An exception will be raised if the method is unable to
allocate the necessary memory.
Note that if you specify a negative number for "$bits"
it will be interpreted as a large positive number due to
its internal two's complement binary representation.
In such a case, the bit vector constructor method will
obediently attempt to create a bit vector of that size,
probably resulting in an exception, as explained above.
· "$vector = Bit::Vector->new_Hex($bits,$string);"

This method is an alternative constructor which allows
you to create a new bit vector object (with "$bits"
bits) and to initialize it all in one go.
The method is more efficient than performing these two
steps separately first because in this method, the mem
ory area occupied by the new bit vector is not initial
ized to zeros (which is pointless in this case), and
second because it saves you from the associated overhead
of one additional method invocation.
The method first calls the bit vector constructor method
""new()"" internally, and then passes the given string
to the method ""from_Hex()"".
An exception will be raised if the necessary memory can
not be allocated (see the description of the method
""new()"" immediately above for possible causes) or if
the given string cannot be converted successfully (see
the description of the method ""from_Hex()"" further
below for details).
In the latter case, the memory occupied by the new bit
vector is released first (i.e., "free"d) before the
exception is actually raised.
· "$vector = Bit::Vector->new_Bin($bits,$string);"

This method is an alternative constructor which allows
you to create a new bit vector object (with "$bits"
bits) and to initialize it all in one go.
The method is more efficient than performing these two
steps separately first because in this method, the mem
ory area occupied by the new bit vector is not initial
ized to zeros (which is pointless in this case), and
second because it saves you from the associated overhead
of one additional method invocation.
The method first calls the bit vector constructor method
""new()"" internally, and then passes the given string
to the method ""from_Bin()"".
An exception will be raised if the necessary memory can
not be allocated (see the description of the method
""new()"" above for possible causes) or if the given
string cannot be converted successfully (see the
description of the method ""from_Bin()"" further below
for details).
In the latter case, the memory occupied by the new bit
vector is released first (i.e., "free"d) before the
exception is actually raised.
· "$vector = Bit::Vector->new_Dec($bits,$string);"

This method is an alternative constructor which allows
you to create a new bit vector object (with "$bits"
bits) and to initialize it all in one go.
The method is more efficient than performing these two
steps separately first because in this method, the mem
ory area occupied by the new bit vector is not initial
ized to zeros (which is pointless in this case), and
second because it saves you from the associated overhead
of one additional method invocation.
The method first calls the bit vector constructor method
""new()"" internally, and then passes the given string
to the method ""from_Dec()"".
An exception will be raised if the necessary memory can
not be allocated (see the description of the method
""new()"" above for possible causes) or if the given
string cannot be converted successfully (see the
description of the method ""from_Dec()"" further below
for details).
In the latter case, the memory occupied by the new bit
vector is released first (i.e., "free"d) before the
exception is actually raised.
· "$vector = Bit::Vector->new_Enum($bits,$string);"

This method is an alternative constructor which allows
you to create a new bit vector object (with "$bits"
bits) and to initialize it all in one go.
The method is more efficient than performing these two
steps separately first because in this method, the mem
ory area occupied by the new bit vector is not initial
ized to zeros (which is pointless in this case), and
second because it saves you from the associated overhead
of one additional method invocation.
The method first calls the bit vector constructor method
""new()"" internally, and then passes the given string
to the method ""from_Enum()"".
An exception will be raised if the necessary memory can
not be allocated (see the description of the method
""new()"" above for possible causes) or if the given
string cannot be converted successfully (see the
description of the method ""from_Enum()"" further below
for details).
In the latter case, the memory occupied by the new bit
vector is released first (i.e., "free"d) before the
exception is actually raised.
· "$vector = Bit::Vector->Concat_List(@vectors);"

This method creates a new vector containing all bit vec
tors from the argument list in concatenated form.
The argument list may contain any number of arguments
(including zero); the only condition is that all
arguments must be bit vectors.
There is no condition concerning the length (in number
of bits) of these arguments.
The vectors from the argument list are not changed in
any way.
If the argument list is empty or if all arguments have
length zero, the resulting bit vector will also have
length zero.
Note that the RIGHTMOST bit vector from the argument list will become the LEAST significant part of the
resulting bit vector, and the LEFTMOST bit vector from the argument list will become the MOST significant part
of the resulting bit vector.
OBJECT METHODS
· "$vec2 = $vec1->new($bits);"

This is an alternative way of calling the bit vector
constructor method.
Vector "$vec1" is not affected by this, it just serves
as an anchor for the method invocation mechanism.
In fact ALL class methods in this module can be called
this way, even though this is probably considered to be
"politically incorrect" by OO ("object-orientation")
aficionados. ;-)
So even if you are too lazy to type ""Bit::Vector->""
instead of ""$vec1->"" (and even though laziness is allegedly - a programmer's virtue ":-)"), maybe it is
better not to use this feature if you don't want to get
booed at. ;-)
· "$vec2 = $vec1->Shadow();"

Creates a NEW bit vector "$vec2" of the SAME SIZE as "$vec1" but which is EMPTY.
Just like a shadow that has the same shape as the object
it originates from, but is flat and has no volume, i.e.,
contains nothing.
· "$vec2 = $vec1->Clone();"

Creates a NEW bit vector "$vec2" of the SAME SIZE as "$vec1" which is an EXACT COPY of "$vec1".
· "$vector = $vec1->Concat($vec2);"

This method returns a new bit vector object which is the
result of the concatenation of the contents of "$vec1"
and "$vec2".
Note that the contents of "$vec1" become the MOST sig
nificant part of the resulting bit vector, and "$vec2"
the LEAST significant part.
If both bit vector arguments have length zero, the
resulting bit vector will also have length zero.
· "$vector = $vec1->Concat_List($vec2,$vec3,...);"

This is an alternative way of calling this (class)
method as an object method.
The method returns a new bit vector object which is the
result of the concatenation of the contents of "$vec1 .
$vec2 . $vec3 . ..."
See the section "class methods" above for a detailed
description of this method.
Note that the argument list may be empty and that all
arguments must be bit vectors if it isn't.
· "$bits = $vector->Size();"

Returns the size (number of bits) the given vector was
created with (or ""Resize()""d to).
· "$vector->Resize($bits);"

Changes the size of the given vector to the specified
number of bits.
This method allows you to change the size of an existing
bit vector, preserving as many bits from the old vector
as will fit into the new one (i.e., all bits with
indices smaller than the minimum of the sizes of both
vectors, old and new).
If the number of machine words needed to store the new
vector is smaller than or equal to the number of words
needed to store the old vector, the memory allocated for
the old vector is reused for the new one, and only the
relevant book-keeping information is adjusted accord
ingly.
This means that even if the number of bits increases,
new memory is not necessarily being allocated (i.e., if
the old and the new number of bits fit into the same
number of machine words).
If the number of machine words needed to store the new
vector is greater than the number of words needed to
store the old vector, new memory is allocated for the
new vector, the old vector is copied to the new one, the
remaining bits in the new vector are cleared (turned
off) and the old vector is deleted, i.e., the memory
that was allocated for it is released.
(An exception will be raised if the method is unable to
allocate the necessary memory for the new vector.)
As a consequence, if you decrease the size of a given
vector so that it will use fewer machine words, and
increase it again later so that it will use more words
than immediately before but still less than the original
vector, new memory will be allocated anyway because the
information about the size of the original vector is
lost whenever you resize it.
Note also that if you specify a negative number for
"$bits" it will be interpreted as a large positive num
ber due to its internal two's complement binary
representation.
In such a case, "Resize()" will obediently attempt to create a bit vector of that size, probably resulting in
an exception, as explained above.
Finally, note that - in contrast to previous versions resizing a bit vector to a size of zero bits (length
zero) is now permitted.
· "$vec2->Copy($vec1);"

Copies the contents of bit vector "$vec1" to bit vector
"$vec2".
The previous contents of bit vector "$vec2" get over
written, i.e., are lost.
Both vectors must exist beforehand, i.e., this method
does not CREATE any new bit vector object.
The two vectors may be of any size.
If the source bit vector is larger than the target, this
method will copy as much of the least significant bits
of the source vector as will fit into the target vector,
thereby discarding any extraneous most significant bits.
BEWARE that this causes a brutal cutoff in the middle of
your data, and it will also leave you with an almost
unpredictable sign if subsequently the number in the
target vector is going to be interpreted as a number!
(You have been warned!)
If the target bit vector is larger than the source, this
method fills up the remaining most significant bits in
the target bit vector with either 0's or 1's, depending
on the sign (= the most significant bit) of the source
bit vector.
This makes it possible to copy numbers from a smaller
bit vector into a larger one while preserving the num
ber's absolute value as well as its sign (due to the
two's complement binary representation of numbers).
· "$vector->Empty();"

Clears all bits in the given vector.
· "$vector->Fill();"

Sets all bits in the given vector.
· "$vector->Flip();"

Flips (i.e., complements) all bits in the given vector.
· "$vector->Primes();"

Clears the given bit vector and sets all bits whose
indices are prime numbers.
This method uses the algorithm known as the "Sieve of
Erathostenes" internally.
· "$vec2->Reverse($vec1);"

This method copies the given vector "$vec1" to the vec
tor "$vec2", thereby reversing the order of all bits.
I.e., the least significant bit of "$vec1" becomes the
most significant bit of "$vec2", whereas the most sig
nificant bit of "$vec1" becomes the least significant
bit of "$vec2", and so forth for all bits in between.
Note that in-place processing is also possible, i.e.,
"$vec1" and "$vec2" may be identical.
(Internally, this is the same as "$vec1->Inter
val_Reverse(0,$vec1->Size()-1);".)
· "$vector->Interval_Empty($min,$max);"

Clears all bits in the interval "[$min..$max]" (includ
ing both limits) in the given vector.
"$min" and "$max" may have the same value; this is the
same as clearing a single bit with ""Bit_Off()"" (but
less efficient).
Note that "$vector->Interval_Empty(0,$vec
tor->Size()-1);" is the same as "$vector->Empty();" (but
less efficient).
· "$vector->Interval_Fill($min,$max);"

Sets all bits in the interval "[$min..$max]" (including
both limits) in the given vector.
"$min" and "$max" may have the same value; this is the
same as setting a single bit with ""Bit_On()"" (but less
efficient).
Note that "$vector->Interval_Fill(0,$vector->Size()-1);"
is the same as "$vector->Fill();" (but less efficient).
· "$vector->Interval_Flip($min,$max);"

Flips (i.e., complements) all bits in the interval
"[$min..$max]" (including both limits) in the given vec
tor.
"$min" and "$max" may have the same value; this is the
same as flipping a single bit with ""bit_flip()"" (but
less efficient).
Note that "$vector->Interval_Flip(0,$vector->Size()-1);"
is the same as "$vector->Flip();" and "$vector->Comple
ment($vector);" (but less efficient).
· "$vector->Interval_Reverse($min,$max);"

Reverses the order of all bits in the interval
"[$min..$max]" (including both limits) in the given vec
tor.
I.e., bits "$min" and "$max" swap places, and so forth
for all bits in between.
"$min" and "$max" may have the same value; this has no
effect whatsoever, though.
· "if (($min,$max) = $vector->Interval_Scan_inc($start))"

Returns the minimum and maximum indices of the next con
tiguous block of set bits (i.e., bits in the "on"
state).
The search starts at index "$start" (i.e., "$min" >=
"$start") and proceeds upwards (i.e., "$max" >= "$min"),
thus repeatedly increments the search pointer "$start"
(internally).
Note though that the contents of the variable (or scalar
literal value) "$start" is NOT altered. I.e., you have
to set it to the desired value yourself prior to each
call to ""Interval_Scan_inc()"" (see also the example
given below).
Actually, the bit vector is not searched bit by bit, but
one machine word at a time, in order to speed up execu
tion (which means that this method is quite efficient).
An empty list is returned if no such block can be found.
Note that a single set bit (surrounded by cleared bits)
is a valid block by this definition. In that case the
return values for "$min" and "$max" are the same.
Typical use:

$start = 0;
while (($start < $vector->Size()) &&
(($min,$max) = $vector->Inter
val_Scan_inc($start)))
{
$start = $max + 2;
# do something with $min and $max
}
· "if (($min,$max) = $vector->Interval_Scan_dec($start))"

Returns the minimum and maximum indices of the next con
tiguous block of set bits (i.e., bits in the "on"
state).
The search starts at index "$start" (i.e., "$max" <=
"$start") and proceeds downwards (i.e., "$min" <=
"$max"), thus repeatedly decrements the search pointer
"$start" (internally).
Note though that the contents of the variable (or scalar
literal value) "$start" is NOT altered. I.e., you have
to set it to the desired value yourself prior to each
call to ""Interval_Scan_dec()"" (see also the example
given below).
Actually, the bit vector is not searched bit by bit, but
one machine word at a time, in order to speed up execu
tion (which means that this method is quite efficient).
An empty list is returned if no such block can be found.
Note that a single set bit (surrounded by cleared bits)
is a valid block by this definition. In that case the
return values for "$min" and "$max" are the same.
Typical use:

$start = $vector->Size() - 1;
while (($start >= 0) &&
(($min,$max) = $vector->Inter
val_Scan_dec($start)))
{
$start = $min - 2;
# do something with $min and $max
}
· "$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);"

This method allows you to copy a stretch of contiguous
bits (starting at any position "$offset1" you choose,
with a length of "$length" bits) from a given "source"
bit vector "$vec1" to another position "$offset2" in a
"target" bit vector "$vec2".
Note that the two bit vectors "$vec1" and "$vec2" do NOT
need to have the same (matching) size!
Consequently, any of the two terms ""$offset1 +
$length"" and ""$offset2 + $length"" (or both) may
exceed the actual length of its corresponding bit vector
(""$vec1->Size()"" and ""$vec2->Size()"", respectively).
In such a case, the "$length" parameter is automatically
reduced internally so that both terms above are bounded
by the number of bits of their corresponding bit vector.
This may even result in a length of zero, in which case
nothing is copied at all.
(Of course the value of the "$length" parameter, sup
plied by you in the initial method call, may also be
zero right from the start!)
Note also that "$offset1" and "$offset2" must lie within
the range "0" and, respectively, ""$vec1->Size()-1"" or
""$vec2->Size()-1"", or a fatal "offset out of range"
error will occur.
Note further that "$vec1" and "$vec2" may be identical,
i.e., you may copy a stretch of contiguous bits from one
part of a given bit vector to another part.
The source and the target interval may even overlap, in
which case the copying is automatically performed in
ascending or descending order (depending on the direc
tion of the copy - downwards or upwards in the bit vec
tor, respectively) to handle this situation correctly,
i.e., so that no bits are being overwritten before they
have been copied themselves.
· "$vec2->Interval_Substi
tute($vec1,$off2,$len2,$off1,$len1);"
This method is (roughly) the same for bit vectors (i.e.,
arrays of booleans) as what the "splice" function in
Perl is for lists (i.e., arrays of scalars).
(See "splice" in perlfunc for more details about this
function.)
The method allows you to substitute a stretch of con
tiguous bits (defined by a position (offset) "$off1" and
a length of "$len1" bits) from a given "source" bit vec
tor "$vec1" for a different stretch of contiguous bits
(defined by a position (offset) "$off2" and a length of
"$len2" bits) in another, "target" bit vector "$vec2".
Note that the two bit vectors "$vec1" and "$vec2" do NOT
need to have the same (matching) size!
Note further that "$off1" and "$off2" must lie within
the range "0" and, respectively, ""$vec1->Size()"" or
""$vec2->Size()"", or a fatal "offset out of range"
error will occur.
Alert readers will have noticed that these upper limits
are NOT ""$vec1->Size()-1"" and ""$vec2->Size()-1"", as
they would be for any other method in this module, but
that these offsets may actually point to one position
PAST THE END of the corresponding bit vector.
This is necessary in order to make it possible to APPEND a given stretch of bits to the target bit vector instead
of REPLACING something in it.
For reasons of symmetry and generality, the same applies
to the offset in the source bit vector, even though such
an offset (one position past the end of the bit vector)
does not serve any practical purpose there (but does not
cause any harm either).
(Actually this saves you from the need of testing for
this special case, in certain circumstances.)
Note that whenever the term ""$off1 + $len1"" exceeds
the size ""$vec1->Size()"" of bit vector "$vec1" (or if
""$off2 + $len2"" exceeds ""$vec2->Size()""), the corre
sponding length ("$len1" or "$len2", respectively) is
automatically reduced internally so that ""$off1 + $len1
<= $vec1->Size()"" (and ""$off2 + $len2 <=
$vec2->Size()"") holds.
(Note that this does NOT alter the intended result, even
though this may seem counter-intuitive at first!)
This may even result in a length ("$len1" or "$len2") of
zero.
A length of zero for the interval in the SOURCE bit vec
tor (""$len1 == 0"") means that the indicated stretch of
bits in the target bit vector (starting at position
"$off2") is to be replaced by NOTHING, i.e., is to be
DELETED.
A length of zero for the interval in the TARGET bit vec
tor ("$len2 == 0") means that NOTHING is replaced, and that the stretch of bits from the source bit vector is
simply INSERTED into the target bit vector at the indi cated position ("$off2").
If both length parameters are zero, nothing is done at
all.
Note that in contrast to any other method in this module
(especially ""Interval_Copy()"", ""Insert()"" and
""Delete()""), this method IMPLICITLY and AUTOMATICALLY adapts the length of the resulting bit vector as needed,
as given by

$size = $vec2->Size(); # before
$size += $len1 - $len2; # after
(The only other method in this module that changes the
size of a bit vector is the method ""Resize()"".)
In other words, replacing a given interval of bits in
the target bit vector with a longer or shorter stretch
of bits from the source bit vector, or simply inserting
(""$len2 == 0"") a stretch of bits into or deleting
(""$len1 == 0"") an interval of bits from the target bit
vector will automatically increase or decrease, respec
tively, the size of the target bit vector accordingly.
For the sake of generality, this may even result in a
bit vector with a size of zero (containing no bits at
all).
This is also the reason why bit vectors of length zero
are permitted in this module in the first place, start
ing with version 5.0.
Finally, note that "$vec1" and "$vec2" may be identical,
i.e., in-place processing is possible.
(If you think about that for a while or if you look at
the code, you will see that this is far from trivial!)
· "if ($vector->is_empty())"

Tests whether the given bit vector is empty, i.e.,
whether ALL of its bits are cleared (in the "off"
state).
In "big integer" arithmetic, this is equivalent to test
ing whether the number stored in the bit vector is zero
("0").
Returns "true" ("1") if the bit vector is empty and
"false" ("0") otherwise.
Note that this method also returns "true" ("1") if the
given bit vector has a length of zero, i.e., if it con
tains no bits at all.
· "if ($vector->is_full())"

Tests whether the given bit vector is full, i.e.,
whether ALL of its bits are set (in the "on" state).
In "big integer" arithmetic, this is equivalent to test
ing whether the number stored in the bit vector is minus
one ("-1").
Returns "true" ("1") if the bit vector is full and
"false" ("0") otherwise.
If the given bit vector has a length of zero (i.e., if
it contains no bits at all), this method returns "false"
("0").
· "if ($vec1->equal($vec2))"

Tests the two given bit vectors for equality.
Returns "true" ("1") if the two bit vectors are exact
copies of one another and "false" ("0") otherwise.
· "$cmp = $vec1->Lexicompare($vec2);"

Compares the two given bit vectors, which are regarded
as UNSIGNED numbers in binary representation.
The method returns ""-1"" if the first bit vector is
smaller than the second bit vector, "0" if the two bit
vectors are exact copies of one another and "1" if the
first bit vector is greater than the second bit vector.
· "$cmp = $vec1->Compare($vec2);"

Compares the two given bit vectors, which are regarded
as SIGNED numbers in binary representation.
The method returns ""-1"" if the first bit vector is
smaller than the second bit vector, "0" if the two bit
vectors are exact copies of one another and "1" if the
first bit vector is greater than the second bit vector.
· "$string = $vector->to_Hex();"

Returns a hexadecimal string representing the given bit
vector.
Note that this representation is quite compact, in that
it only needs at most twice the number of bytes needed
to store the bit vector itself, internally.
Note also that since a hexadecimal digit is always worth
four bits, the length of the resulting string is always
a multiple of four bits, regardless of the true length
(in bits) of the given bit vector.
Finally, note that the LEAST significant hexadecimal
digit is located at the RIGHT end of the resulting
string, and the MOST significant digit at the LEFT end.
· "$vector->from_Hex($string);"

Allows to read in the contents of a bit vector from a
hexadecimal string, such as returned by the method
""to_Hex()"" (see above).
Remember that the least significant bits are always to
the right of a hexadecimal string, and the most signifi
cant bits to the left. Therefore, the string is actually
read in from right to left while the bit vector is
filled accordingly, 4 bits at a time, starting with the
least significant bits and going upward to the most sig
nificant bits.
If the given string contains less hexadecimal digits
than are needed to completely fill the given bit vector,
the remaining (most significant) bits are all cleared.
This also means that, even if the given string does not
contain enough digits to completely fill the given bit
vector, the previous contents of the bit vector are
erased completely.
If the given string is longer than it needs to fill the
given bit vector, the superfluous characters are simply
ignored.
(In fact they are ignored completely - they are not even
checked for proper syntax. See also below for more about
that.)
This behaviour is intentional so that you may read in
the string representing one bit vector into another bit
vector of different size, i.e., as much of it as will
fit.
If during the process of reading the given string any
character is encountered which is not a hexadecimal
digit, a fatal syntax error ensues ("input string syntax
error").
· "$string = $vector->to_Bin();"

Returns a binary string representing the given bit vec
tor.
Example:

$vector = Bit::Vector->new(8);
$vector->Primes();
$string = $vector->to_Bin();
print "'$string'0;
This prints:

'10101100'
(Bits #7, #5, #3 and #2 are set.)
Note that the LEAST significant bit is located at the
RIGHT end of the resulting string, and the MOST signifi cant bit at the LEFT end.
· "$vector->from_Bin($string);"

This method allows you to read in the contents of a bit
vector from a binary string, such as returned by the
method ""to_Bin()"" (see above).
Note that this method assumes that the LEAST significant
bit is located at the RIGHT end of the binary string,
and the MOST significant bit at the LEFT end. Therefore, the string is actually read in from right to left while
the bit vector is filled accordingly, one bit at a time,
starting with the least significant bit and going upward
to the most significant bit.
If the given string contains less binary digits ("0" and
"1") than are needed to completely fill the given bit
vector, the remaining (most significant) bits are all
cleared.
This also means that, even if the given string does not
contain enough digits to completely fill the given bit
vector, the previous contents of the bit vector are
erased completely.
If the given string is longer than it needs to fill the
given bit vector, the superfluous characters are simply
ignored.
(In fact they are ignored completely - they are not even
checked for proper syntax. See also below for more about
that.)
This behaviour is intentional so that you may read in
the string representing one bit vector into another bit
vector of different size, i.e., as much of it as will
fit.
If during the process of reading the given string any
character is encountered which is not either "0" or "1",
a fatal syntax error ensues ("input string syntax
error").
· "$string = $vector->to_Dec();"

This method returns a string representing the contents
of the given bit vector converted to decimal (base 10).
Note that this method assumes the given bit vector to be
SIGNED (and to contain a number in two's complement
binary representation).
Consequently, whenever the most significant bit of the
given bit vector is set, the number stored in it is
regarded as being NEGATIVE.
The resulting string can be fed into ""from_Dec()"" (see
below) in order to copy the contents of this bit vector
to another one (or to restore the contents of this one).
This is not advisable, though, since this would be very
inefficient (there are much more efficient methods for
storing and copying bit vectors in this module).
Note that such conversion from binary to decimal is
inherently slow since the bit vector has to be repeat
edly divided by 10 with remainder until the quotient
becomes 0 (each remainder in turn represents a single
decimal digit of the resulting string).
This is also true for the implementation of this method
in this module, even though a considerable effort has
been made to speed it up: instead of repeatedly dividing
by 10, the bit vector is repeatedly divided by the
largest power of 10 that will fit into a machine word.
The remainder is then repeatedly divided by 10 using
only machine word arithmetics, which is much faster than
dividing the whole bit vector ("divide and rule" princi
ple).
According to my own measurements, this resulted in an
8-fold speed increase over the straightforward approach.
Still, conversion to decimal should be used only where
absolutely necessary.
Keep the resulting string stored in some variable if you
need it again, instead of converting the bit vector all
over again.
Beware that if you set the configuration for overloaded
operators to "output=decimal", this method will be
called for every bit vector enclosed in double quotes!
· "$vector->from_Dec($string);"

This method allows you to convert a given decimal num
ber, which may be positive or negative, into two's com
plement binary representation, which is then stored in
the given bit vector.
The decimal number should always be provided as a
string, to avoid possible truncation (due to the limited
precision of integers in Perl) or formatting (due to
Perl's use of scientific notation for large numbers),
which would lead to errors.
If the binary representation of the given decimal number
is too big to fit into the given bit vector (if the
given bit vector does not contain enough bits to hold
it), a fatal "numeric overflow error" occurs.
If the input string contains other characters than deci
mal digits ("0-9") and an optional leading sign (""+""
or ""-""), a fatal "input string syntax error" occurs.
Beware that large positive numbers which cause the most
significant bit to be set (e.g. "255" in a bit vector
with 8 bits) will be printed as negative numbers when
converted back to decimal using the method "to_Dec()" (e.g. "-1", in our example), because numbers with the
most significant bit set are considered to be negative
in two's complement binary representation.
Note also that while it is possible to thusly enter neg
ative numbers as large positive numbers (e.g. "255" for
"-1" in a bit vector with 8 bits), the contrary isn't,
i.e., you cannot enter "-255" for "+1", in our example.
A fatal "numeric overflow error" will occur if you try
to do so.
If possible program abortion is unwanted or intolerable,
use ""eval"", like this:

eval { $vector->from_Dec("1152921504606846976"); };
if ($@)
{
# an error occurred
}
There are four possible error messages:

if ($@ =~ /item is not a string/)
if ($@ =~ /input string syntax error/)
if ($@ =~ /numeric overflow error/)
if ($@ =~ /unable to allocate memory/)
Note that the conversion from decimal to binary is
costly in terms of processing time, since a lot of mul
tiplications have to be carried out (in principle, each
decimal digit must be multiplied with the binary repre
sentation of the power of 10 corresponding to its posi
tion in the decimal number, i.e., 1, 10, 100, 1000,
10000 and so on).
This is not as time consuming as the opposite conver
sion, from binary to decimal (where successive divisions
have to be carried out, which are even more expensive
than multiplications), but still noticeable.
Again (as in the case of ""to_Dec()""), the implementa
tion of this method in this module uses the principle of
"divide and rule" in order to speed up the conversion,
i.e., as many decimal digits as possible are first accu
mulated (converted) in a machine word and only then
stored in the given bit vector.
Even so, use this method only where absolutely necessary
if speed is an important consideration in your applica
tion.
Beware that if you set the configuration for overloaded
operators to "input=decimal", this method will be called
for every scalar operand you use!
· "$string = $vector->to_Enum();"

Converts the given bit vector or set into an enumeration
of single indices and ranges of indices (".newsrc"
style), representing the bits that are set ("1") in the
bit vector.
Example:

$vector = Bit::Vector->new(20);
$vector->Bit_On(2);
$vector->Bit_On(3);
$vector->Bit_On(11);
$vector->Interval_Fill(5,7);
$vector->Interval_Fill(13,19);
print "'", $vector->to_Enum(), "'0;
which prints

'2,3,5-7,11,13-19'
If the given bit vector is empty, the resulting string
will also be empty.
Note, by the way, that the above example can also be
written a little handier, perhaps, as follows:

Bit::Vector->Configuration("out=enum");
$vector = Bit::Vector->new(20);
$vector->In
dex_List_Store(2,3,5,6,7,11,13,14,15,16,17,18,19);
print "'$vector'0;
· "$vector->from_Enum($string);"

This method first empties the given bit vector and then
tries to set the bits and ranges of bits specified in
the given string.
The string "$string" must only contain unsigned integers
or ranges of integers (two unsigned integers separated
by a dash "-"), separated by commas (",").
All other characters are disallowed (including white
space!) and will lead to a fatal "input string syntax
error".
In each range, the first integer (the lower limit of the
range) must always be less than or equal to the second
integer (the upper limit), or a fatal "minimum > maximum
index" error occurs.
All integers must lie in the permitted range for the
given bit vector, i.e., they must lie between "0" and
""$vector->Size()-1"".
If this condition is not met, a fatal "index out of
range" error occurs.
If possible program abortion is unwanted or intolerable,
use ""eval"", like this:

eval { $vector->from_Enum("2,3,5-7,11,13-19"); };
if ($@)
{
# an error occurred
}
There are four possible error messages:

if ($@ =~ /item is not a string/)
if ($@ =~ /input string syntax error/)
if ($@ =~ /index out of range/)
if ($@ =~ /minimum > maximum index/)
Note that the order of the indices and ranges is irrele
vant, i.e.,

eval { $vector->from_Enum("11,5-7,3,13-19,2"); };
results in the same vector as in the example above.
Ranges and indices may also overlap.
This is because each (single) index in the string is
passed to the method ""Bit_On()"", internally, and each
range to the method ""Interval_Fill()"".
This means that the resulting bit vector is just the
union of all the indices and ranges specified in the
given string.
· "$vector->Bit_Off($index);"

Clears the bit with index "$index" in the given vector.
· "$vector->Bit_On($index);"

Sets the bit with index "$index" in the given vector.
· "$vector->bit_flip($index)"

Flips (i.e., complements) the bit with index "$index" in
the given vector.
Moreover, this method returns the NEW state of the bit
in question, i.e., it returns "0" if the bit is cleared
or "1" if the bit is set (AFTER flipping it).
· "if ($vector->bit_test($index))"

Returns the current state of the bit with index "$index"
in the given vector, i.e., returns "0" if it is cleared
(in the "off" state) or "1" if it is set (in the "on"
state).
· "$vector->Bit_Copy($index,$bit);"

Sets the bit with index "$index" in the given vector
either to "0" or "1" depending on the boolean value
"$bit".
· "$vector->LSB($bit);"

Allows you to set the least significant bit in the given
bit vector to the value given by the boolean parameter
"$bit".
This is a (faster) shortcut for ""$vec
tor->Bit_Copy(0,$bit);"".
· "$vector->MSB($bit);"

Allows you to set the most significant bit in the given
bit vector to the value given by the boolean parameter
"$bit".
This is a (faster) shortcut for ""$vec
tor->Bit_Copy($vector->Size()-1,$bit);"".
· "$bit = $vector->lsb();"

Returns the least significant bit of the given bit vec
tor.
This is a (faster) shortcut for ""$bit = $vec
tor->bit_test(0);"".
· "$bit = $vector->msb();"

Returns the most significant bit of the given bit vec
tor.
This is a (faster) shortcut for ""$bit = $vec
tor->bit_test($vector->Size()-1);"".
· "$carry_out = $vector->rotate_left();"

carry MSB vector: LSB
out:
+---+ +---+---+---+--- ---+---+---+---+
| | <---+--- | | | | ... | | |
<---+
+---+ | +---+---+---+--- ---+---+---+---+

+------------------------------------------------+
The least significant bit (LSB) is the bit with index
"0", the most significant bit (MSB) is the bit with
index ""$vector->Size()-1"".
· "$carry_out = $vector->rotate_right();"

MSB vector: LSB
carry
out:
+---+---+---+--- ---+---+---+---+
+---+
+---> | | | | ... | | | | ---+--->
| +---+---+---+--- ---+---+---+---+
+---+
+------------------------------------------------+
The least significant bit (LSB) is the bit with index
"0", the most significant bit (MSB) is the bit with
index ""$vector->Size()-1"".
· "$carry_out = $vector->shift_left($carry_in);"

carry MSB vector: LSB
carry
out:
in:
+---+ +---+---+---+--- ---+---+---+---+
+---+
| | <--- | | | | ... | | |
<--+---+ +---+---+---+--- ---+---+---+---+
+---+
The least significant bit (LSB) is the bit with index
"0", the most significant bit (MSB) is the bit with
index ""$vector->Size()-1"".
· "$carry_out = $vector->shift_right($carry_in);"

carry MSB vector: LSB
carry
in:
out:
+---+ +---+---+---+--- ---+---+---+---+
+---+
| | ---> | | | | ... | | |
--->
+---+ +---+---+---+--- ---+---+---+---+
+---+
The least significant bit (LSB) is the bit with index
"0", the most significant bit (MSB) is the bit with
index ""$vector->Size()-1"".
· "$vector->Move_Left($bits);"

Shifts the given bit vector left by "$bits" bits, i.e.,
inserts "$bits" new bits at the lower end (least signif
icant bit) of the bit vector, moving all other bits up
by "$bits" places, thereby losing the "$bits" most sig
nificant bits.
The inserted new bits are all cleared (set to the "off"
state).
This method does nothing if "$bits" is equal to zero.
Beware that the whole bit vector is cleared WITHOUT
WARNING if "$bits" is greater than or equal to the size of the given bit vector!
In fact this method is equivalent to

for ( $i = 0; $i < $bits; $i++ ) { $vec
tor->shift_left(0); }
except that it is much more efficient (for "$bits"
greater than or equal to the number of bits in a machine
word on your system) than this straightforward approach.
· "$vector->Move_Right($bits);"

Shifts the given bit vector right by "$bits" bits, i.e.,
deletes the "$bits" least significant bits of the bit
vector, moving all other bits down by "$bits" places,
thereby creating "$bits" new bits at the upper end (most
significant bit) of the bit vector.
These new bits are all cleared (set to the "off" state).
This method does nothing if "$bits" is equal to zero.
Beware that the whole bit vector is cleared WITHOUT
WARNING if "$bits" is greater than or equal to the size of the given bit vector!
In fact this method is equivalent to

for ( $i = 0; $i < $bits; $i++ ) { $vec
except that it is much more efficient (for "$bits"
greater than or equal to the number of bits in a machine
word on your system) than this straightforward approach.
· "$vector->Insert($offset,$bits);"

This method inserts "$bits" fresh new bits at position
"$offset" in the given bit vector.
The "$bits" most significant bits are lost, and all bits
starting with bit number "$offset" up to and including
bit number ""$vector->Size()-$bits-1"" are moved up by
"$bits" places.
The now vacant "$bits" bits starting at bit number
"$offset" (up to and including bit number ""$off
set+$bits-1"") are then set to zero (cleared).
Note that this method does NOT increase the size of the
given bit vector, i.e., the bit vector is NOT extended
at its upper end to "rescue" the "$bits" uppermost (most
significant) bits - instead, these bits are lost for
ever.
If you don't want this to happen, you have to increase
the size of the given bit vector EXPLICITLY and BEFORE you perform the "Insert" operation, with a statement
such as the following:

$vector->Resize($vector->Size() + $bits);
Or use the method ""Interval_Substitute()"" instead of
""Insert()"", which performs automatic growing and
shrinking of its target bit vector.
Note also that "$offset" must lie in the permitted range
between "0" and ""$vector->Size()-1"", or a fatal "off
set out of range" error will occur.
If the term ""$offset + $bits"" exceeds ""$vec
tor->Size()-1"", all the bits starting with bit number
"$offset" up to bit number ""$vector->Size()-1"" are
simply cleared.
· "$vector->Delete($offset,$bits);"

This method deletes, i.e., removes the bits starting at
position "$offset" up to and including bit number
""$offset+$bits-1"" from the given bit vector.
The remaining uppermost bits (starting at position
""$offset+$bits"" up to and including bit number ""$vec
tor->Size()-1"") are moved down by "$bits" places.
The now vacant uppermost (most significant) "$bits" bits
are then set to zero (cleared).
Note that this method does NOT decrease the size of the
given bit vector, i.e., the bit vector is NOT clipped at
its upper end to "get rid of" the vacant "$bits" upper
most bits.
If you don't want this, i.e., if you want the bit vector
to shrink accordingly, you have to do so EXPLICITLY and AFTER the "Delete" operation, with a couple of state
ments such as these:

$size = $vector->Size();
if ($bits > $size) { $bits = $size; }
$vector->Resize($size - $bits);
Or use the method ""Interval_Substitute()"" instead of
""Delete()"", which performs automatic growing and
shrinking of its target bit vector.
Note also that "$offset" must lie in the permitted range
between "0" and ""$vector->Size()-1"", or a fatal "off
set out of range" error will occur.
If the term ""$offset + $bits"" exceeds ""$vec
tor->Size()-1"", all the bits starting with bit number
"$offset" up to bit number ""$vector->Size()-1"" are
simply cleared.
· "$carry = $vector->increment();"

This method increments the given bit vector.
Note that this method regards bit vectors as being
unsigned, i.e., the largest possible positive number is
directly followed by the smallest possible (or greatest
possible, speaking in absolute terms) negative number:

before: 2 ^ (b-1) - 1 (= "0111...1111")
after: 2 ^ (b-1) (= "1000...0000")
where ""b"" is the number of bits of the given bit vec
tor.
The method returns "false" ("0") in all cases except
when a carry over occurs (in which case it returns
"true", i.e., "1"), which happens when the number
"1111...1111" is incremented, which gives "0000...0000"
plus a carry over to the next higher (binary) digit.
This can be used for the terminating condition of a
"while" loop, for instance, in order to cycle through
all possible values the bit vector can assume.
· "$carry = $vector->decrement();"

This method decrements the given bit vector.
Note that this method regards bit vectors as being
unsigned, i.e., the smallest possible (or greatest pos
sible, speaking in absolute terms) negative number is
directly followed by the largest possible positive num
ber:

before: 2 ^ (b-1) (= "1000...0000")
after: 2 ^ (b-1) - 1 (= "0111...1111")
where ""b"" is the number of bits of the given bit vec
tor.
The method returns "false" ("0") in all cases except
when a carry over occurs (in which case it returns
"true", i.e., "1"), which happens when the number
"0000...0000" is decremented, which gives "1111...1111"
minus a carry over to the next higher (binary) digit.
This can be used for the terminating condition of a
"while" loop, for instance, in order to cycle through
all possible values the bit vector can assume.
· "$overflow = $vec2->inc($vec1);"

This method copies the contents of bit vector "$vec1" to
bit vector "$vec2" and increments the copy (not the
original).
If by incrementing the number its sign becomes invalid,
the return value ("overflow" flag) will be true ("1"),
or false ("0") if not. (See the description of the
method "add()" below for a more in-depth explanation of
what "overflow" means).
Note that in-place operation is also possible, i.e.,
"$vec1" and "$vec2" may be identical.
· "$overflow = $vec2->dec($vec1);"

This method copies the contents of bit vector "$vec1" to
bit vector "$vec2" and decrements the copy (not the
original).
If by decrementing the number its sign becomes invalid,
the return value ("overflow" flag) will be true ("1"),
or false ("0") if not. (See the description of the
method "subtract()" below for a more in-depth explana tion of what "overflow" means).
Note that in-place operation is also possible, i.e.,
"$vec1" and "$vec2" may be identical.
· "$carry = $vec3->add($vec1,$vec2,$carry);"

"($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);"
This method adds the two numbers contained in bit vector
"$vec1" and "$vec2" with carry "$carry" and stores the
result in bit vector "$vec3".
I.e.,
$vec3 = $vec1 + $vec2 + $carry
Note that the "$carry" parameter is a boolean value,
i.e., only its least significant bit is taken into
account. (Think of it as though ""$carry &= 1;"" was
always executed internally.)
In scalar context, the method returns a boolean value
which indicates if a carry over (to the next higher bit
position) has occured. In list context, the method
returns the carry and the overflow flag (in this order).
The overflow flag is true ("1") if the sign (i.e., the
most significant bit) of the result is wrong. This can
happen when adding two very large positive numbers or
when adding two (by their absolute value) very large
negative numbers. See also further below.
The carry in- and output is needed mainly for cascading,
i.e., to add numbers that are fragmented into several
pieces.
Example:

# initialize
for ( $i = 0; $i < $n; $i++ )
{
$a[$i] = Bit::Vector->new($bits);
$b[$i] = Bit::Vector->new($bits);
$c[$i] = Bit::Vector->new($bits);
}
# fill @a and @b
# $a[ 0 ] is low order part,
# $a[$n-1] is high order part,
# and same for @b
# add
$carry = 0;
for ( $i = 0; $i < $n; $i++ )
{
$carry = $c[$i]->add($a[$i],$b[$i],$carry);
}
Note that it makes no difference to this method whether
the numbers in "$vec1" and "$vec2" are unsigned or
signed (i.e., in two's complement binary representa
tion).
Note however that the return value (carry flag) is not
meaningful when the numbers are SIGNED.
Moreover, when the numbers are signed, a special type of
error can occur which is commonly called an "overflow
error".
An overflow error occurs when the sign of the result
(its most significant bit) is flipped (i.e., falsified)
by a carry over from the next-lower bit position
("MSB-1").
In fact matters are a bit more complicated than that:
the overflow flag is set to "true" whenever there is a
carry over from bit position MSB-1 to the most signifi
cant bit (MSB) but no carry over from the MSB to the
output carry flag, or vice-versa, i.e., when there is no
carry over from bit position MSB-1 to the most signifi
cant bit (MSB) but a carry over to the output carry
flag.
Thus the overflow flag is the result of an exclusive-or
operation between incoming and outgoing carry over at
the most significant bit position.
· "$carry = $vec3->subtract($vec1,$vec2,$carry);"

"($carry,$overflow) = $vec3->sub
tract($vec1,$vec2,$carry);"
This method subtracts the two numbers contained in bit
vector "$vec1" and "$vec2" with carry "$carry" and
stores the result in bit vector "$vec3".
I.e.,
$vec3 = $vec1 - $vec2 - $carry
Note that the "$carry" parameter is a boolean value,
i.e., only its least significant bit is taken into
account. (Think of it as though ""$carry &= 1;"" was
always executed internally.)
In scalar context, the method returns a boolean value
which indicates if a carry over (to the next higher bit
position) has occured. In list context, the method
returns the carry and the overflow flag (in this order).
The overflow flag is true ("1") if the sign (i.e., the
most significant bit) of the result is wrong. This can
happen when subtracting a very large negative number
from a very large positive number or vice-versa. See
also further below.
The carry in- and output is needed mainly for cascading,
i.e., to subtract numbers that are fragmented into sev
eral pieces.
Example:

# initialize
for ( $i = 0; $i < $n; $i++ )
{
$a[$i] = Bit::Vector->new($bits);
$b[$i] = Bit::Vector->new($bits);
$c[$i] = Bit::Vector->new($bits);
}
# fill @a and @b
# $a[ 0 ] is low order part,
# $a[$n-1] is high order part,
# and same for @b
# subtract
$carry = 0;
for ( $i = 0; $i < $n; $i++ )
{
$carry = $c[$i]->subtract($a[$i],$b[$i],$carry);
}
Note that it makes no difference to this method whether
the numbers in "$vec1" and "$vec2" are unsigned or
signed (i.e., in two's complement binary representa
tion).
Note however that the return value (carry flag) is not
meaningful when the numbers are SIGNED.
Moreover, when the numbers are signed, a special type of
error can occur which is commonly called an "overflow
error".
An overflow error occurs when the sign of the result
(its most significant bit) is flipped (i.e., falsified)
by a carry over from the next-lower bit position
("MSB-1").
In fact matters are a bit more complicated than that:
the overflow flag is set to "true" whenever there is a
carry over from bit position MSB-1 to the most signifi
cant bit (MSB) but no carry over from the MSB to the
output carry flag, or vice-versa, i.e., when there is no
carry over from bit position MSB-1 to the most signifi
cant bit (MSB) but a carry over to the output carry
flag.
Thus the overflow flag is the result of an exclusive-or
operation between incoming and outgoing carry over at
the most significant bit position.
· "$vec2->Negate($vec1);"

This method calculates the two's complement of the num
ber in bit vector "$vec1" and stores the result in bit
vector "$vec2".
Calculating the two's complement of a given number in
binary representation consists of inverting all bits and
incrementing the result by one.
This is the same as changing the sign of the given num
ber from ""+"" to ""-"" or vice-versa. In other words,
applying this method twice on a given number yields the
original number again.
Note that in-place processing is also possible, i.e.,
"$vec1" and "$vec2" may be identical.
Most importantly, beware that this method produces a
counter-intuitive result if the number contained in bit
vector "$vec1" is "2 ^ (n-1)" (i.e., "1000...0000"),
where ""n"" is the number of bits the given bit vector
contains: The negated value of this number is the number
itself!
· "$vec2->Absolute($vec1);"

Depending on the sign (i.e., the most significant bit)
of the number in bit vector "$vec1", the contents of bit
vector "$vec1" are copied to bit vector "$vec2" either
with the method ""Copy()"" (if the number in bit vector
"$vec1" is positive), or with ""Negate()"" (if the num
ber in bit vector "$vec1" is negative).
In other words, this method calculates the absolute
value of the number in bit vector "$vec1" and stores the
result in bit vector "$vec2".
Note that in-place processing is also possible, i.e.,
"$vec1" and "$vec2" may be identical.
Most importantly, beware that this method produces a
counter-intuitive result if the number contained in bit
vector "$vec1" is "2 ^ (n-1)" (i.e., "1000...0000"),
where ""n"" is the number of bits the given bit vector
contains: The absolute value of this number is the num
ber itself, even though this number is still negative by
definition (the most significant bit is still set)!
· "$sign = $vector->Sign();"

This method returns "0" if all bits in the given bit
vector are cleared, i.e., if the given bit vector con
tains the number "0", or if the given bit vector has a
length of zero (contains no bits at all).
If not all bits are cleared, this method returns ""-1""
if the most significant bit is set (i.e., if the bit
vector contains a negative number), or "1" otherwise
(i.e., if the bit vector contains a positive number).
· "$vec3->Multiply($vec1,$vec2);"

This method multiplies the two numbers contained in bit
vector "$vec1" and "$vec2" and stores the result in bit
vector "$vec3".
Note that this method regards its arguments as SIGNED.
If you want to make sure that a large number can never
be treated as being negative by mistake, make your bit
vectors at least one bit longer than the largest number
you wish to represent, right from the start, or proceed
as follows:

$msb1 = $vec1->msb();
$msb2 = $vec2->msb();
$vec1->Resize($vec1->Size()+1);
$vec2->Resize($vec2->Size()+1);
$vec3->Resize($vec3->Size()+1);
$vec1->MSB($msb1);
$vec2->MSB($msb2);
$vec3->Multiply($vec1,$vec2);
Note also that all three bit vector arguments must in
principle obey the rule of matching sizes, but that the
bit vector "$vec3" may be larger than the two factors
"$vec1" and "$vec2".
In fact multiplying two binary numbers with ""n"" bits
may yield a result which is at most ""2n"" bits long.
Therefore, it is usually a good idea to let bit vector
"$vec3" have twice the size of bit vector "$vec1" and
"$vec2", unless you are absolutely sure that the result
will fit into a bit vector of the same size as the two
factors.
If you are wrong, a fatal "numeric overflow error" will
occur.
Finally, note that in-place processing is possible,
i.e., "$vec3" may be identical with "$vec1" or "$vec2",
or both.
· "$quot->Divide($vec1,$vec2,$rest);"

This method divides the two numbers contained in bit
vector "$vec1" and "$vec2" and stores the quotient in
bit vector "$quot" and the remainder in bit vector
"$rest".
I.e.,
$quot = $vec1 / $vec2; # div
$rest = $vec1 % $vec2; # mod
Therefore, "$quot" and "$rest" must be two DISTINCT bit vectors, or a fatal "result vector(s) must be distinct"
error will occur.
Note also that a fatal "division by zero error" will
occur if "$vec2" is equal to zero.
Note further that this method regards its arguments as
SIGNED.
If you want to make sure that a large number can never
be treated as being negative by mistake, make your bit
vectors at least one bit longer than the largest number
you wish to represent, right from the start, or proceed
as follows:

$msb1 = $vec1->msb();
$msb2 = $vec2->msb();
$vec1->Resize($vec1->Size()+1);
$vec2->Resize($vec2->Size()+1);
$quot->Resize($quot->Size()+1);
$rest->Resize($rest->Size()+1);
$vec1->MSB($msb1);
$vec2->MSB($msb2);
$quot->Divide($vec1,$vec2,$rest);
Finally, note that in-place processing is possible,
i.e., "$quot" may be identical with "$vec1" or "$vec2"
or both, and "$rest" may also be identical with "$vec1"
or "$vec2" or both, as long as "$quot" and "$rest" are
distinct. (!)
· "$vec3->GCD($vec1,$vec2);"

This method calculates the "Greatest Common Divisor" of
the two numbers contained in bit vector "$vec1" and
"$vec2" and stores the result in bit vector "$vec3".
The method uses Euklid's algorithm internally:

int GCD(int a, int b)
{
int t;
while (b != 0)
{
t = a % b; /* = remainder of (a div b) */
a = b;
b = t;
}
return(a);
}
Note that a fatal "division by zero error" will occur if
any of the two numbers is equal to zero.
Note also that this method regards its two arguments as
SIGNED but that it actually uses the ABSOLUTE VALUE of its two arguments internally, i.e., the RESULT of this
method will ALWAYS be POSITIVE.
· "$vec3->Power($vec1,$vec2);"

This method calculates the exponentiation of base
"$vec1" elevated to the "$vec2" power, i.e., ""$vec1 **
$vec2"", and stores the result in bit vector "$vec3".
The method uses an efficient divide-and-conquer algo
rithm:
Suppose the exponent is (decimal) 13, for example. The
binary representation of this exponent is "1101".
This means we want to calculate

$vec1 * $vec1 * $vec1 * $vec1 * $vec1 * $vec1 * $vec1
* $vec1 *
$vec1 * $vec1 * $vec1 * $vec1 *
$vec1
That is, "$vec1" multiplied with itself 13 times. The
grouping into lines above is no coincidence. The first
line comprises 8 factors, the second contains 4, and the
last line just one. This just happens to be the binary
representation of 13. ";-)"
We then calculate a series of squares (of squares of
squares...) of the base, i.e.,

$power[0] = $vec1;
$power[1] = $vec1 * $vec1;
$power[2] = $power[1] * $power[1];
$power[3] = $power[2] * $power[2];
etc.
To calculate the power of our example, we simply ini
tialize our result with 1 and consecutively multiply it
with the items of the series of powers we just calcu
lated, if the corresponding bit of the binary represen
tation of the exponent is set:

$result = 1;
$result *= $power[0] if ($vec2 & 1);
$result *= $power[1] if ($vec2 & 2);
$result *= $power[2] if ($vec2 & 4);
$result *= $power[3] if ($vec2 & 8);
etc.
The bit vector "$vec3" must be of the same size as the
base "$vec1" or greater. "$vec3" and "$vec1" may be the
same vector (i.e., in-place calculation as in ""$vec1
**= $vec2;"" is possible), but "$vec3" and "$vec2" must
be distinct. Finally, the exponent "$vec2" must be posi
tive. A fatal error occurs if any of these conditions is
not met.
· "$vector->Block_Store($buffer);"

This method allows you to load the contents of a given
bit vector in one go.
This is useful when you store the contents of a bit vec
tor in a file, for instance (using method
""Block_Read()""), and when you want to restore the pre
viously saved bit vector.
For this, "$buffer" MUST be a string (NO automatic con
version from numeric to string is provided here as would
normally in Perl!) containing the bit vector in "low
order byte first" order.
If the given string is shorter than what is needed to
completely fill the given bit vector, the remaining
(most significant) bytes of the bit vector are filled
with zeros, i.e., the previous contents of the bit vec
tor are always erased completely.
If the given string is longer than what is needed to
completely fill the given bit vector, the superfluous
bytes are simply ignored.
See "sysread" in perlfunc for how to read in the con
tents of "$buffer" from a file prior to passing it to
this method.
· "$buffer = $vector->Block_Read();"

This method allows you to export the contents of a given
bit vector in one block.
This is useful when you want to save the contents of a
bit vector for later, for instance in a file.
The advantage of this method is that it allows you to do
so in the compactest possible format, in binary.
The method returns a Perl string which contains an exact
copy of the contents of the given bit vector in "low
order byte first" order.
See "syswrite" in perlfunc for how to write the data
from this string to a file.
· "$size = $vector->Word_Size();"

Each bit vector is internally organized as an array of
machine words.
The methods whose names begin with "Word_" allow you to
access this internal array of machine words.
Note that because the size of a machine word may vary
from system to system, these methods are inherently
MACHINE-DEPENDENT!
Therefore, DO NOT USE these methods unless you are abso lutely certain that portability of your code is not an
issue!
You have been warned!
To be machine-independent, use the methods whose names
begin with ""Chunk_"" instead, with chunk sizes no
greater than 32 bits.
The method ""Word_Size()"" returns the number of machine
words that the internal array of words of the given bit
vector contains.
This is similar in function to the term
""scalar(@array)"" for a Perl array.
· "$vector->Word_Store($offset,$word);"

This method allows you to store a given value "$word" at
a given position "$offset" in the internal array of
words of the given bit vector.
Note that "$offset" must lie in the permitted range
between "0" and ""$vector->Word_Size()-1"", or a fatal
"offset out of range" error will occur.
This method is similar in function to the expression
""$array[$offset] = $word;"" for a Perl array.
· "$word = $vector->Word_Read($offset);"

This method allows you to access the value of a given
machine word at position "$offset" in the internal array
of words of the given bit vector.
Note that "$offset" must lie in the permitted range
between "0" and ""$vector->Word_Size()-1"", or a fatal
"offset out of range" error will occur.
This method is similar in function to the expression
""$word = $array[$offset];"" for a Perl array.
· "$vector->Word_List_Store(@words);"

This method allows you to store a list of values
"@words" in the internal array of machine words of the
given bit vector.
Thereby the LEFTMOST value in the list ("$words[0]") is stored in the LEAST significant word of the internal
array of words (the one with offset "0"), the next value
from the list ("$words[1]") is stored in the word with
offset "1", and so on, as intuitively expected.
If the list "@words" contains fewer elements than the
internal array of words of the given bit vector contains
machine words, the remaining (most significant) words
are filled with zeros.
If the list "@words" contains more elements than the
internal array of words of the given bit vector contains
machine words, the superfluous values are simply
ignored.
This method is comparable in function to the expression
""@array = @words;"" for a Perl array.
· "@words = $vector->Word_List_Read();"

This method allows you to retrieve the internal array of
machine words of the given bit vector all at once.
Thereby the LEFTMOST value in the returned list
("$words[0]") is the LEAST significant word from the
given bit vector, and the RIGHTMOST value in the
returned list ("$words[$#words]") is the MOST signifi
cant word of the given bit vector.
This method is similar in function to the expression
""@words = @array;"" for a Perl array.
· "$vector->Word_Insert($offset,$count);"

This method inserts "$count" empty new machine words at
position "$offset" in the internal array of words of the
given bit vector.
The "$count" most significant words are lost, and all
words starting with word number "$offset" up to and
including word number ""$vector->Word_Size()-$count-1""
are moved up by "$count" places.
The now vacant "$count" words starting at word number
"$offset" (up to and including word number ""$off
set+$count-1"") are then set to zero (cleared).
Note that this method does NOT increase the size of the
given bit vector, i.e., the bit vector is NOT extended
at its upper end to "rescue" the "$count" uppermost
(most significant) words - instead, these words are lost
forever.
If you don't want this to happen, you have to increase
the size of the given bit vector EXPLICITLY and BEFORE you perform the "Insert" operation, with a statement
such as the following:

$vector->Resize($vector->Size() + $count * Bit::Vec
tor->Word_Bits());
Note also that "$offset" must lie in the permitted range
between "0" and ""$vector->Word_Size()-1"", or a fatal
"offset out of range" error will occur.
If the term ""$offset + $count"" exceeds ""$vec
tor->Word_Size()-1"", all the words starting with word
number "$offset" up to word number ""$vec
tor->Word_Size()-1"" are simply cleared.
· "$vector->Word_Delete($offset,$count);"

This method deletes, i.e., removes the words starting at
position "$offset" up to and including word number
""$offset+$count-1"" from the internal array of machine
words of the given bit vector.
The remaining uppermost words (starting at position
""$offset+$count"" up to and including word number
""$vector->Word_Size()-1"") are moved down by "$count"
places.
The now vacant uppermost (most significant) "$count"
words are then set to zero (cleared).
Note that this method does NOT decrease the size of the
given bit vector, i.e., the bit vector is NOT clipped at
its upper end to "get rid of" the vacant "$count" upper
most words.
If you don't want this, i.e., if you want the bit vector
to shrink accordingly, you have to do so EXPLICITLY and AFTER the "Delete" operation, with a couple of state
ments such as these:

$bits = $vector->Size();
$count *= Bit::Vector->Word_Bits();
if ($count > $bits) { $count = $bits; }
$vector->Resize($bits - $count);
Note also that "$offset" must lie in the permitted range
between "0" and ""$vector->Word_Size()-1"", or a fatal
"offset out of range" error will occur.
If the term ""$offset + $count"" exceeds ""$vec
tor->Word_Size()-1"", all the words starting with word
number "$offset" up to word number ""$vec
tor->Word_Size()-1"" are simply cleared.
· "$vector->Chunk_Store($chunksize,$offset,$chunk);"

This method allows you to set more than one bit at a
time with different values.
You can access chunks (i.e., ranges of contiguous bits)
between one and at most ""Bit::Vector->Long_Bits()""
bits wide.
In order to be portable, though, you should never use
chunk sizes larger than 32 bits.
If the given "$chunksize" does not lie between "1" and
""Bit::Vector->Long_Bits()"", a fatal "chunk size out of
range" error will occur.
The method copies the "$chunksize" least significant
bits from the value "$chunk" to the given bit vector,
starting at bit position "$offset" and proceeding
upwards until bit number ""$offset+$chunksize-1"".
(I.e., bit number "0" of "$chunk" becomes bit number
"$offset" in the given bit vector, and bit number
""$chunksize-1"" becomes bit number ""$offset+$chunk
size-1"".)
If the term ""$offset+$chunksize-1"" exceeds ""$vec
tor->Size()-1"", the corresponding superfluous (most
significant) bits from "$chunk" are simply ignored.
Note that "$offset" itself must lie in the permitted
range between "0" and ""$vector->Size()-1"", or a fatal
"offset out of range" error will occur.
This method (as well as the other ""Chunk_"" methods) is
useful, for example, when you are reading in data in
chunks of, say, 8 bits, which you need to access later,
say, using 16 bits at a time (like audio CD wave files,
for instance).
· "$chunk = $vector->Chunk_Read($chunksize,$offset);"

This method allows you to read the values of more than
one bit at a time.
You can read chunks (i.e., ranges of contiguous bits)
between one and at most ""Bit::Vector->Long_Bits()""
bits wide.
In order to be portable, though, you should never use
chunk sizes larger than 32 bits.
If the given "$chunksize" does not lie between "1" and
""Bit::Vector->Long_Bits()"", a fatal "chunk size out of
range" error will occur.
The method returns the "$chunksize" bits from the given
bit vector starting at bit position "$offset" and pro
ceeding upwards until bit number ""$offset+$chunk
size-1"".
(I.e., bit number "$offset" of the given bit vector
becomes bit number "0" of the returned value, and bit
number ""$offset+$chunksize-1"" becomes bit number
""$chunksize-1"".)
If the term ""$offset+$chunksize-1"" exceeds ""$vec
tor->Size()-1"", the non-existent bits are simply not
returned.
Note that "$offset" itself must lie in the permitted
range between "0" and ""$vector->Size()-1"", or a fatal
"offset out of range" error will occur.
· "$vector->Chunk_List_Store($chunksize,@chunks);"

This method allows you to fill the given bit vector with
a list of data packets ("chunks") of any size ("$chunk
size") you like (within certain limits).
In fact the given "$chunksize" must lie in the range
between "1" and ""Bit::Vector->Long_Bits()"", or a fatal
"chunk size out of range" error will occur.
In order to be portable, though, you should never use
chunk sizes larger than 32 bits.
The given bit vector is thereby filled in ascending
order: The first chunk from the list (i.e.,
"$chunks[0]") fills the "$chunksize" least significant
bits, the next chunk from the list ("$chunks[1]") fills
the bits number "$chunksize" to number ""2*$chunk
size-1"", the third chunk ("$chunks[2]") fills the bits
number ""2*$chunksize"", to number ""3*$chunksize-1"",
and so on.
If there a less chunks in the list than are needed to
fill the entire bit vector, the remaining (most signifi
cant) bits are cleared, i.e., the previous contents of
the given bit vector are always erased completely.
If there are more chunks in the list than are needed to
fill the entire bit vector, and/or if a chunk extends
beyond ""$vector->Size()-1"" (which happens whenever
""$vector->Size()"" is not a multiple of "$chunksize"),
the superfluous chunks and/or bits are simply ignored.
The method is useful, for example (and among many other
applications), for the conversion of packet sizes in a
data stream.
This method can also be used to store an octal string in
a given bit vector:

$vector->Chunk_List_Store(3, split(//, reverse
$string));
Note however that unlike the conversion methods
""from_Hex()"", ""from_Bin()"", ""from_Dec()"" and
""from_Enum()"", this statement does not include any
syntax checking, i.e., it may fail silently, without
warning.
To perform syntax checking, add the following state
ments:

if ($string =~ /^[0-7]+$/)
{
# okay, go ahead with conversion as shown above
}
else
{
# error, string contains other than octal charac
ters
}
Another application is to store a repetitive pattern in
a given bit vector:

$pattern = 0xDEADBEEF;
$length = 32; # = length of $pattern in
bits
$size = $vector->Size();
$factor = int($size / $length);
if ($size % $length) { $factor++; }
$vector->Chunk_List_Store($length, ($pattern) x $fac
tor);
· "@chunks = $vector->Chunk_List_Read($chunksize);"

This method allows you to access the contents of the
given bit vector in form of a list of data packets
("chunks") of a size ("$chunksize") of your choosing
(within certain limits).
In fact the given "$chunksize" must lie in the range
between "1" and ""Bit::Vector->Long_Bits()"", or a fatal
"chunk size out of range" error will occur.
In order to be portable, though, you should never use
chunk sizes larger than 32 bits.
The given bit vector is thereby read in ascending order:
The "$chunksize" least significant bits (bits number "0"
to ""$chunksize-1"") become the first chunk in the
returned list (i.e., "$chunks[0]"). The bits number
"$chunksize" to ""2*$chunksize-1"" become the next chunk
in the list ("$chunks[1]"), and so on.
If ""$vector->Size()"" is not a multiple of "$chunk
size", the last chunk in the list will contain fewer
bits than "$chunksize".
BEWARE that for large bit vectors and/or small values of "$chunksize", the number of returned list elements can
be extremely large! BE CAREFUL!
You could blow up your application with lack of memory
(each list element is a full-grown Perl scalar, inter
nally, with an associated memory overhead for its admin
istration!) or at least cause a noticeable, more or less
long-lasting "freeze" of your application!
Possible applications:
The method is especially useful in the conversion of
packet sizes in a data stream.
This method can also be used to convert a given bit vec
tor to a string of octal numbers:

$string = reverse join('', $vec
· "$vector->Index_List_Remove(@indices);"

This method allows you to specify a list of indices of
bits which should be turned off in the given bit vector.
In fact this method is a shortcut for

foreach $index (@indices)
{
$vector->Bit_Off($index);
}
In contrast to all other import methods in this module,
this method does NOT clear the given bit vector before
processing its list of arguments.
Instead, this method allows you to accumulate the
results of various consecutive calls.
(The same holds for the method ""Index_List_Store()"".
As a consequence, you can "wipe out" what you did using
the method ""Index_List_Remove()"" by passing the iden
tical argument list to the method
""Index_List_Store()"".)
· "$vector->Index_List_Store(@indices);"

This method allows you to specify a list of indices of
bits which should be turned on in the given bit vector.
In fact this method is a shortcut for

foreach $index (@indices)
{
$vector->Bit_On($index);
}
In contrast to all other import methods in this module,
this method does NOT clear the given bit vector before
processing its list of arguments.
Instead, this method allows you to accumulate the
results of various consecutive calls.
(The same holds for the method ""Index_List_Remove()"".
As a consequence, you can "wipe out" what you did using
the method ""Index_List_Store()"" by passing the identi
cal argument list to the method
""Index_List_Remove()"".)
· "@indices = $vector->Index_List_Read();"

This method returns a list of Perl scalars.
The list contains one scalar for each set bit in the
given bit vector.
BEWARE that for large bit vectors, this can result in a
literally overwhelming number of list elements! BE CARE
FUL! You could run out of memory or slow down your
application considerably!
Each scalar contains the number of the index correspond
ing to the bit in question.
These indices are always returned in ascending order.
If the given bit vector is empty (contains only cleared
bits) or if it has a length of zero (if it contains no
bits at all), the method returns an empty list.
This method can be useful, for instance, to obtain a
list of prime numbers:

$limit = 1000; # or whatever
$vector = Bit::Vector->new($limit+1);
$vector->Primes();
@primes = $vector->Index_List_Read();
· "$set3->Union($set1,$set2);"

This method calculates the union of "$set1" and "$set2"
and stores the result in "$set3".
This is usually written as ""$set3 = $set1 u $set2"" in
set theory (where "u" is the "cup" operator).
(On systems where the "cup" character is unavailable
this operator is often denoted by a plus sign "+".)
In-place calculation is also possible, i.e., "$set3" may
be identical with "$set1" or "$set2" or both.
· "$set3->Intersection($set1,$set2);"

This method calculates the intersection of "$set1" and
"$set2" and stores the result in "$set3".
This is usually written as ""$set3 = $set1 n $set2"" in
set theory (where "n" is the "cap" operator).
(On systems where the "cap" character is unavailable
this operator is often denoted by an asterisk "*".)
In-place calculation is also possible, i.e., "$set3" may
be identical with "$set1" or "$set2" or both.
· "$set3->Difference($set1,$set2);"

This method calculates the difference of "$set1" less
"$set2" and stores the result in "$set3".
This is usually written as ""$set3 = $set1 $set2"" in
set theory (where "
In-place calculation is also possible, i.e., "$set3" may
be identical with "$set1" or "$set2" or both.
· "$set3->ExclusiveOr($set1,$set2);"

This method calculates the symmetric difference of
"$set1" and "$set2" and stores the result in "$set3".
This can be written as ""$set3 = ($set1 u $set2)
($set1 n $set2)"" in set theory (the union of the two
sets less their intersection).
When sets are implemented as bit vectors then the above
formula is equivalent to the exclusive-or between corre
sponding bits of the two bit vectors (hence the name of
this method).
Note that this method is also much more efficient than
evaluating the above formula explicitly since it uses a
built-in machine language instruction internally.
In-place calculation is also possible, i.e., "$set3" may
be identical with "$set1" or "$set2" or both.
· "$set2->Complement($set1);"

This method calculates the complement of "$set1" and
stores the result in "$set2".
In "big integer" arithmetic, this is equivalent to cal
culating the one's complement of the number stored in
the bit vector "$set1" in binary representation.
In-place calculation is also possible, i.e., "$set2" may
be identical with "$set1".
· "if ($set1->subset($set2))"

Returns "true" ("1") if "$set1" is a subset of "$set2"
(i.e., completely contained in "$set2") and "false"
("0") otherwise.
This means that any bit which is set ("1") in "$set1"
must also be set in "$set2", but "$set2" may contain set
bits which are not set in "$set1", in order for the con
dition of subset relationship to be true between these
two sets.
Note that by definition, if two sets are identical, they
are also subsets (and also supersets) of each other.
· "$norm = $set->Norm();"

Returns the norm (number of bits which are set) of the
given vector.
This is equivalent to the number of elements contained
in the given set.
· "$min = $set->Min();"

Returns the minimum of the given set, i.e., the minimum
of all indices of all set bits in the given bit vector
"$set".
If the set is empty (no set bits), plus infinity (repre
sented by the constant "MAX_LONG" on your system) is
returned.
(This constant is usually 2 ^ (n-1) - 1, where ""n"" is
the number of bits of an unsigned long on your machine.)
· "$max = $set->Max();"

Returns the maximum of the given set, i.e., the maximum
of all indices of all set bits in the given bit vector
"$set".
If the set is empty (no set bits), minus infinity (rep
resented by the constant "MIN_LONG" on your system) is
returned.
(This constant is usually -(2 ^ (n-1) - 1) or
-(2 ^ (n-1)), where ""n"" is the number of bits of an
unsigned long on your machine.)
· "$m3->Multiplication($r3,$c3,$m1,$r1,$c1,$m2,$r2,$c2);"

This method multiplies two boolean matrices (stored as
bit vectors) "$m1" and "$m2" and stores the result in
matrix "$m3".
The method uses the binary "xor" operation (""^"") as
the boolean addition operator (""+"").
An exception is raised if the product of the number of
rows and columns of any of the three matrices differs
from the actual size of their underlying bit vector.
An exception is also raised if the numbers of rows and
columns of the three matrices do not harmonize in the
required manner:

rows3 == rows1
cols3 == cols2
cols1 == rows2
This method is used by the module "Math::MatrixBool".
See Math::MatrixBool(3) for details.
· "$m3->Product($r3,$c3,$m1,$r1,$c1,$m2,$r2,$c2);"

This method multiplies two boolean matrices (stored as
bit vectors) "$m1" and "$m2" and stores the result in
matrix "$m3".
This special method uses the binary "or" operation
(""|"") as the boolean addition operator (""+"").
An exception is raised if the product of the number of
rows and columns of any of the three matrices differs
from the actual size of their underlying bit vector.
An exception is also raised if the numbers of rows and
columns of the three matrices do not harmonize in the
required manner:

rows3 == rows1
cols3 == cols2
cols1 == rows2
This method is used by the module "Math::MatrixBool".
See Math::MatrixBool(3) for details.
· "$matrix->Closure($rows,$cols);"

This method calculates the reflexive transitive closure
of the given boolean matrix (stored as a bit vector)
using Kleene's algoritm.
(See Math::Kleene(3) for a brief introduction into the theory behind Kleene's algorithm.)
The reflexive transitive closure answers the question
whether a path exists between any two vertices of a
graph whose edges are given as a matrix:
If a (directed) edge exists going from vertex "i" to
vertex "j", then the element in the matrix with
coordinates (i,j) is set to "1" (otherwise it remains
set to "0").
If the edges are undirected, the resulting matrix is
symmetric, i.e., elements (i,j) and (j,i) always contain
the same value.
The matrix representing the edges of the graph only
answers the question whether an EDGE exists between any
two vertices of the graph or not, whereas the reflexive
transitive closure answers the question whether a PATH
(a series of adjacent edges) exists between any two ver
tices of the graph!
Note that the contents of the given matrix are modified
by this method, so make a copy of the initial matrix in
time if you are going to need it again later.
An exception is raised if the given matrix is not
quadratic, i.e., if the number of rows and columns of
the given matrix is not identical.
An exception is also raised if the product of the number
of rows and columns of the given matrix differs from the
actual size of its underlying bit vector.
This method is used by the module "Math::MatrixBool".
See Math::MatrixBool(3) for details.
· "$matrix2->Trans
pose($rows2,$cols2,$matrix1,$rows1,$cols1);"
This method calculates the transpose of a boolean matrix
"$matrix1" (stored as a bit vector) and stores the
result in matrix "$matrix2".
The transpose of a boolean matrix, representing the
edges of a graph, can be used for finding the strongly
connected components of that graph.
An exception is raised if the product of the number of
rows and columns of any of the two matrices differs from
the actual size of its underlying bit vector.
An exception is also raised if the following conditions
are not met:

rows2 == cols1
cols2 == rows1
Note that in-place processing ("$matrix1" and "$matrix2"
are identical) is only possible if the matrix is
quadratic. Otherwise, a fatal "matrix is not quadratic"
error will occur.
This method is used by the module "Math::MatrixBool".
See Math::MatrixBool(3) for details.

SEE ALSO

Bit::Vector::Overload(3), Set::IntRange(3), Math::Matrix_ Bool(3), Math::MatrixReal(3), DFA::Kleene(3), Math::Kleene(3), Graph::Kruskal(3).

perl(1), perlsub(1), perlmod(1), perlref(1), perlobj(1), perlbot(1), perltoot(1), perlxs(1), perlxstut(1), perlguts(1), overload(3).

VERSION

This man page documents "Bit::Vector" version 6.1.

AUTHOR

Steffen Beyer
mailto:sb@engelschall.com
http://www.engelschall.com/u/sb/download/

COPYRIGHT

Copyright (c) 1995 - 2001 by Steffen Beyer. All rights
reserved.

LICENSE

This package is free software; you can redistribute it
and/or modify it under the same terms as Perl itself,
i.e., under the terms of the "Artistic License" or the
"GNU General Public License".

The C library at the core of this Perl module can addi
tionally be redistributed and/or modified under the terms
of the "GNU Library General Public License".

Please refer to the files "Artistic.txt", "GNU_GPL.txt"
and "GNU_LGPL.txt" in this distribution for details!

DISCLAIMER

This package is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.

See the "GNU General Public License" for more details.
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