glgettexparameter(3)
NAME
glGetTexParameterfv, glGetTexParameteriv - return texture parameter
values
C SPECIFICATION
- void glGetTexParameterfv( GLenum target,
- GLenum pname,
GLfloat *params ) - void glGetTexParameteriv( GLenum target,
- GLenum pname,
GLint *params )
PARAMETERS
- target Specifies the symbolic name of the target texture.
- GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
- pname Specifies the symbolic name of a texture parameter.
- GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, and GL_TEXTURE_RESIDENT are accepted.
- params Returns the texture parameters.
DESCRIPTION
glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-, two-, or three-dimensional texturing. pname accepts the same symbols as glTexParameter, with the same interpretations:
- GL_TEXTURE_MAG_FILTER Returns the single-valued texture
- magnification filter, a symbolic constant. The initial value is GL_LINEAR.
- GL_TEXTURE_MIN_FILTER Returns the single-valued texture
- minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MIN_LOD Returns the single-valued texture
- minimum level-of-detail value. The initial value is -1000.
- GL_TEXTURE_MAX_LOD Returns the single-valued texture
- maximum level-of-detail value. The initial value is 1000.
- GL_TEXTURE_BASE_LEVEL Returns the single-valued base tex
- ture mipmap level. The initial value is 0.
- GL_TEXTURE_MAX_LEVEL Returns the single-valued maximum
- texture mipmap array level. The initial value is 1000.
- GL_TEXTURE_WRAP_S Returns the single-valued wrapping
- function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_T Returns the single-valued wrapping
- function for texture coordinate t, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_R Returns the single-valued wrapping
- function for texture coordinate r, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR Returns four integer or floating
- point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0, 1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
- GL_TEXTURE_PRIORITY Returns the residence priority of
- the target texture (or the named texture bound to it). The initial value is 1. See glPrioritizeTextures.
- GL_TEXTURE_RESIDENT Returns the residence status of the
- target texture. If the value returned in params is GL_TRUE, the texture is resident in texture memory. See glAreTexturesResident.
NOTES
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the
GL version is 1.1 or greater.
GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are
available only if the GL version is 1.2 or greater.
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if target or pname is not an accepted
value.
GL_INVALID_OPERATION is generated if glGetTexParameter is executed
between the execution of glBegin and the corresponding execution of
glEnd.