glutignorekeyrepeat(3)

NAME

glutIgnoreKeyRepeat - determines if auto repeat keystrokes
are reported to the current window

SYNTAX

void glutIgnoreKeyRepeat(int ignore);

ARGUMENTS

ignore Non-zero indicates auto repeat keystrokes should
not be reported by the keyboard and special
callbacks; zero indicates that auto repeat
keystrokes will be reported.

DESCRIPTION

glutIgnoreKeyRepeat determines if auto repeat keystrokes
are reported to the current window. The ignore auto
repeat state of a window can be queried with glutDe
viceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT).

Ignoring auto repeated keystrokes is generally done in
conjunction with using the glutKeyboardUpFunc and glutSpe
cialUpFunc callbacks to repeat key releases. If you do
not ignore auto repeated keystrokes, your GLUT application
will experience repeated release/press callbacks. Games
using the keyboard will typically want to ignore key
repeat.

GLUT IMPLEMENTATION NOTES FOR X11

X11 sends KeyPress events repeatedly when the window sys
tem's global auto repeat is enabled. glutIgnoreKeyRepeat
can prevent these auto repeated keystrokes from being
reported as keyboard or special callbacks, but there is
still some minimal overhead by the X server to continually
stream KeyPress events to the GLUT application. The glut
SetKeyRepeat routine can be used to actually disable the
global sending of auto repeated KeyPress events. Note
that glutSetKeyRepeat affects the global window system
auto repeat state so other applications will not auto
repeat if you disable auto repeat globally through glut
SetKeyRepeat.

SEE ALSO

glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc,
glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc

AUTHOR

Mark J. Kilgard (mjk@nvidia.com)
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