s3d_push_textures(3)

NAME

s3d_push_textures - push many textures

SYNOPSIS

#include <s3d.h>
int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);

DESCRIPTION

As for vertices, you can push arrays of textures on the texture stack
to have greater performance. The tbuf should contain n texture sizes
which consist of 2 uint16_t values for width and height for each
texture.

AUTHOR

Simon Wunderlich
Author of s3d
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