sbvec4d(3)
NAME
SbVec4d
SYNOPSIS
#include <Inventor/SbVec4d.h>
Detailed Description
The SbVec4d class is a 4 dimensional vector with double precision
floating point coordinates.
This vector class is not by many other classes in Coin. It provides
storage for a 3 dimensional homogeneoues vector (with the 4 components
usually referred to as <x, y, z, w>) aswell as simple double precision
floating point arithmetic operations.
- See also:
- SbVec2f, SbVec2d, SbVec3f, SbVec3d, SbVec4f
- Public Member Functions
- SbVec4d (void)
SbVec4d (const double v[4])
SbVec4d (const double x, const double y, const double z, const doublew) - SbVec4d (const SbVec4f &v)
double dot (const SbVec4d &v) const
SbBool equals (const SbVec4d &v, const double tolerance) const void getReal (SbVec3d &v) const
const double * getValue (void) const
void getValue (double &x, double &y, double &z, double &w) const double length (void) const
double sqrLength (void) const
void negate (void)
double normalize (void)
SbVec4d & setValue (const double v[4])
SbVec4d & setValue (const double x, const double y, const double z,const double w) - SbVec4d & setValue (const SbVec4f &v)
double & operator[] (const int i)
const double & operator[] (const int i) const
SbVec4d & operator*= (const double d) SbVec4d & operator/= (const double d) SbVec4d & operator+= (const SbVec4d &u) SbVec4d & operator-= (const SbVec4d &u) SbVec4d operator- (void) const
void print (FILE *fp) const - Friends
- SbVec4d operator* (const SbVec4d &v, const double d) SbVec4d operator* (const double d, const SbVec4d &v) SbVec4d operator/ (const SbVec4d &v, const double d) SbVec4d operator+ (const SbVec4d &v1, const SbVec4d &v2) SbVec4d operator- (const SbVec4d &v1, const SbVec4d &v2) int operator== (const SbVec4d &v1, const SbVec4d &v2) int operator!= (const SbVec4d &v1, const SbVec4d &v2)
Constructor & Destructor Documentation
- SbVec4d::SbVec4d (void)
- The default constructor does nothing. The vector coordinates will be
uninitialized until a call the setValue(). - Referenced by operator-().
- SbVec4d::SbVec4d (const double v[4])
- Constructs an SbVec4d instance with initial values from v.
- SbVec4d::SbVec4d (const double x, const double y, const double z, const
- double w)
Constructs an SbVec4d instance with the initial homogeneous vector set to <x,y,z,w>. - SbVec4d::SbVec4d (const SbVec4f & v) [inline, explicit]
- Constructs an SbVec4d instance with initial values from the vector v.
- Since:
Coin-2.5
Member Function Documentation
- double SbVec4d::dot (const SbVec4d & v) const
- Calculates and returns the result of taking the dot product of this
vector and v. - References vec.
- SbBool SbVec4d::equals (const SbVec4d & v, const double tolerance) const
- Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.
- The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.
- References SoDebugError::postWarning().
- void SbVec4d::getReal (SbVec3d & v) const
- Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.
- References SoDebugError::postWarning().
- const double * SbVec4d::getValue (void) const
- Returns a pointer to an array of four doubles containing the x, y, z
and w coordinates of the vector. - See also:
setValue().
- void SbVec4d::getValue (double & x, double & y, double & z, double & w)
- const
Returns the x, y, z and w coordinates of the vector. - See also:
setValue().
- double SbVec4d::length (void) const
- Return the length of the vector in 4D space.
- Referenced by normalize().
- double SbVec4d::sqrLength (void) const
- Return the square of the length of the vector in 4D space.
- Since:
Coin-2.5
- void SbVec4d::negate (void)
- Negate the vector.
- double SbVec4d::normalize (void)
- Normalize the vector to unit length. Return value is the original
length of the vector before normalization. - References length(), operator/=(), and SoDebugError::postWarning().
- SbVec4d & SbVec4d::setValue (const double v[4])
- Set new coordinates for the vector from v. Returns reference to self.
- See also:
getValue().
- SbVec4d & SbVec4d::setValue (const double x, const double y, const double
- z, const double w)
Set new coordinates for the vector. Returns reference to self. - See also:
getValue().
- SbVec4d & SbVec4d::setValue (const SbVec4f & v)
- Set new value from an SbVec4f instance. Returns reference to self.
- Since:
Coin-2.5
- double & SbVec4d::operator[] (const int i)
- Index operator. Returns modifiable x, y, z or w component of vector.
- See also:
getValue() and setValue().
- References SoDebugError::postWarning().
- const double & SbVec4d::operator[] (const int i) const
- Index operator. Returns x, y, z or w component of vector.
- See also:
getValue() and setValue().
- References SoDebugError::postWarning().
- SbVec4d & SbVec4d::operator*= (const double d)
- Multiply components of vector with value d. Returns reference to self.
- SbVec4d & SbVec4d::operator/= (const double d)
- Divides components of vector with value d. Returns reference to self.
- References SoDebugError::postWarning().
- Referenced by normalize().
- SbVec4d & SbVec4d::operator+= (const SbVec4d & u)
- Adds this vector and vector u. Returns reference to self.
- References vec.
- SbVec4d & SbVec4d::operator-= (const SbVec4d & u)
- Subtracts vector u from this vector. Returns reference to self.
- References vec.
- SbVec4d SbVec4d::operator- (void) const
- Non-destructive negation operator. Returns a new SbVec4d instance which has all components negated.
- See also:
negate().
- References SbVec4d().
- void SbVec4d::print (FILE * fp) const
- Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Friends And Related Function Documentation
- SbVec4d operator* (const SbVec4d & v, const double d) [friend]
- Returns an SbVec4d instance which is the components of vector v multiplied with d.
- SbVec4d operator* (const double d, const SbVec4d & v) [friend]
- Returns an SbVec4d instance which is the components of vector v multiplied with d.
- SbVec4d operator/ (const SbVec4d & v, const double d) [friend]
- Returns an SbVec4d instance which is the components of vector v divided on the scalar factor d.
- SbVec4d operator+ (const SbVec4d & v1, const SbVec4d & v2) [friend]
- Returns an SbVec4d instance which is the sum of vectors v1 and v2.
- SbVec4d operator- (const SbVec4d & v1, const SbVec4d & v2) [friend]
- Returns an SbVec4d instance which is vector v2 subtracted from vector v1.
- int operator== (const SbVec4d & v1, const SbVec4d & v2) [friend]
- Returns 1 if v1 and v2 are equal, 0 otherwise.
- See also:
equals().
- int operator!= (const SbVec4d & v1, const SbVec4d & v2) [friend]
- Returns 1 if v1 and v2 are not equal, 0 if they are equal.
- See also:
equals().
Author
- Generated automatically by Doxygen for Coin from the source code.