SDL_JoystickOpen(3)
NAME
SDL_JoystickOpen - Opens a joystick for use.
SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index);
DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure.
EXAMPLES
- SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){ - // Open joystick
joy=SDL_JoystickOpen(0); - if(joy)
{printf("Opened Joystick 0 - ");
printf("Name: %s
- ", SDL_JoystickName(0));
printf("Number of Axes: %d
- ", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d
- ", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d
- ", SDL_JoystickNumBalls(joy));
}
elseprintf("Couldn't open Joystick 0");
SEE ALSO
- SDL_JoystickClose