SDL_MouseButtonEvent(3)
NAME
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION
- typedef struct{
- Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y; - } SDL_MouseButtonEvent;
STRUCTURE DATA
type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
- button The mouse button index (SDL_BUTTON_LEFT, SDL_BUT
- TON_MIDDLE, SDL_BUTTON_RIGHT)
- state SDL_PRESSED or SDL_RELEASED
- x, y The X/Y coordinates of the mouse at press/release
- time
DESCRIPTION
SDL_MouseButtonEvent is a member of the SDL_Event union and is used
when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is
reported.
When a mouse button press or release is detected then number of the
button pressed (from 1 to 255, with 1 usually being the left button and
2 the right) is placed into button, the position of the mouse when this
event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event
is stored in both the type and state fields, but this should be obvious.
SEE ALSO
- SDL_Event, SDL_MouseMotionEvent