pixmap(3)

NAME

sipp_pixmap - pixmap handling code for sipp.
sipp_bitmap - bitmap handling code for sipp.

SYNOPSIS

#include <sipp_pixmap.h>
or
#include <sipp_bitmap.h>
[g]cc [flags] files -lsipp -lm [ libraries ]

DESCRIPTION

The sipp(3) library has provisions to create an image in a
pixmap in core. The most common use of this will probably be
rendering into X bitmaps, Macintosh bitmaps or something similar
but for those who do not want to use system dependent pixmaps we
provide the Sipp_pixmap. When rendering a line image the target
is a bitmap file or a bitmap in core rather than a pixmap. To
faciliate this, we also provide a bitmap implementation, the
Sipp_bitmap.

PIXMAP

A Sipp_pixmap is defined like this:
typedef struct {
int width; /* Width of the pixmap */ int height; /* Height of the pixmap */ u_char * buffer; /* A pointer to the image.
*/
} Sipp_pixmap;
The pointer buffer is a pointer to the image where
each pixel is stored as three unsigned chars in the order red,
green blue. Thus, the buffer is 3 * width * height bytes long.
The following functions operate on a Sipp_pixmap:
Sipp_pixmap *sipp_pixmap_create(width, height)
int width;
int height;
Returns a new Sipp_pixmap with the given size. The
memory used is allocated using malloc(3).
void sipp_pixmap_destruct(pm)
Sipp_pixmap *pm;
Frees all memory associated to the Sipp_pixmap pm.
void sipp_pixmap_set_pixel(pm, col, row, red, grn, blu)
Sipp_pixmap *pm;
int col;
int row;
u_char red;
u_char grn;
u_char blu
Set the pixel at (col, row) in pixmap pm to be the
color (red, grn, blu). (0, 0) is upper left.
void sipp_pixmap_write(file, pm)
FILE *file;
Sipp_pixmap *pm
Write the pixmap pm to the open file file. The im
age is written in the Portable Pixmap format (ppm), the same for
mat sipp is using when rendering to a file.

BITMAP

A Sipp_bitmap is defined like this:
typedef struct {
int width; /* Width of the bitmap in
pixels */
int height; /* Height of the bitmap in
pixels */
int width_bytes; /* Width of the bitmap in
bytes. */
u_char * buffer; /* A pointer to the image.
*/
} Sipp_bitmap;
The pointer buffer is a pointer to the image where
each pixel is a bit in an unsigned char. If the width field is
not a multiple of 8, the last bits in the last byte of a row are
not used. The most significant bit in each byte is the leftmost
pixel. The entire buffer is width_bytes * height bytes long.
The following functions operate on a Sipp_bitmap:
Sipp_bitmap *sipp_bitmap_create(width, height)
int width;
int height;
Returns a new Sipp_bitmap with the given size. The
memory used is allocated using malloc(3).
void sipp_bitmap_destruct(bm)
Sipp_bitmap *bm;
Frees all memory associated to the Sipp_bitmap bm.
void sipp_bitmap_line(bm, col1, row1, col2, row2)
Sipp_bitmap *bm;
int col1;
int row1;
int col2;
int row2;
Draw a line from (col1, row1) to (col2, row2) in
the bitmap bm. (0, 0) is upper left.
void sipp_bitmap_write(file, bm)
FILE *file;
Sipp_bitmap *bm
Write the bitmap bm to the open file file. The im
age is written in the Portable Bitmap format (pbm), the same for
mat sipp is using when rendering a line drawing to a file.

SEE ALSO

sipp(3) - simple polygon processor, a 3d-graphics library
sipp_geometric(3) - Vector and matrix functions for the
sipp(3) library
sipp_primitives(3) - a collection of geometric primitives
for sipp.
sipp_shaders(3) - a collection of shaders for sipp.

AUTHORS

Jonas Yngvesson (jonas-y@isy.liu.se)
Inge Wallin (ingwa@isy.liu.se)

BUGS

No known bugs.
3 July , 1991
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