soaudiodevice(3)

NAME

SoAudioDevice

SYNOPSIS

#include <Inventor/misc/SoAudioDevice.h>

Detailed Description

The SoAudioDevice class is used to control an audio device.

The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton
class.

The application programmer does not need to use this class directly, as audio support is enabled by default, and the default settings are
reasonable.

Coin uses OpenAL (http://www.openal.org/,
http://developer.soundblaster.com [Games section]) to render audio.
OpenAL should work with any soundcard, and on most modern operating
systems (including Unix, Linux, IRIX, *BSD, Mac OS X and Microsoft
Windows). 2 speaker output is always available, and on some OS and
soundcard combinations, more advanced speaker configurations are
supported. On Microsoft Windows, OpenAL can use DirectSound3D to render audio, thus supporting any speaker configuration the current
DirectSound3D driver supports. Configuring speakers are done through
the soundcard driver, and is transparent to both Coin and OpenAL.
Public Member Functions
SbBool init (const SbString &devicetype, const SbString &devicename) SbBool enable ()
void disable ()
SbBool isEnabled ()
SbBool haveSound ()
void setGain (float gain)
void mute (SbBool mute=1)
void cleanup ()
Static Public Member Functions
static SoAudioDevice * instance ()
Friends
class SoAudioDeviceP

Member Function Documentation

SoAudioDevice * SoAudioDevice::instance () [static]
Returns a pointer to the SoAudioDevice class, which is a singleton.
Referenced by SoSceneManager::render().
SbBool SoAudioDevice::init (const SbString & devicetype, const SbString &
devicename)
Initializes the audio device. Currently, the only supported devicetype is 'OpenAL'. The supported devicename depends on the OS and on installed soundcards and drivers. On Microsoft Windows, supported
device names are 'DirectSound3D', 'DirectSound', and 'MMSYSTEM'. See
OpenAL documentation (available from http://www.openal.org/) for
further information.
The application programmer may override the default setting by calling this method with the wanted device type and name.
The user can also control which devicename OpenAL uses by setting the COIN_SOUND_DRIVER_NAME environment variable. On Microsoft Windows, the default driver name is 'DirectSound3D', which should normally be what
the user wants.
References disable(), SbString::getString(), haveSound(),
SoDebugError::postInfo(), and SoDebugError::postWarning().
SbBool SoAudioDevice::enable ()
Enables sound
References haveSound().
void SoAudioDevice::disable ()
Disables sound. Effectively silencing all audio output.
References haveSound().
Referenced by init().
SbBool SoAudioDevice::isEnabled (void)
Returns TRUE if audio is enabled.
SbBool SoAudioDevice::haveSound ()
returns true if the audio device has been initialized successfully.
Referenced by disable(), enable(), and init().
void SoAudioDevice::cleanup (void)
Cleans up any allocated resources.
NOTE: now obsoleted, don't use this. Clean-up is triggered from the
atexit scheme in 'tidbits'.
References SoDebugError::post().

Author

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