soglmultitextureimageelement(3)
NAME
SoGLMultiTextureImageElement - The SoGLMultiTextureImageElement is used
to control the current GL texture for texture units.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureImageElement.h> Inherits SoMultiTextureImageElement. Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) virtual void pop (SoState *state, const SoElement *prevTopElement) Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static void set (SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const SoTextureImageElement::Model model, const SbColor &blendColor) static void restore (SoState *state, const int unit) static SoGLImage * get (SoState *state, const int unit, SoTextureImageElement::Model &model, SbColor &blendcolor) static SbBool hasTransparency (SoState *state) Protected Member Functions virtual ~SoGLMultiTextureImageElement () virtual SbBool hasTransparency (const int unit) const
Detailed Description
The SoGLMultiTextureImageElement is used to control the current GL
texture for texture units.
Constructor & Destructor Documentation
- SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement (void)
- [protected, virtual]
The destructor.
Member Function Documentation
- SoType SoGLMultiTextureImageElement::getClassTypeId (void) [static]
- This static method returns the class type.
- Reimplemented from SoMultiTextureImageElement.
- int SoGLMultiTextureImageElement::getClassStackIndex (void) [static]
- This static method returns the state stack index for the class.
- Reimplemented from SoMultiTextureImageElement.
- void * SoGLMultiTextureImageElement::createInstance (void) [static]
- This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
- Reimplemented from SoMultiTextureImageElement.
- void SoGLMultiTextureImageElement::initClass (void) [static]
- This static method initializes static data in the
SoGLMultiTextureImageElement class. - Reimplemented from SoMultiTextureImageElement.
- void SoGLMultiTextureImageElement::set (SoState *const state, SoNode
- *const node, const int unit, SoGLImage * image, const
SoTextureImageElement::Model model, const SbColor & blendColor)
[static]
Sets the current texture. Id didapply is TRUE, it is assumed that the texture image already is the current GL texture. Do not use this
feature unless you know what you're doing. - SbBool SoGLMultiTextureImageElement::hasTransparency (SoState * state)
- [static]
Returns TRUE if any of the images have at least one transparent pixel. - Since:
Coin 3.1
- SbBool SoGLMultiTextureImageElement::hasTransparency (const int unit) const
- [protected, virtual]
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this,
since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible). - Reimplemented from SoMultiTextureImageElement.
Author
- Generated automatically by Doxygen for Coin from the source code.