sooneshot(3)

NAME

SoOneShot

SYNOPSIS

#include <Inventor/engines/SoOneShot.h>
Inherits SoEngine.

Detailed Description

The SoOneShot class is a timer that runs for a configurable time and then stops.
Public Types
enum Flags { RETRIGGERABLE = 1, HOLD_FINAL = 2 }
Public Member Functions
virtual SoType getTypeId (void) const
virtual const SoFieldData * getFieldData (void) const virtual const SoEngineOutputData * getOutputData (void) const SoOneShot (void)
Static Public Member Functions
static SoType getClassTypeId (void) static void * createInstance (void)
static void initClass (void)
Public Attributes
SoSFTime timeIn
SoSFTime duration
SoSFTrigger trigger
SoSFBitMask flags
SoSFBool disable
SoEngineOutput timeOut
SoEngineOutput isActive
SoEngineOutput ramp
Protected Member Functions
~SoOneShot ()
Static Protected Member Functions
static const SoFieldData ** getInputDataPtr (void) static const SoEngineOutputData ** getOutputDataPtr (void)

Member Enumeration Documentation

enum SoOneShot::Flags
There are two flags available: RETRIGGERABLE will cause the engine to
restart at 0 if the SoOneShot::trigger field is activated during a run (otherwise the trigger is ignored during runs).
HOLD_FINAL will make the engine outputs keep their values after a run, instead of resetting them.

Constructor & Destructor Documentation

SoOneShot::SoOneShot (void)
Default constructor.
References SoField::connectFrom(), disable, duration, flags,
SoDB::getGlobalField(), isActive, ramp, timeIn, timeOut, trigger, and
SbTime::zero().
SoOneShot::~SoOneShot () [protected]
Destructor is protected to avoid explicit destruction.

Member Function Documentation

SoType SoOneShot::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoEngine.
SoType SoOneShot::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups.
Implements SoBase.
const SoFieldData ** SoOneShot::getInputDataPtr (void) [static, protected]
Returns the SoFieldData class which holds information about inputs in this engine.
Reimplemented from SoEngine.
const SoEngineOutputData ** SoOneShot::getOutputDataPtr (void) [static,
protected]
Returns the SoEngineOutputData class which holds information about the outputs in this engine.
Reimplemented from SoEngine.
const SoFieldData * SoOneShot::getFieldData (void) const [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
const SoEngineOutputData * SoOneShot::getOutputData (void) const [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Implements SoEngine.
void SoOneShot::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoEngine.
Referenced by SoEngine::initClasses().

Member Data Documentation

SoSFTime SoOneShot::timeIn
Input time source. Connected by default to the realTime global field,
but the application programmer is free to change this to any other time source.
Referenced by SoOneShot().
SoSFTime SoOneShot::duration
The time the engine should run for when it is triggered. Defaults to 1 second.
Referenced by SoOneShot().
SoSFTrigger SoOneShot::trigger
A pulse on this input field starts the engine.
Referenced by SoOneShot().
SoSFBitMask SoOneShot::flags
Control flags. See SoOneShot::Flags.
Reimplemented from SoEngine.
Referenced by SoOneShot().
SoSFBool SoOneShot::disable
Set to TRUE to disable the engine completely.
Referenced by SoOneShot().
SoEngineOutput SoOneShot::timeOut
(SoSFTime) Output time. Will run from 0 to the value of SoOneShot::duration.
Referenced by SoOneShot().
SoEngineOutput SoOneShot::isActive
(SoSFBool) TRUE while the engine is running, FALSE otherwise.
Referenced by SoOneShot().
SoEngineOutput SoOneShot::ramp
(SoSFFloat) Will run from 0 to 1 during the active period.
Referenced by SoOneShot().

Author

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