sopolygonoffset(3)
NAME
SoPolygonOffset
SYNOPSIS
#include <Inventor/nodes/SoPolygonOffset.h> Inherits SoNode.
Detailed Description
The SoPolygonOffset class is a node type for 'layering' rendering
primitives.
A common problem with realtime 3D rendering systems is that rendered
primitives which are at approximately the same depth with regard to the
camera viewpoint will appear to flicker. I.e.: from one angle one
primitive will appear to be closer, while at another angle, another
primitive will appear closer. When this happens, the rendered graphics
at that part of the scene will of course look a lot less visually
pleasing.
One common situation where this problem often occurs is when you
attempt to put a wireframe grid as an outline on top of filled
polygons.
The cause of the problem described above is that the Z-buffer of any
render system has a limited resolution, often at 16, 24 or 32 bits.
Because of this, primitives which are close will sometimes get the same
depth value in the Z-buffer, even though they are not actually at the
same depth-coordinate.
To rectify the flickering problem, this node can be inserted in the
scene graph at the proper place(s) to explicitly define how polygons,
lines and/or points should be offset with regard to other primitives.
- As for the details of how the SoPolygonOffset::factor and
SoPolygonOffset::units should be set, we quote the OpenGL
documentation:
- The value of the offset is
factor * DZ + r * units - where DZ is a measurement of the change in depth relative to the
screen area of the polygon, and r is the smallest value that is
guaranteed to produce a resolvable offset for a given
implementation. The offset is added before the depth test is
performed and before the value is written into the depth buffer. - .fi
- One word of notice with regard to the above quote from the OpenGL documentation: it doesn't really make sense to set 'factor' and 'units' to values with different signs, i.e. 'factor' to a negative value and 'units' to a positive value, or vice versa.
- The pixels would then be 'pushed back' in z-order by one part of the equation, but at the same time be 'pushed forward' by the other part of the equation. This would most likely give very inconsistent results, but which may at first look ok.
- We mention this potential for making a mistake, as it seems to be a quite common error.
- Below is a simple, correct usage example:
#Inventor V2.1 ascii- Separator {
Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }Separator {BaseColor { rgb 1 1 0 }
# needs to draw polygons-as-line, and not "real" lines -- see
# documentation below on why this is so:
DrawStyle { style LINES }
# draw two triangles, to get a line crossing the face of the
# polygon:
IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3 -1 ] }}PolygonOffset {styles FILLED
factor 1.0
units 1.0}BaseColor { rgb 0 0.5 0 }
FaceSet { numVertices [ 4 ] } - }
.fi - Without the polygonoffset node in the above example, the lines may look irregularly stippled with some graphics card drivers, as parts of it will show through the faceset, others not. This happen on seemingly random parts, as the z-buffer floating point calculations will be fickle with regard to whether or not the polygon or the line will be closer to the camera.
- See the API documentation of the SoPolygonOffset::styles field below for a discussion of one important limitation of OpenGL's Z-buffer offset mechanism: it only works with polygons or polygons rendered in line or point mode, using the SoDrawStyle::style field.
- FILE FORMAT/DEFAULTS:
PolygonOffset {factor 1
units 1
styles FILLED
on TRUE- }
- Since:
- TGS Inventor 2.5
- Coin 1.0
- Public Types
- enum Style { FILLED = SoPolygonOffsetElement::FILLED, LINES =
SoPolygonOffsetElement::LINES, POINTS =
SoPolygonOffsetElement::POINTS } - Public Member Functions
- virtual SoType getTypeId (void) const
SoPolygonOffset (void)
virtual void doAction (SoAction *action) virtual void callback (SoCallbackAction *action) virtual void GLRender (SoGLRenderAction *action) - Static Public Member Functions
- static SoType getClassTypeId (void) static void initClass (void)
- Public Attributes
- SoSFFloat factor
SoSFFloat units
SoSFBitMask styles
SoSFBool on - Protected Member Functions
- virtual const SoFieldData * getFieldData (void) const virtual ~SoPolygonOffset ()
- Static Protected Member Functions
- static const SoFieldData ** getFieldDataPtr (void)
Member Enumeration Documentation
- enum SoPolygonOffset::Style
- Enumeration of the rendering primitives which can be influenced by an
SoPolygonOffset node.
Constructor & Destructor Documentation
- SoPolygonOffset::SoPolygonOffset (void)
- Constructor.
- SoPolygonOffset::~SoPolygonOffset () [protected, virtual]
- Destructor.
Member Function Documentation
- SoType SoPolygonOffset::getClassTypeId (void) [static]
- This static method returns the SoType object associated with objects of this class.
- Reimplemented from SoNode.
- SoType SoPolygonOffset::getTypeId (void) const [virtual]
- Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting. - Usage example:
void foo(SoNode * node)
{if (node->getTypeId() == SoFile::getClassTypeId()) {SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type}} - For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. - For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups. - Implements SoBase.
- const SoFieldData ** SoPolygonOffset::getFieldDataPtr (void) [static,
- protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. - Reimplemented from SoNode.
- const SoFieldData * SoPolygonOffset::getFieldData (void) const [protected,
- virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. - Reimplemented from SoFieldContainer.
- void SoPolygonOffset::initClass (void) [static]
- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- Reimplemented from SoNode.
- Referenced by SoNode::initClasses().
- void SoPolygonOffset::doAction (SoAction * action) [virtual]
- This function performs the typical operation of a node for any action.
- Reimplemented from SoNode.
- References SoOverrideElement::setPolygonOffsetOverride().
- Referenced by callback().
- void SoPolygonOffset::callback (SoCallbackAction * action) [virtual]
- Action method for SoCallbackAction.
- Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph. - Reimplemented from SoNode.
- References doAction().
- void SoPolygonOffset::GLRender (SoGLRenderAction * action) [virtual]
- Action method for the SoGLRenderAction.
- This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. - Reimplemented from SoNode.
Member Data Documentation
- SoSFFloat SoPolygonOffset::factor
- Offset multiplication factor. Scales the variable depth in the z-buffer of the rendered primitives.
- See SoPolygonOffset's main class documentation above for detailed
information on how the factor value is used. - Default value is 1.0.
- SoSFFloat SoPolygonOffset::units
- Offset translation multiplication factor. Will be multiplied with the
value which represents the smallest discrete step that can be
distinguished with the underlying Z-buffer resolution. - See SoPolygonOffset's main class documentation above for detailed
information on how the units value is used. - Note that positive values will push geometry 'away' into the Z-buffer, while negative values will 'move' geometry closer.
- Default value is 1.0.
- SoSFBitMask SoPolygonOffset::styles
- The rendering primitive type to be influenced by this node. This is a
bitmask variable, so you can select several primitive types (out of
filled polygons, lines and points) be influenced by the offset at the
same time. - There is one very important OpenGL limitation to know about in this
regard: Z-buffer offsetting can only be done for either polygons, or for polygons rendered as lines or as points. - So attempts at using this node to offset e.g. SoLineSet / SoIndexedLineSet or SoPointSet primitives will not work.
- See the comments in the scene graph below for a detailed example on
what SoPolygonOffset can and can not do:
#Inventor V2.1 asciiSeparator {# render polygon:Coordinate3 { point [ -1.1 -1.1 0, 1.1 -1.1 0, 1.1 1.1 0, -1.1 1.1 0 ] } BaseColor { rgb 0 0.5 0 }
FaceSet { numVertices [ 4 ] }# offset polygon-as-lines to be in front of above polygon:PolygonOffset {styles LINES
factor -2.0
units 1.0}# render lines:Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }
BaseColor { rgb 1 1 0 }Switch {# change this to '0' to see how glPolygonOffset() does *not* work # with 'true' lines
whichChild 1DEF child0 Group {# can *not* be offset
IndexedLineSet { coordIndex [ 0, 1, 2, 3, 0, 2, -1, 1, 3 -1 ] }}DEF child1 Group {# will be offset
DrawStyle { style LINES }
FaceSet { numVertices [ 4 ] }}}} - Field default value is SoPolygonOffset::FILLED.
- SoSFBool SoPolygonOffset::on
- Whether the offset is on or off. Default is for SoPolygonOffset::on to be TRUE.
Author
- Generated automatically by Doxygen for Coin from the source code.