soscenetexture2(3)

NAME

SoSceneTexture2

SYNOPSIS

#include <Inventor/nodes/SoSceneTexture2.h>
Inherits SoNode.

Detailed Description

The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.

Lets the rendering of a scene graph be specified as a texture image to be used in another scene graph. Set up the scene graph used for a
texture in the SoSceneTexture2::scene field.

This node behaves exactly like SoTexture2 when it comes mapping the actual texture onto subsequent geometry. Please read the SoTexture2 documentation for more information about how textures are mapped onto
shapes.

A notable feature of this node is that it will use offscreen pbuffers
for hardware accelerated rendering, if they are available from the
OpenGL driver. WGL, GLX and AGL, for OpenGL drivers on Microsoft
Windows, X11 and Mac OS X, respectively, all support the OpenGL
Architecture Review Board (ARB) pbuffer extension in later incarnations from most OpenGL vendors.

Note also that the offscreen pbuffer will be used directly on the card as a texture, with no costly round trip back and forth from CPU memory, if the OpenGL driver supports the recent ARB_render_texture extension.

An important limitation is that textures should have dimensions that
are equal to a whole power-of-two, see documentation for
SoSceneTexture::size.

FILE FORMAT/DEFAULTS:
SceneTexture2 {
size 256 256
scene NULL
backgroundColor 0 0 0 0
transparencyFunction NONE
wrapS REPEAT
wrapT REPEAT
model MODULATE
blendColor 0 0 0
}
Since:
Coin 2.2
Public Types
enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL =
SoTextureImageElement::DECAL, BLEND =
SoTextureImageElement::BLEND, REPLACE =
SoTextureImageElement::REPLACE }
enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP =
SoTextureImageElement::CLAMP, CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER }
enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST } enum Type { DEPTH, RGBA8, RGBA32F, RGB32F, RGBA16F, RGB16F, R3_G3_B2,
RGB, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA, RGBA2, RGBA4, RGB5_A1, RGB10_A2, RGBA12, RGBA16 }
Public Member Functions
virtual SoType getTypeId (void) const
virtual void notify (SoNotList *list)
virtual void write (SoWriteAction *action) virtual void doAction (SoAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void callback (SoCallbackAction *action) virtual void rayPick (SoRayPickAction *action) void setType (const Type type)
void setSceneTransparencyType (SoNode *node)
Static Public Member Functions
static SoType getClassTypeId (void) static void initClass (void)
Public Attributes
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum model
SoSFColor blendColor
SoSFVec4f backgroundColor SoSFVec2s size
SoSFNode scene
SoSFEnum transparencyFunction
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

Member Enumeration Documentation

enum SoSceneTexture2::Model
Texture mapping model, for deciding how to 'merge' the texturemap with the object it is mapped onto.
Enumerator:
MODULATE
Texture color is multiplied by the polygon color. The result
will be Phong shaded (if light model is PHONG).
DECAL Texture image overwrites polygon shading. Textured pixels will
not be Phong shaded. Has undefined behaviour for grayscale and
grayscale-alpha textures.
BLEND This model is normally used with monochrome textures (i.e.
textures with one or two components). The first component, the
intensity, is then used to blend between the shaded color of the polygon and the SoSceneTexture2::blendColor.
REPLACE
Texture image overwrites polygon shading. Textured pixels will
not be Phong shaded. Supports grayscale and grayscale alpha
textures. This feature requires OpenGL 1.1. MODULATE will be
used if OpenGL version < 1.1 is detected.
enum SoSceneTexture2::Wrap
Enumeration of wrapping strategies which can be used when the
texturemap doesn't cover the full extent of the geometry.
Enumerator:
REPEAT Repeat texture when coordinate is not between 0 and 1.
CLAMP Clamp coordinate between 0 and 1.
enum SoSceneTexture2::TransparencyFunction
For deciding how the texture's alpha channel is handled. It's not
possible to automatically detect this, since the texture is stored only on the graphics card's memory, and it'd be too slow to fetch the image to test the alpha channel like Coin does for regular textures.
Enumerator:
NONE The alpha channel is ignored.
ALPHA_BLEND
Alpha blending is used.
ALPHA_TEST
An alpha test function is used.

Member Function Documentation

SoType SoSceneTexture2::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoNode.
SoType SoSceneTexture2::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class
inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new
nodes, engines, nodekits, draggers or others: this method needs to be
overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually
accomplished by using the pre-defined macros available through for
instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class
documentation of the toplevel superclasses for the various class
groups.
Implements SoBase.
const SoFieldData ** SoSceneTexture2::getFieldDataPtr (void) [static,
protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoNode.
const SoFieldData * SoSceneTexture2::getFieldData (void) const [protected,
virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoSceneTexture2::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
Referenced by SoNode::initClasses().
void SoSceneTexture2::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
void SoSceneTexture2::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if
necessary.
Reimplemented from SoNode.
void SoSceneTexture2::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
Referenced by callback().
void SoSceneTexture2::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoSceneTexture2::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoSceneTexture2::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
References SoNotList::getLastField(), scene, and size.
void SoSceneTexture2::setType (const Type type)
Temporary function in Coin 2.5. Used to set the buffer type. In Coin-3 this function will be obsoleted and replaced with a field.
void SoSceneTexture2::setSceneTransparencyType (SoNode * node)
Temporary function in Coin 2.5. Used to set the scene transparency
typex. In Coin-3 this function will be obsoleted and replaced with a
field.

Member Data Documentation

SoSFEnum SoSceneTexture2::wrapS
Wrapping strategy for the S coordinate when the texturemap is narrower than the object to map onto.
Default value is SoSceneTexture2::REPEAT.
SoSFEnum SoSceneTexture2::wrapT
Wrapping strategy for the T coordinate when the texturemap is shorter
than the object to map onto.
Default value is SoSceneTexture2::REPEAT.
SoSFEnum SoSceneTexture2::model
Texturemapping model for how the texturemap is 'merged' with the
polygon primitives it is applied to. Default value is
SoSceneTexture2::MODULATE.
SoSFColor SoSceneTexture2::blendColor
Blend color. Used when SoSceneTexture2::model is SoSceneTexture2::BLEND.
Default color value is [0, 0, 0], black, which means no contribution to the blending is made.
SoSFVec4f SoSceneTexture2::backgroundColor
The color the color buffer is cleared to before rendering the scene.
Default value is (0.0f, 0.0f, 0.0f, 0.0f).
SoSFVec2s SoSceneTexture2::size
The size of the texture.
This node currently only supports power of two textures. If the size is not a power of two, the value will be rounded upwards to the next power of two.
Referenced by rayPick().
SoSFNode SoSceneTexture2::scene
The scene graph that is rendered into the texture.
Referenced by rayPick().
SoSFEnum SoSceneTexture2::transparencyFunction
The transparency function used. Default value is NONE.

Author

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