tlp::glcomplexpolygon(3)
NAME
tlp::GlComplexPolygon
SYNOPSIS
#include <GlComplexPolygon.h> Inherits tlp::GlSimpleEntity. Public Member Functions GlComplexPolygon () GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, int bezier=0, const std::string &textureName='') GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName='') GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, int bezier=0, const std::string &textureName='') GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName='') virtual ~GlComplexPolygon () void draw (float lod, Camera *camera) virtual void addPoint (const Coord &point) virtual void beginNewHole () void setOutlineMode (const bool) virtual void translate (const Coord &mouvement) virtual void getXML (xmlNodePtr rootNode) virtual void getXMLOnlyData (xmlNodePtr rootNode) virtual void setWithXML (xmlNodePtr rootNode) Protected Member Functions void createPolygon (std::vector< Coord > &coords, int bezier) Protected Attributes std::vector< std::vector< Coord > > points int currentVector bool outlined Color fillColor Color outlineColor std::string textureName
Detailed Description
class to create a complex polygon (concave polygon or polygon with
hole)
Constructor & Destructor Documentation
- tlp::GlComplexPolygon::GlComplexPolygon () [inline]
- Default constructor
- tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords,
- Color fcolor, int bezier = 0, const std::string & textureName = '')
Constructor with a vector of coords, a fill color, a number of
decomposition in bezier mode (if bezier==0 the polygon is render
without bezier mode) and a textureName if you want - tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords,
- Color fcolor, Color ocolor, int bezier = 0, const std::string &
textureName = '')
Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is
render without bezier mode) and a textureName if you want - tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord >
- > & coords, Color fcolor, int bezier = 0, const std::string &
textureName = '')
Constructor with a vector of vector of coords (the first vector of
coord is the polygon and others vectors are holes in polygon), a fill
color, a number of decomposition in bezier mode (if bezier==0 the
polygon is render without bezier mode) and a textureName if you want - tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord >
- > & coords, Color fcolor, Color ocolor, int bezier = 0, const
std::string & textureName = '')
Constructor with a vector of vector of coords (the first vector of
coord is the polygon and others vectors are holes in polygon), a fill
color, an outline color a number of decomposition in bezier mode (if
bezier==0 the polygon is render without bezier mode) and a textureName if you want - virtual tlp::GlComplexPolygon::~GlComplexPolygon () [virtual]
Member Function Documentation
- virtual void tlp::GlComplexPolygon::addPoint (const Coord & point)
- [virtual]
Add a new point in polygon - virtual void tlp::GlComplexPolygon::beginNewHole () [virtual]
- Begin a new hole in the polygon
- void tlp::GlComplexPolygon::createPolygon (std::vector< Coord > & coords,
- int bezier) [protected]
- void tlp::GlComplexPolygon::draw (float lod, Camera * camera) [virtual]
- Draw the complex polygon
- Implements tlp::GlSimpleEntity.
- virtual void tlp::GlComplexPolygon::getXML (xmlNodePtr rootNode) [virtual]
- Function to export data and type in XML
- Implements tlp::GlSimpleEntity.
- virtual void tlp::GlComplexPolygon::getXMLOnlyData (xmlNodePtr rootNode)
- [virtual]
Function to export data in XML - void tlp::GlComplexPolygon::setOutlineMode (const bool)
- Set if the polygon is outlined or not
- virtual void tlp::GlComplexPolygon::setWithXML (xmlNodePtr rootNode)
- [virtual]
Function to set data with XML - Implements tlp::GlSimpleEntity.
- virtual void tlp::GlComplexPolygon::translate (const Coord & mouvement)
- [virtual]
Translate entity - Reimplemented from tlp::GlSimpleEntity.
Member Data Documentation
int tlp::GlComplexPolygon::currentVector [protected] Color tlp::GlComplexPolygon::fillColor [protected] Color tlp::GlComplexPolygon::outlineColor [protected] bool tlp::GlComplexPolygon::outlined [protected] std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points [protected] std::string tlp::GlComplexPolygon::textureName [protected]
Author
- Generated automatically by Doxygen for Tulip Open GL Library from the
source code.