tlp::glcomplexpolygon(3)

NAME

tlp::GlComplexPolygon

SYNOPSIS

#include <GlComplexPolygon.h>
Inherits tlp::GlSimpleEntity.
Public Member Functions
GlComplexPolygon ()
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, int
    bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, Color
    ocolor, int bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color
    fcolor, int bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color
    fcolor, Color ocolor, int bezier=0, const std::string
    &textureName='')
virtual ~GlComplexPolygon ()
void draw (float lod, Camera *camera)
virtual void addPoint (const Coord &point)
virtual void beginNewHole ()
void setOutlineMode (const bool)
virtual void translate (const Coord &mouvement)
virtual void getXML (xmlNodePtr rootNode)
virtual void getXMLOnlyData (xmlNodePtr rootNode)
virtual void setWithXML (xmlNodePtr rootNode)
Protected Member Functions
void createPolygon (std::vector< Coord > &coords, int bezier)
Protected Attributes
std::vector< std::vector< Coord > > points
int currentVector
bool outlined
Color fillColor
Color outlineColor
std::string textureName

Detailed Description

class to create a complex polygon (concave polygon or polygon with
hole)

Constructor & Destructor Documentation

tlp::GlComplexPolygon::GlComplexPolygon () [inline]
Default constructor
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords,
Color fcolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of coords, a fill color, a number of
decomposition in bezier mode (if bezier==0 the polygon is render
without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords,
Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '')
Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is
render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord >
> & coords, Color fcolor, int bezier = 0, const std::string & textureName = '')
Constructor with a vector of vector of coords (the first vector of
coord is the polygon and others vectors are holes in polygon), a fill
color, a number of decomposition in bezier mode (if bezier==0 the
polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord >
> & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of vector of coords (the first vector of
coord is the polygon and others vectors are holes in polygon), a fill
color, an outline color a number of decomposition in bezier mode (if
bezier==0 the polygon is render without bezier mode) and a textureName if you want
virtual tlp::GlComplexPolygon::~GlComplexPolygon () [virtual]

Member Function Documentation

virtual void tlp::GlComplexPolygon::addPoint (const Coord & point)
[virtual]
Add a new point in polygon
virtual void tlp::GlComplexPolygon::beginNewHole () [virtual]
Begin a new hole in the polygon
void tlp::GlComplexPolygon::createPolygon (std::vector< Coord > & coords,
int bezier) [protected]
void tlp::GlComplexPolygon::draw (float lod, Camera * camera) [virtual]
Draw the complex polygon
Implements tlp::GlSimpleEntity.
virtual void tlp::GlComplexPolygon::getXML (xmlNodePtr rootNode) [virtual]
Function to export data and type in XML
Implements tlp::GlSimpleEntity.
virtual void tlp::GlComplexPolygon::getXMLOnlyData (xmlNodePtr rootNode)
[virtual]
Function to export data in XML
void tlp::GlComplexPolygon::setOutlineMode (const bool)
Set if the polygon is outlined or not
virtual void tlp::GlComplexPolygon::setWithXML (xmlNodePtr rootNode)
[virtual]
Function to set data with XML
Implements tlp::GlSimpleEntity.
virtual void tlp::GlComplexPolygon::translate (const Coord & mouvement)
[virtual]
Translate entity
Reimplemented from tlp::GlSimpleEntity.

Member Data Documentation

int tlp::GlComplexPolygon::currentVector [protected] Color tlp::GlComplexPolygon::fillColor [protected] Color tlp::GlComplexPolygon::outlineColor [protected] bool tlp::GlComplexPolygon::outlined [protected] std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points [protected] std::string tlp::GlComplexPolygon::textureName [protected]

Author

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