tlp::gltexturemanager(3)

NAME

tlp::GlTextureManager - Class to manage textures Singleton class to
load/store textures need by OpenGL rendering.

SYNOPSIS

#include <GlTextureManager.h>
Public Member Functions
void changeContext (unsigned long context)
void removeContext (unsigned long context)
GlTexture getTextureInfo (const std::string &)
bool loadTextureFromRawData (const std::string &textureName, int width,
    int height, bool hasAlpha, unsigned char *data)
bool loadTexture (const std::string &)
void deleteTexture (const std::string &)
void beginNewTexture (const std::string &)
bool activateTexture (const std::string &)
void desactivateTexture ()
Static Public Member Functions
static void createInst ()
static GlTextureManager & getInst ()

Detailed Description

Class to manage textures Singleton class to load/store textures need by OpenGL rendering.

Member Function Documentation

bool tlp::GlTextureManager::activateTexture (const std::string &)
Activate a texture with given name
void tlp::GlTextureManager::beginNewTexture (const std::string &)
Begin a new texture with given name
void tlp::GlTextureManager::changeContext (unsigned long context)
Change the current OpenGl context (each OpenGl window have a different OpenGl context)
static void tlp::GlTextureManager::createInst () [static]
Create the texture manager singleton
void tlp::GlTextureManager::deleteTexture (const std::string &)
Remove texture with given name
void tlp::GlTextureManager::desactivateTexture ()
Disable texture with given name
static GlTextureManager& tlp::GlTextureManager::getInst () [inline, static]
Return the texture manager singleton, il singleton doesn't exist this
function create it
GlTexture tlp::GlTextureManager::getTextureInfo (const std::string &)
Return texture info (id, width and height) for the given name
bool tlp::GlTextureManager::loadTexture (const std::string &)
Load texture with given name
bool tlp::GlTextureManager::loadTextureFromRawData (const std::string &
textureName, int width, int height, bool hasAlpha, unsigned char * data)
Load texture with textureName from Raw data
void tlp::GlTextureManager::removeContext (unsigned long context)
Remove all textures of an OpenGl context and remove this context

Author

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