spkr(4)

NAME

speaker, spkr - console speaker device driver

SYNOPSIS

device speaker
#include <dev/speaker/speaker.h>

DESCRIPTION

The speaker device driver allows applications to control the
PC console
speaker on an IBM-PC--compatible machine running FreeBSD.
Only one process may have this device open at any given
time; open(2) and
close(2) are used to lock and relinquish it. An attempt to
open when
another process has the device locked will return -1 with an
EBUSY error
indication. Writes to the device are interpreted as `play
strings' in a
simple ASCII melody notation. An ioctl(2) request for tone
generation at
arbitrary frequencies is also supported.
Sound-generation does not monopolize the processor; in fact,
the driver
spends most of its time sleeping while the PC hardware is
emitting tones.
Other processes may emit beeps while the driver is running.
Applications may call ioctl(2) on a speaker file descriptor
to control
the speaker driver directly; definitions for the ioctl(2)
interface are
in The tone_t structure used in these calls has two fields,
specifying a
frequency (in Hz) and a duration (in 1/100ths of a second).
A frequency
of zero is interpreted as a rest.
At present there are two such ioctl(2) calls. SPKRTONE ac
cepts a pointer
to a single tone structure as third argument and plays it.
SPKRTUNE
accepts a pointer to the first of an array of tone struc
tures and plays
them in continuous sequence; this array must be terminated
by a final
member with a zero duration.
The play-string language is modeled on the PLAY statement
conventions of
IBM Advanced BASIC 2.0. The MB, MF, and X primitives of
PLAY are not
useful in a timesharing environment and are omitted. The
`octave-tracking' feature and the slur mark are new.
There are 84 accessible notes numbered 1-84 in 7 octaves,
each running
from C to B, numbered 0-6; the scale is equal-tempered A440
and octave 3
starts with middle C. By default, the play function emits
half-second
notes with the last 1/16th second being `rest time'.
Play strings are interpreted left to right as a series of
play command
groups; letter case is ignored. Play command groups are as
follows:
CDEFGAB Letters A through G cause the corresponding note
to be played
in the current octave. A note letter may option
ally be followed by an ``accidental sign'', one of # + or -;
the first
two of these cause it to be sharped one half
tone, the last
causes it to be flatted one half-tone. It may
also be followed by a time value number and by sustain dots
(see below).
Time values are interpreted as for the L command
below.
O n If n is numeric, this sets the current octave. n
may also be
one of L or N to enable or disable octave-track
ing (it is disabled by default). When octave-tracking is on,
interpretation
of a pair of letter notes will change octaves if
necessary in
order to make the smallest possible jump between
notes. Thus
``olbc'' will be played as ``olb>c'', and ``ol
cb'' as
``olc<b''. Octave locking is disabled for one
letter note
following >, < and O[0123456]. (The octave-lock
ing feature is
not supported in IBM BASIC.)
> Bump the current octave up one.
< Drop the current octave down one.
N n Play note n, n being 1 to 84 or 0 for a rest of
current time
value. May be followed by sustain dots.
L n Sets the current time value for notes. The de
fault is L4,
quarter or crotchet notes. The lowest possible
value is 1;
values up to 64 are accepted. L1 sets whole
notes, L2 sets
half notes, L4 sets quarter notes, etc.
P n Pause (rest), with n interpreted as for L n. May
be followed
by sustain dots. May also be written ~.
T n Sets the number of quarter notes per minute; de
fault is 120.
Musical names for common tempi are:

Tempo Beats Per
Minute
very slow Larghissimo
Largo 40-60
Larghetto 60-66
Grave
Lento
Adagio 66-76
slow Adagietto
Andante 76-108
medium Andantino
Moderato 108-120
fast Allegretto
Allegro 120-168
Vivace
Veloce
Presto 168-208
very fast Prestissimo
M[LNS] Set articulation. MN (N for normal) is the de
fault; the last
1/8th of the note's value is rest time. You can
set ML for
legato (no rest space) or MS for staccato (1/4
rest space).
Notes (that is, CDEFGAB or N command character groups) may
be followed by
sustain dots. Each dot causes the note's value to be
lengthened by onehalf for each one. Thus, a note dotted once is held for 3/2
of its
undotted value; dotted twice, it is held 9/4, and three
times would give
27/8.
A note and its sustain dots may also be followed by a slur
mark (underscore). This causes the normal micro-rest after the note to
be filled
in, slurring it to the next one. (The slur feature is not
supported in
IBM BASIC.)
Whitespace in play strings is simply skipped and may be used
to separate
melody sections.

FILES

/dev/speaker speaker device file

SEE ALSO

spkrtest(8)

HISTORY

The speaker device appeared in FreeBSD 1.0.

AUTHORS

Eric S. Raymond <esr@snark.thyrsus.com> June 1990

PORTED BY

Andrew A. Chernov <ache@astral.msk.su>

BUGS

Due to roundoff in the pitch tables and slop in the tone
generation and
timer hardware (neither of which was designed for preci
sion), neither
pitch accuracy nor timings will be mathematically exact.
There is no
volume control.
The action of two or more sustain dots does not reflect
standard musical
notation, in which each dot adds half the value of the pre
vious dot modifier, not half the value of the note as modified. Thus, a
note dotted
once is held for 3/2 of its undotted value; dotted twice, it
is held 7/4,
and three times would give 15/8. The multiply-by-3/2 inter
pretation,
however, is specified in the IBM BASIC manual and has been
retained for
compatibility.
In play strings which are very long (longer than your sys
tem's physical
I/O blocks) note suffixes or numbers may occasionally be
parsed incorrectly due to crossing a block boundary.
BSD November 10, 2005
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