boom.cfg(5)
NAME
boom.cfg - Configuration file for LxDoom v1.3.2 onwards
USAGE
- When a version of LxDoom (that is lxdoom, lsdoom, or other
- port of LxDoom) is run, it searches for this configuration file
- to modify its default settings. Every time LxDoom exits, it
- rewrites the configuration file, updating any settings that have
- been changed using the in-game menus.
- LxDoom expects the config file to be ~/.lxdoom/boom.cfg.
- Alternatively, it can be made to look elsewhere by using a com
- mand-line parameter:
- {lxdoom,lsdoom} [ -config myconf ]
FORMAT
- boom.cfg consists of a number of variables and values.
- Each line is of the following format:
- [ { {{#,;,[} comment_text , variable {decimal_integer,
- 0xhex_integer, "string_text"}}]
- Any line beginning with a non-alphabetic character is
- treated as a comment and ignored; for future compatibility you
- should start comments with a #, ; or [. Note however that when
- LxDoom rewrites boom.cfg it does not preserve user added com
- ments.
- Any line beginning with an alphabetic character is treated
- as a variable-value pair. The first word (sequence of non
- whitespace characters) is the variable name, and everything after
- the following block of whitespace is taken to be the value as
- signed to the variable.
- Variables not recognised by LxDoom, or which are given an
- invalid value or a value of an inappropriate type, are ignored.
- Warning messages are given where relevant.
- The variables recognised by LxDoom are described per-sec
- tion in the following sections. The sections are informal howev
- er; when LxDoom rewrites the config file it writes in section
- headings and puts variables into the relevant sections, but when
- reading these are ignored.
MISC SETTINGS
- compatibility_level
- LxDoom is capable of behaving in a way compatible
- with earlier versions of Doom and Boom/PrBoom. The value given
- here selects the version to be compatible with when doing new
- games/demos (loading savegames and playing back demos automati
- cally selects the level of compatibility that was played with).
- The current values are: 0=Doom v1.9 (bugs and all), 1=Boom's com
- patibility mode (Doom v1.9 but without most of the bugs), 2=Boom
- v2.02 (TeamTNT's popular DOS port of Doom, on which LxDoom is
- based), 3=LxDoom v1.3.2+ (most bug fixes and features).
- realtic_clock_rate
- Selects the speed that LxDoom runs at, as a per
- centage of normal game speed. Leave at 100 unless you want to
- experiment. Note that it is considered `cheating' to use this at
- any setting below 100 (or above?).
- max_player_corpse
- Sets the maximum number of player corpses to leave
- lying around. If this limit would be exceeded, an old corpse is
- removed. Useful for big/long Deathmatch games, where the sheer
- number of corpses could slow the game down.
- demo_insurance
- Selects a method of protecting demos against `going
- out of sync' (where the player seems to lose control and behave
- madly, but in fact the players original instructions as stored in
- the demo have got out of sync with the game he was playing). 0=No
- protection, 1=Full protection, 2=Only while recording demos.
- Safest when left set to 2.
- leds_always_off
- A feature of Boom for DOS. The config setting is
- saved but not implemented in LxDoom.
- endoom_mode
- This parameter specifies options controlling the
- display of the credits screen when Doom exits. Currently it is
- the sum fo 3 options: add 1 for colours, 2 for non-ascii charac
- ters to be displayed, and 4 for the last line to be skipped so
- the top line doesn't scroll off screen.
FILES SETTINGS
- screenshot_pcx
- Selects whether to take screenshots in PCX format
- (1), or BMP format (0).
- auto_load
- A semicolon-separated list of .wad, .deh and .bex
- files to load automatically when LxDoom is started. Currently
- LxDoom searches the current directory, your home directory, and
- the directory pointed to by the DOOMWADDIR environment variable
- for these files.
GAME SETTINGS
- default_skill
- The default skill level when starting a new game.
- weapon_recoil
- Enables recoil from weapon fire.
- player_bobbing
- Enables player bobbing (view randomly moving
- up/down slightly as the player runs).
- monsters_remember
- Makes monsters remember their previous enemy after
- killing their current target.
- sts_always_red
- LxDoom makes the colour of the text displays on the
- status bar reflect your current status (red=low, yellow=average,
- green=good, blue=supercharged). This option, if set, disables
- this behavior, returning to the original Doom behavior of dis
- playing the numbers in red always, which is slightly faster.
- sts_pct_always_gray
- See above, this makes just the percent signs always
- gray, instead of changing colour.
- sts_traditional_keys
- Doom and LxDoom have two types of keys; LxDoom will
- normally display both keys of a given colour if you have both.
- This option, if enabled, instead makes LxDoom only ever display
- one key of each colour, in the same way Doom did.
- traditional_menu
- Changes LxDoom's menu ordering to be the same as
- original Doom if enabled.
- show_messages
- When enabled, text messages are displayed in the
- top left corner of the screen describing events in the game. Can
- be toggled in the game, this is just to preserve the setting.
- autorun
- Makes the player always run, without having to hold
- down a run key. Can be toggled in the game, this just preserves
- the setting.
SOUND SETTINGS
- sound_card
- Selects whether sound effects are enabled (non-zero
- enables). For compatibility reasons with Boom, a range of values
- are accepted.
- music_card
- Selects whether in-game music is enabled (non-zero
- enables). For compatibility reasons a range of values are accept
- ed.
- pitched_sounds
- If enabled by this variable, this enables `pitch
- ing' (making pitch adjustments to the playing sounds) for 16 bit
- sound cards.
- sfx_volume
- Sound effects volume. This is best adjusted in the
- game.
- music_volume
- Music volume. This is best adjusted in the game.
- mus_pause_opt
- Selects what LxDoom does to the music when a games
- is paused. 0=stop the music, 1=pause the music (stop it playing,
- but when resumed resume it at the same place - not implemented),
- 2=continue playing.
- soundsrv
- Selects the program to try to execute as an exter
- nal sound server, without which no sound effects can be played.
- The only program I know of to do this is the supplied sound serv
- er (sndserv) with LxDoom, so enter its path here if needed.
- musicsrv
- Selects the program to try to execute as an exter
- nal music server, without which no in-game music can be played.
- The only program I know of to do this is the program lxmusserver,
- linked from the LxDoom site, so enter its path here if needed.
- sounddev
- The device to which sound effects are sent. This
- must be a device compatible with /dev/dsp on UNIX systems. For
- example, to play LxDoom's sound effects through the PC speaker
- driver for Linux v2.0.x, change this entry to /dev/pcsp16.
- snd_channels
- The number of channels of audio that LxDoom is to
- manage simultaneously. Note that this is separate from the sound
- server which maintains its own limits, so this is probably irrel
- evant to UNIX ports of LxDoom.
- detect_voices
- This is a historical entry used by a certain audio
- library for DOS, I don't know for what. Thank god we're not using
- DOS eh? ;) Anyway this is preserved only for compatibility/his
- torical reasons in LxDoom.
VIDEO SETTINGS
- screen_width, screen_height
- For versions of LxDoom which support high-res,
- these specify the default screen or window size for LxDoom. These
- settings are ignored and preserved by versions of LxDoom which do
- not do high-res (they assume 320x200).
- use_vsync
- For versions of LxDoom that have access to the
- hardware at this low a level, this tells LxDoom to wait to update
- the screen until a vertical retrace of the CRT screen. This means
- that the screen is updated while nothing is being drawn, giving a
- smoother animation and faster redraws. However it does lower the
- framerate.
- translucency
- Causes LxDoom to display certain objects as
- translucent.
- tran_filter_pct
- Selects how translucent objects are when they are
- translucent. Play with this and see for yourself.
- screenblocks
- Selects a reduced screensize inside the LxDoom win
- dow (the player's view is surrounded by a border). Normally this
- is undesirable, but it can help speed up the game. Can be changed
- in the game with the +/- keys, this variable is just to preserve
- that setting.
- usegamma
- Selects a level of gamma correction (extra screen
- brightening) to correct for a dark monitor or light surroundings.
- Can be selected in the game with the F11 key, this config entry
- preserves that setting.
- X_options
- Sets various misc options used by the Xwindows ver
- sion, lxdoom. Default is 0; add 1 to disable MitSHM, add 2 to se
- lect alternate 24bpp code (use this if lxdoom has video corrup
- tion in 24bpp visuals).
MOUSE SETTINGS
- This section specifies settings for using a mouse with Lx
- Doom. There are several settings that control button bindings
- (what action each button causes inthe game); these are easiest
- set from the in-game menus, these config entries are to preserve
- the settings between games.
- use_mouse
- Enable or disable the use of a mouse with LxDoom.
- mouse_sensitivity_horiz, mouse_sensitivity_vert
- Sets the sensitivity of the mouse in LxDoom. Easier
- set from the in-game menus.
KEY BINDINGS
- These specify the keys that trigger various actions in Lx
- Doom. The codes used for keys are internal to LxDoom, though many
- keys are represented by their ASCII codes. It is easiest to modi
- fy these via the in-game menus (OPTIONS->SETUP->KEY BINDINGS).
- These config file entries preserve the settings from this menu
- between game sessions.
JOYSTICK SETTINGS
- There are the trigger variables here, which are calculated
- during joystick calibration (the values received from the kernel
- driver outside of which movement is caused in the game). Also
- there are the button-bindings, again best adjusted using the in
- game menus.
- use_joystick
- This selects the number of the joystick to use, or
- 0 selects no joystick. You have to have the relevant device files
- (/dev/js0 etc) and the kernel driver loaded.
CHAT MACROS
- These are pre-written text strings for quick transmission
- to players in a network game (consult your Doom documentation).
- Easiest set via the in-game menus (OPTIONS->SETUP->CHAT MACROS).
AUTOMAP SETTINGS
- These are settings related to the automap. These are easi
- est set from within the game.
HEADS_UP DISPLAY SETTINGS
- These are settings related to the heads-up display, that
- is messages received while playing and the heads-up display of
- your current status obtained by pressing + while the view is
- full-screen in LxDoom. See the Boom documentation for details.
- All controlled best from within the game.
WEAPON PREFERENCES
- Here are the settings from the Weapons menu in the game
- (OPTIONS->SETUP->WEAPONS).
ALSO SEE
- lxdoom(6), LxDoom's documentation (including the Boom doc
- umentation) and your Doom documentation.
AUTHOR
- Colin Phipps (cph@lxdoom.linuxgames.com)
- local