chocolate-doom.cfg(5)

NAME

chocolate-doom.cfg - Chocolate Doom configuration file

DESCRIPTION

chocolate-doom.cfg is a configuration file for chocolate-doom(6). This file acts as an auxiliary configuration file; the main configuration options are stored in default.cfg, which contains the same configuration options as Vanilla Doom (for compatibility). chocolate-doom.cfg contains configuration options that are specific to Chocolate Doom only.

chocolate-doom.cfg is normally stored in the user's home directory, as ~/.chocolate-doom/chocolate-doom.cfg.

The chocolate-setup(6) tool provides a simple to use front-end for editing chocolate-doom.cfg.

FILE FORMAT

The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES

autoadjust_video_settings
If non-zero, video settings will be autoadjusted to a valid configuration when the screen_width and screen_height variables do not match any valid configuration.
fullscreen
If non-zero, the game will run in full screen mode. If zero, the game will run in a window.
aspect_ratio_correct
If non-zero, the screen will be stretched vertically to display correctly on a square pixel video mode.
startup_delay
Number of milliseconds to wait on startup after the video mode has been set, before the game will start. This allows the screen to settle on some monitors that do not display an image for a brief interval after changing video modes.
screen_width
Screen width in pixels. If running in full screen mode, this is the X dimension of the video mode to use. If running in windowed mode, this is the width of the window in which the game will run.
screen_height
Screen height in pixels. If running in full screen mode, this is the Y dimension of the video mode to use. If running in windowed mode, this is the height of the window in which the game will run.
grabmouse
If this is non-zero, the mouse will be "grabbed" when running in windowed mode so that it can be used as an input device. When running full screen, this has no effect.
novert If non-zero, all vertical mouse movement is ignored. This emu
lates the behavior of the "novert" tool available under DOS that performs the same function.
mouse_acceleration
Mouse acceleration factor. When the speed of mouse movement exceeds the threshold value (mouse_threshold), the speed is multiplied by this value.
mouse_threshold
Mouse acceleration threshold. When the speed of mouse movement exceeds this threshold value, the speed is multiplied by an acceleration factor (mouse_acceleration).
snd_samplerate
Sound output sample rate, in Hz. Typical values to use are 11025, 22050, 44100 and 48000.
show_endoom
If non-zero, the ENDOOM screen is displayed when exiting the game. If zero, the ENDOOM screen is not displayed.
vanilla_savegame_limit
If non-zero, the Vanilla savegame limit is enforced; if the savegame exceeds 180224 bytes in size, the game will exit with an error. If this has a value of zero, there is no limit to the size of savegames.
vanilla_demo_limit
If non-zero, the Vanilla demo size limit is enforced; the game exits with an error when a demo exceeds the demo size limit (128KiB by default). If this has a value of zero, there is no limit to the size of demos.
vanilla_keyboard_mapping
If non-zero, the game behaves like Vanilla Doom, always assuming an American keyboard mapping. If this has a value of zero, the native keyboard mapping of the keyboard is used.
video_driver
Name of the SDL video driver to use. If this is an empty string, the default video driver is used.
player_name
Name to use in network games for identification. This is only used on the "waiting" screen while waiting for the game to start.
joystick_index
Joystick number to use; '0' is the first joystick. A negative value ('-1') indicates that no joystick is configured.
joystick_x_axis
Joystick axis to use to for horizontal (X) movement.
joystick_x_invert
If non-zero, movement on the horizontal joystick axis is inverted.
joystick_y_axis
Joystick axis to use to for vertical (Y) movement.
joystick_y_invert
If non-zero, movement on the vertical joystick axis is inverted.
joyb_strafeleft
Joystick button to strafe left.
joyb_straferight
Joystick button to strafe right.
mouseb_strafeleft
Mouse button to strafe left.
mouseb_straferight
Mouse button to strafe right.
mouseb_use
Mouse button to "use" an object, eg. a door or switch.
mouseb_backward
Mouse button to move backwards.
dclick_use
If non-zero, double-clicking a mouse button acts like pressing the "use" key to use an object in-game, eg. a door or switch.
use_libsamplerate
Controls whether libsamplerate support is used for performing sample rate conversions of sound effects. Support for this must be compiled into the program. If zero, libsamplerate support is disabled. If non-zero, libsamplerate is enabled. Increasing values roughly correspond to higher quality conversion; the higher the quality, the slower the conversion process. Linear conversion = 1; Zero order hold = 2; Fast Sinc filter = 3;
Medium quality Sinc filter = 4; High quality Sinc filter = 5.

SEE ALSO

chocolate-doom(6), default.cfg(5), chocolate-setup(6)
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