BILLARD-GL(6)
NAME
billard-gl - OpenGL billiards game
SYNOPSIS
billard-gl [options]
DESCRIPTION
This manual page documents the billard-gl program. This manual page was
written for Debian because the original program does not have a manual
page.
billard-gl implements a game of 8- or 9-ball billiards, which you can
play against the computer or a friend. The general idea of billiards
is to hit the coloured balls with the cue ball in such a way that these
balls fall in one of the six pockets of the table.
OPTIONS
- -f -fullscreen
- switches to fullscreen mode (can currently not be changed from inside billard-gl itself)
- -f -windowed
- switches to windowed mode (default; can currently not be changed from inside billard-gl itself)
- -t VALUE
- texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures.
- -tt VALUE
- texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures.
- -at VALUE
- texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures.
- -g VALUE
- ball geometry; odd numbers >= 3. Higher values create more complex geometry.
- To run billard-gl with minimum settings, try
billard-gl -t 8 -tt 0 -at 2 -g 3- or for maximum settings, try
billard-gl -t 1 -tt 1 -at 1 -g 11- All of the options are configurable from within billard-gl itself, unless stated otherwise.
AUTHOR
billard-gl was written by Stefan Disch, Tobias Nopper and Martina
Welte.
- This manual page was written by Jamie Wilkinson <jaq@debian.org> and
updated by Thierry Reding <thierry@doppeltgemoppelt.de> for Debian (but
may be used by others).