GOMOKU(6)

NAME

gomoku -- game of 5 in a row

SYNOPSIS

gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION

gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a letter
for the column and a number for the row of an empty board location.
Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a saved game.

The options are:

-b This option sets background mode. Input moves are read from
standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or
``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments
where a referee program handles the board display and pits one
program against another.
-c Computer versus computer. gomoku will play a game against
itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than
once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. This is mostly used for testing.

AUTHOR

Ralph Campbell

ACKNOWLEDGEMENTS

The board display routines were based on the goref program written by Peter Langston.
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