GOMOKU(6)
NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a letter
for the column and a number for the row of an empty board location.
Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when
prompted. The optional file inputfile can be used to restore a saved
game.
The options are:
- -b This option sets background mode. Input moves are read from
- standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or
``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments
where a referee program handles the board display and pits one
program against another. - -c Computer versus computer. gomoku will play a game against
- itself. This is mostly used for testing.
- -d Print debugging information. Repeating this option more than
- once yields more detailed information.
- -D debugfile
- Print the debug information to debugfile instead of to the standard output.
- -u User versus user. This is mostly used for testing.
AUTHOR
Ralph Campbell
ACKNOWLEDGEMENTS
- The board display routines were based on the goref program written by
Peter Langston.