lxdoom(6)
NAME
lxdoom - A version of Doom for XFree86
lsdoom - A version of Doom for Linux SVGALib
sndserv - Sound server for LxDoom
SYNOPSIS
{lxdoom,lsdoom} [ -complevel lvl ] [ -width w ] [ -height h ] [ -iwad iwadname ] [ -file wad1 ... ] [ -deh deh_file ] [ -noload ] [ -loadgame {0,1,2,3,4,5,6,7} ] [ -warp { map | epis level } -skill {1,2,3,4,5} ] [ {-fastdemo,-timedemo,-playdemo} demofile ] [ -record demofile ] [ -net hostname[:port] ] [ -deathmatch [ -altdeath ] ] [ { -timer mins | -avg }] ] [ -nosound ] [ -nosfx ] [ -nomusic] [ -nojoy ] [ -grabmouse ] [ -noaccel ] [ -{1,2,3} ] [ -config myconf ] [ -save savedir ] [ -bexout bexdbg ] [ -debugfile debug_file ] [ -devparm ] [ -noblit ] [ -nodrawers ]
DESCRIPTION
- LxDoom is a version of the 3D shoot'em'up Doom, originally
- by iD software. It is based on Boom, a version of Doom adapted
- by TeamTNT (http://www.teamtnt.com) for DOS. lxdoom is a port of
- Boom to Linux, which runs under XFree86. lsdoom is the same pro
- gram but compiled to run under SVGALib. They support the same
- command line parameters (with a few exceptions as noted below).
Options
- -complevel lvl
- This sets the compatibility mode that LxDoom runs
- in. 4 levels are supported: 0 (Doom v1.9 compatibility), 1 (Boom
- demo-compatibility), 2 (Boom compatibility) and 3 (LxDoom compat
- ibility). The default is set in the config file, usually LxDoom
- compatibility which means most features and fewest bugs. If you
- want to record demos specifically including or demonstrating
- bugs, or compatible/playable with older buggy versions of
- Doom/LxDoom, then use this option. Playing demos/loading games is
- handled on-the-fly overriding this option.
Video Options
- -width w
- Specifies the width of the lxdoom window, in pix
- els. Default is 320, the width must be greater than 320. Not sup
- ported by lsdoom.
- -height h
- Specifies the height of the lxdoom window, in pix
- els. Default is 200, the height must be greater than 200. Not
- supported by lsdoom.
WAD Options
- -iwad iwadname
- Specifies the location of the IWAD file, typically
- doom.wad or doom2.wad (or doom2f.wad). This tells lxdoom where
- the main .wad file that came with the version of Doom that you
- own is.
- -file wad1 ...
- Specifies a list of PWAD files to load in addition
- to the IWAD file. PWAD files modify the existing Doom game, by
- adding levels or new sounds or graphics.
- -deh deh_file
- Tells lxdoom to load the dehacked patch deh_file.
Game Options
- -loadgame {0,1,2,3,4,5,6,7}
- Instructs LxDoom to load the specified saved game
- immediately.
- -warp { map | epis level }
- Tells LxDoom to begin a new game immediately. For
- Doom 1 or Ultimate Doom, you must specify the episode and level
- number to begin at (epis is 1 for Knee-Deep in the Dead, 2 for
- Shores of Hell, 3 for Inferno, 4 for Ultimate Doom; level is be
- tween 1 and 9). For Doom ][ or Final Doom, you must specify the
- map to begin at, which is between 1 and 32 (30 for german Doom
- ][).
- -skill n
- Tells LxDoom to begin the game at skill level n (1
- for ITYTD, 2 for Not Too Rough, 3 for Hurt Me Plenty, 4 for Ul
- traviolent, 5 for Nightmare).
- -respawn
- Tells LxDoom that monsters that die should respawn
- (come back to life) after a while. Not for the inexperienced.
- -fast Tells LxDoom to make all the monsters move react
- faster. Not for the inexperienced.
- -nomonsters
- Tells LxDoom to include no monsters in the game.
Multiplayer Options
- -net hostname[:port]
- Specifies that a TCP/IP network game is to be
- started. hostname is the name of the machine on which the network
- game server is running (lxdoom-game-server). For more information
- about this, see lxdoom-game-server(6) and the README that came
- with lxdoom. port is the port number on the remote machine to
- which to connect; if not specified, the default of 5030 (which is
- the default for lxdoom-game-server(6)) is assumed. The server
- will configure your LxDoom settings, so that all tha players have
- the same game settings (skill, map etc).
- Also, the server may specify additional PWAD files to play
- with; if you do not have the required .WAD file, LxDoom will ask
- the server for a download path, and attempt to use wget(1) and if
- necessary unzip(1) to download and extract the required WAD.
- -port portnum
- Specifies the local port to use to communicate with
- the server in a netgame.
- -deathmatch
- No longer used. Tells LxDoom to begin a deathmatch
- game, but this is overridden by the server's settings. Only works
- for single play (!).
- -altdeath
- Similar to -deathmatch, but implies a different set
- of rules for the deathmatch game. No longer used (specified by
- the server).
- -timer mins
- No longer used. Specifies that levels will end af
- ter mins minutes of play if the level is still being played, but
- is overridden by the server in a netgame. Not really useful for
- single play.
- -avg Equivalent to -timer 20
Demo (LMP) Options
- -record demofile
- Instructs LxDoom to begin recording a demo, to be
- stored in demofile.lmp. You should specify game options to speci
- fy which level and skill to record at.
- -playdemo demofile
- Play the recorded demo demofile.lmp
- -timedemo demofile
- Play the recorded demo demofile.lmp, reporting in
- formation about the length of the demo (in gametics) afterwards.
- -fastdemo demofile
- Play the recorded demo demofile.lmp as fast as pos
- sible. Useful for benchmarking LxDoom, as compared to other ver
- sions of Doom.
I/O Options
- -nosound
- Disables all sound effects and in-game music. This
- prevents the sound server loading, which lets the game run a lit
- tle faster.
- -nosfx Disables sound effects during the game. This does
- not stop the sound server loading, however, so for best perfor
- mance use -nosound.
- -nomusic
- Disables playing of music in the game.
- -nojoy Disables joystick support.
- -noaccel
- For lxdoom, this prevents it using the MITShm serv
- er extension for passing the screen data to the X server. This
- option may be required if the X server is not local. For lsdoom,
- this tells lsdoom not to use the accelerated graphics functions
- that SVGALib provides even when they are supported for your video
- card (normally this is autodetected).
- -{1,2,3}
- Specifies the scale factor by which to enlarge the
- window. The default, -1, displays the normal 320x200 pixel Doom
- screen (or whatever size is specified by the -width and -height
- parameters or in the config file for lxdoom). If this window is
- too small, try using -2 or -3 to enlarge the window.
Configuration
- -config myconf
- Loads an alternative configuration file, named
- myconf. The default is boom.cfg, taken from the same directory as
- LxDoom was run from.
- -save savedir
- Causes lxdoom to save games in the directory speci
- fied by savedir instead of ~/.lxdoom/.
Debugging/Profiling Options
- -devparm
- Development mode. This used to be required for many
- things, but is almost redundant now. It's only significant effect
- (to my knowledge) is to show a series of white dots in the lower
- left corner of the lxdoom window. The current frame rate is (I
- think) 35 / (number of dots).
- -debugfile debug_file
- Causes some debugging information, mainly network
- info I believe, to be written to the named file as lxdoom runs.
- -nodrawers
- Causes no rendering to be done. The only conceiv
- able use of this is (a) a multiplayer server (b) to test the
- speed of the other routines in the program, when combined with
- -timedemo.
- -noblit
- Causes no copying to the screen from the rendering
- buffer to be performed. The only conceivable use of this is (a) a
- multiplayer server (b) to test the speed of the other routines in
- the program, when combined with -timedemo.
- -bexout bexdbg
- Causes diagnostics related to bex and dehecked file
- processing to be written to the names file.
More Information
wget(1), unzip(1), boom.cfg(5), lxdoom-game-server(6)
- For more information, see the README that came with Lx
- Doom, the Boom documentation, and your original Doom documenta
- tion.
- Doom is a registered trademark of id software
- (http://www.idsoftware.com).
Author
- LxDoom was ported to Linux and is maintained by Colin
- Phipps (cph@lxdoom.linuxgames.com).
- LxDoom was based on Boom, an enhanced version of Doom for
- DOS, written by TeamTNT (http://www.teamtnt.com).
- Boom was based on an early version of DosDoom, which was
- based on the original Doom source code as released by id Software
- (http://www.idsoftware.com). See the file AUTHORS for more de
- tails.
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