lxdoom-game-server(6)
NAME
lxdoom-game-server - Server for network games of LxDoom.
SYNOPSIS
lxdoom-game-sever [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ] [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -w wadname[,dl_url ]]
DESCRIPTION
- LxDoom is a version of the 3D shoot'em'up Doom, originally
- by id software. It includes, amongst other things, the ability
- to play with several players connected by a tcp/ip network. lx
- doom-game-server is the `server', that is the program that passes
- data between the different players in the game.
- To start a network game (often abbreviated to `netgame'),
- first the server is started. lxdoom-game-server accepts various
- parameters to control the type of game (the skill level, number
- of players, level to play, optional WAD file(s) to load, etc).
- Then each player that wishes to participate runs lxdoom
- -net hostname, where hostname is the name of the machine on which
- the server is running. Each copy of lxdoom retrieves information
- about the game from the server, and when the specified number of
- players have joined, the game begins.
Options
- -N players
- Specifies the number of players in the game (de
- fault 2). The server will wait for this many players to join be
- fore starting the game.
- -e epis
- The episode to play (default 1). Unless you are
- playing Doom 1 or Ultimate Doom, and wish to play one of the lat
- er episodes, you do not need to change this.
- -l level
- The level to play (default 1).
- -s skill
- Specify the skill level to play (1-5).
- -d Set game mode to (old) deathmatch (default is coop
- erative). See the original Doom docs for information about the
- different network game modes.
- -a Set game mode to `altdeath' (v2 deathmatch) (de
- fault is cooperative). See the original Doom docs for information
- about the different network game modes.
- -f Select fast mode (monsters move faster).
- -n Selects nomonsters mode, i.e. there are no monsters
- in the game.
- -r Respawn mode. If you don't know what this is, you
- don't want to ;-).
- -w wadname[,dl_url]
- Specifies a WAD file to play. This is added to the
- internal list that the server keeps. When a client connects, the
- server sends the list of WADs; LxDoom will then add this to the
- list of WADs specified on its command line. Optionally, an url
- to the file can be given too; if when LxDoom connects it cannot
- find the named WAD, it will attempt to retrieve the file from the
- given url, extracting it if necessary. See lxdoom(1) for informa
- tion about the supported url types and compression formats.
- -t ticdup
- Reserved.
- -x xtics
- This causes extra information to be sent with each
- network packet; this will help on networks with high packet loss,
- but will use more bandwidth.
- -p port
- Tells lxdoom-game-server what port number to commu
- nicate via (default 5030). Note that if you change this from the
- default, then all the clients will also need to specify this num
- ber when they try to connect (the default programmed into lxdoom
- is also 5030).
- -v Increases verbosity level; causes more diagnostics
- to be printed, the more times -v is specified.
More Information
- For more information, see the README that came with Lx
- Doom.
- Doom is a registered trademark of id software
- (http://www.idsoftware.com).
Author
- LxDoom was ported to Linux and is maintained by Colin
- Phipps (cph@lxdoom.linuxgames.com).
- Boom was based on an early version of DosDoom
- (http://frag.com/dosdoom) which was based on the original Doom
- source code as released by id Software (http://www.idsoft
- ware.com). See the file AUTHORS for more details.
local LXDOOM