lxdoom-game-server(6)

NAME

lxdoom-game-server - Server for network games of LxDoom.

SYNOPSIS

lxdoom-game-sever [ -adfnrv ] [ -e epis ] [ -l level  ]  [
-t ticdup ]  [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]
[ -w wadname[,dl_url ]]

DESCRIPTION

LxDoom is a version of the 3D shoot'em'up Doom, originally
by id software. It includes, amongst other things, the ability
to play with several players connected by a tcp/ip network. lx
doom-game-server is the `server', that is the program that passes
data between the different players in the game.
To start a network game (often abbreviated to `netgame'),
first the server is started. lxdoom-game-server accepts various
parameters to control the type of game (the skill level, number
of players, level to play, optional WAD file(s) to load, etc).
Then each player that wishes to participate runs lxdoom
-net hostname, where hostname is the name of the machine on which
the server is running. Each copy of lxdoom retrieves information
about the game from the server, and when the specified number of
players have joined, the game begins.

Options

-N players
Specifies the number of players in the game (de
fault 2). The server will wait for this many players to join be
fore starting the game.
-e epis
The episode to play (default 1). Unless you are
playing Doom 1 or Ultimate Doom, and wish to play one of the lat
er episodes, you do not need to change this.
-l level
The level to play (default 1).
-s skill
Specify the skill level to play (1-5).
-d Set game mode to (old) deathmatch (default is coop
erative). See the original Doom docs for information about the
different network game modes.
-a Set game mode to `altdeath' (v2 deathmatch) (de
fault is cooperative). See the original Doom docs for information
about the different network game modes.
-f Select fast mode (monsters move faster).
-n Selects nomonsters mode, i.e. there are no monsters
in the game.
-r Respawn mode. If you don't know what this is, you
don't want to ;-).
-w wadname[,dl_url]
Specifies a WAD file to play. This is added to the
internal list that the server keeps. When a client connects, the
server sends the list of WADs; LxDoom will then add this to the
list of WADs specified on its command line. Optionally, an url
to the file can be given too; if when LxDoom connects it cannot
find the named WAD, it will attempt to retrieve the file from the
given url, extracting it if necessary. See lxdoom(1) for informa
tion about the supported url types and compression formats.
-t ticdup
Reserved.
-x xtics
This causes extra information to be sent with each
network packet; this will help on networks with high packet loss,
but will use more bandwidth.
-p port
Tells lxdoom-game-server what port number to commu
nicate via (default 5030). Note that if you change this from the
default, then all the clients will also need to specify this num
ber when they try to connect (the default programmed into lxdoom
is also 5030).
-v Increases verbosity level; causes more diagnostics
to be printed, the more times -v is specified.

More Information

lxdoom(6), boom.cfg(5)

For more information, see the README that came with Lx
Doom.
Doom is a registered trademark of id software
(http://www.idsoftware.com).

Author

LxDoom was ported to Linux and is maintained by Colin
Phipps (cph@lxdoom.linuxgames.com).
Boom was based on an early version of DosDoom
(http://frag.com/dosdoom) which was based on the original Doom
source code as released by id Software (http://www.idsoft
ware.com). See the file AUTHORS for more details.

local LXDOOM
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