ORBIT(6)

NAME

orbit - space combat simulation

SYNOPSIS

orbit

DESCRIPTION

Orbit is a space combat game with realistic physics and planet graphics.

BASIC CONTROLS

ESC, q Leave the game.

arrow keys, joystick, mouse
Change the direction your ship is facing.
fire button, tab, left mouse button
Fire your current weapon.
a Accelerate in the direction you are facing.
z Decelerate.
A Accelerate very quickly.
Z Decelerate very quickly.
space Complete stop.

ADVANCED CONTROLS

insert Pitch left.

delete Pitch right.

b Redisplay breifing.

c Toggles a console in the corner of the screen.

e Toggles sound effects.

f Toggles flight model between Newtonian model and the Arcade game
model.
F Tooggles display of current frame rate in lower-left corner of
screen.
g Toggles gravity. If gravity is on, planets and moons will influ
ence your ship's movement.
i Toggles invulnerability. When you are invulnerable you cannot be
destroyed, but your shields can still be damaged.
j Toggles display of space junk.
l Selects lock type. The targeting mechanism can target enemies,
friendlies, and planets.
L Loads one of the recently played missions.
m Redisplays the last message (of if one is visible, clears it)
M Toggles mouse control.
n Toggles object name display.
p Pause game. ctrl-P Pause game without displaying "Paused" on
screen.
P Takes a snapshot of the screen. The snapshot is saved in
~/.orbit/, as a .ppm file.
q Quit the game, saving your current status.
Q Quit the game without saving.
r Toggles the display of rings.
s Changes how many stars are shown. There are three levels.
t Toggles the use of the joystick throttle.
u Locks weapons system onto the nearest object of the selected
type.
w Selects the next weapon.
x Toggles planetary texture display.
y Changes to the next visible target.
Y Changes to the previous visible target.
1 ,2 ,3 ,4
Switch between weapons.
] Next waypoint.
[ Previous waypoint.

SEE ALSO

http://genesis.ne.mediaone.net/orbit/documentation.html for full documentation

AUTHOR

This man page was written by Joey Hess <joey@kitenet.net>
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