tuxkart(6)
NAME
TuxKart - 3D GoKart racing game
SYNOPSIS
tuxkart
DESCRIPTION
- tuxkart is an arcade-style game where driving faster than
- your opponents will do the trick. You're taking the role of Tux,
- the Linux mascot, steering its go-kart around various courses,
- racing against computer-controlled vehicles.
- The main window that opens on startup provides buttons and
- sliders to select the next track to race on, as well as the num
- ber of laps to go. Rumour has it that hitting the button la
- belled Start Game will in fact start the game. In the race, you
- can either use a joystick, or the keyboard for steering.
- During the race, several goodies can make your life easier
- while other gadgets shall give you a really tough ride. Go for
- the arrow shaped red and black zipper patches on the track, as
- they boost your cart onwards. Red herring not only taste good,
- some of them also hide nice powerups. Beware the green herring,
- though. They're yucky and only slow you down. The golden and sil
- very-blue herring on the other hand make for a fine appetizer.
- Eat enough of them, and the next red herring might yield not only
- one, but up to five powerups at once. Note that bad things happen
- at once, while the good things (well, good for you...) need to be
- activated. Here's the list of available extras:
- Goodies
- Missiles
- Unguided but fast. If they hit anything, they ex
- plode impressively. The effect on a cart is to stop it dead, so
- it has to accelerate again.
- Homing missiles
- Slower than the regular kind, but they track the
- nearest kart and are quite hard to shake off.
- Fuzzy blobs
- Even slower still - a kart can outrun them quite
- easily. They ricochet off the sides of the track and only explode
- when they hit a cart.
- Magnets
- If you activate a magnet then it hangs around for
- about 15 seconds. If anyone comes within about 20 meters, you'll
- be pulled towards them and end up glued to their tail until the
- magnet 'expires'. Great for catching up with someone - hopeless
- for passing them.
- Portable Zippers
- These are just like the zipper patches on the track
- itself. They give you sudden acceleration and temporarily in
- crease the top speed of your cart.
- Badies
- Parachute
- This pops out the back of your cart and slows you
- down a little for a few seconds only. Enough to drop you back one
- place if it's a close race though.
- Anvil Gets dragged behind your cart on a rope for an even
- shorter amount of time than the parachute, but the drag effect is
- much stronger. Your cart hardly moves at all.
CONTROLS
- Joystick Left/Right or Key Left/Right
- Steer.
- Joystick Button 1 or Key Up
- Accelerate.
- Joystick Button 2 or Key Down
- Brake.
- Joystick Button 3 or Key f or Key Enter
- Use a special item (if you've collected one).
- Joystick Button 4 or Key d
- Ask to be rescued by Tinytux.
- Joystick Button 5 or Key a
- Pop a wheelie--makes you go really fast, but you'll
- be unable to steer.
- Joystick Button 6 or Key s
- Jump.
- Key Space
- Pop up or hide the menu bar.
- Key r Restart the race.
- Key p Pause the race.
- Key x or Key ESC
- End the race.
- Key w Toggle wireframe view.
- Key z Gather some statistics.
KNOWN BUGS
No drive-with-the-mouse support.
Slow performance on CPUs less than ~450MHz.
No way to return to title screen at end of race.
- You always play as Tux - there is no way to change play
- ers.
- After you cross the finish line, if someone overtakes you,
- your
- final position changes!
- No "Ready, Steady, Go!" sequence.
- The computer players get confused and 'stuck' on tracks
- that self-intersect (eg figure-8 shaped tracks). The lap counter
- and current player positions are also screwed up on those kinds
- of tracks.
- If you (or one of the computer players) goes off the edge
- of the track, or calls for rescue then Tinytux doesn't always
- manage to put you back onto the track correctly. If this happens,
- you may need to type r to restart the race.
- Several Mesa lighting bugs are shown up particularly badly
- in this game.
- Sometimes you can be pushed through a solid object if you
- are hit by another player when in contact with the surface.
ENVIRONMENT
- MESA_GLX_FX
- If this environment variable is set, the game's
- resolution will switch from the default 640x480 to 320x240. This
- is mostly of interest if you have a Voodoo-1/2 graphics card and
- usually set this variable to fullscreen.
- TUXKART_DATADIR
- Path to the location of game data. Usually you
- don't have to mess with this variable.
- TUXKART_TRACKLIST
- Path to the location of track data. Usually you
- don't have to mess with this variable.
AUTHOR
- This manual page was written by Daniel Kobras <kobras@de
- bian.org>, for the Debian GNU/Linux system (but may be used by
- others). It is based on information available from tuxkart's
- website at http://tuxkart.sourceforge.net
November 15, 2001