glutsolidsphere(3)
NAME
glutSolidSphere, glutWireSphere - render a solid or wire
frame sphere respectively.
SYNTAX
- void glutSolidSphere(GLdouble radius,
- GLint slices, GLint stacks);
- void glutWireSphere(GLdouble radius,
- GLint slices, GLint stacks);
ARGUMENTS
radius The radius of the sphere.
- slices The number of subdivisions around the Z axis
- (similar to lines of longitude).
- stacks The number of subdivisions along the Z axis
- (similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates ori
gin of the specified radius. The sphere is subdivided
around the Z axis into slices and along the Z axis into
stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDo
decahedron, glutSolidOctahedron, glutSolidTetrahedron,
glutSolidIcosahedron, glutSolidTeapot
AUTHOR
- Mark J. Kilgard (mjk@nvidia.com)