Clutter::Shader(3pm)
NAME
Clutter::Shader - Programmable pipeline abstraction
DESCRIPTION
Clutter::Shader is an object providing an abstraction over the OpenGL
programmable pipeline. By using Clutter::Shader instances it is
possible to override the drawing pipeline by using small programs also
known as "shaders".
HIERARCHY
Glib::Object
+----Clutter::Shader
METHODS
- shader = Clutter::Shader->new boolean = $shader->compile
- May croak with a Glib::Error in $@ on failure.
- string = $shader->get_fragment_source $shader->set_fragment_source ($source)
- o $source (string)
- boolean = $shader->is_compiled boolean = $shader->get_is_enabled $shader->set_is_enabled ($enabled)
- o $enabled (boolean)
- $shader->release
string = $shader->get_vertex_source $shader->set_vertex_source ($source) - o $source (string)
PROPERTIES
- 'compiled' (boolean : readable / private)
- Whether the shader is compiled and linked
- 'enabled' (boolean : readable / writable / private)
- Whether the shader is enabled
- 'fragment-source' (string : readable / writable / private)
- Source of fragment shader
- 'vertex-source' (string : readable / writable / private)
- Source of vertex shader
SEE ALSO
Clutter, Glib::Object
COPYRIGHT
Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
Copyright (C) 2009 Intel Corporation
This module is free software; you can redistribute it and/or modify it
under the terms of either:
o the GNU Lesser General Public Library version 2.1; or
o the Artistic License, version 2.0.
- See Clutter for the full copyright notice.