Clutter::Shader(3pm)

NAME

Clutter::Shader - Programmable pipeline abstraction

DESCRIPTION

Clutter::Shader is an object providing an abstraction over the OpenGL programmable pipeline. By using Clutter::Shader instances it is
possible to override the drawing pipeline by using small programs also known as "shaders".

HIERARCHY

Glib::Object
+----Clutter::Shader

METHODS

shader = Clutter::Shader->new boolean = $shader->compile
May croak with a Glib::Error in $@ on failure.
string = $shader->get_fragment_source $shader->set_fragment_source ($source)
o $source (string)
boolean = $shader->is_compiled boolean = $shader->get_is_enabled $shader->set_is_enabled ($enabled)
o $enabled (boolean)
$shader->release
string = $shader->get_vertex_source $shader->set_vertex_source ($source)
o $source (string)

PROPERTIES

'compiled' (boolean : readable / private)
Whether the shader is compiled and linked
'enabled' (boolean : readable / writable / private)
Whether the shader is enabled
'fragment-source' (string : readable / writable / private)
Source of fragment shader
'vertex-source' (string : readable / writable / private)
Source of vertex shader

SEE ALSO

Clutter, Glib::Object

COPYRIGHT

Copyright (C) 2006, 2007, 2008 OpenedHand Ltd

Copyright (C) 2009 Intel Corporation

This module is free software; you can redistribute it and/or modify it under the terms of either:

o the GNU Lesser General Public Library version 2.1; or

o the Artistic License, version 2.0.

See Clutter for the full copyright notice.
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